FreeKill/lua/server/events/skill.lua

22 lines
569 B
Lua

-- SPDX-License-Identifier: GPL-3.0-or-later
GameEvent.functions[GameEvent.SkillEffect] = function(self)
local effect_cb, player, _skill = table.unpack(self.data)
local room = self.room
local logic = room.logic
local skill = _skill.main_skill and _skill.main_skill or _skill
if player then
player:addSkillUseHistory(skill.name)
end
local cost_data_bak = skill.cost_data
logic:trigger(fk.SkillEffect, player, skill)
skill.cost_data = cost_data_bak
local ret = effect_cb()
logic:trigger(fk.AfterSkillEffect, player, skill)
return ret
end