75 lines
2.0 KiB
Lua
75 lines
2.0 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
|
||
|
||
--- GameMode用来描述一个游戏模式。
|
||
---
|
||
--- 可以参考欢乐斗地主。
|
||
---
|
||
---@class GameMode: Object
|
||
---@field public name string @ 游戏模式名
|
||
---@field public minPlayer integer @ 最小玩家数
|
||
---@field public maxPlayer integer @ 最大玩家数
|
||
---@field public rule? TriggerSkill @ 规则(通过技能完成,通常用来为特定角色及特定时机提供触发事件)
|
||
---@field public logic? fun(): GameLogic @ 逻辑(通过function完成,通常用来初始化、分配身份及座次)
|
||
---@field public whitelist? string[] @ 白名单
|
||
---@field public blacklist? string[] @ 黑名单
|
||
local GameMode = class("GameMode")
|
||
|
||
--- 构造函数,不可随意调用。
|
||
---@param name string @ 游戏模式名
|
||
---@param min integer @ 最小玩家数
|
||
---@param max integer @ 最大玩家数
|
||
function GameMode:initialize(name, min, max)
|
||
self.name = name
|
||
self.minPlayer = math.max(min, 2)
|
||
self.maxPlayer = math.min(max, 12)
|
||
end
|
||
|
||
---@param victim ServerPlayer @ 死者
|
||
---@return string @ 胜者阵营
|
||
function GameMode:getWinner(victim)
|
||
if not victim.surrendered and victim.rest > 0 then
|
||
return ""
|
||
end
|
||
|
||
local room = victim.room
|
||
local winner = ""
|
||
local alive = table.filter(room.players, function(p)
|
||
return not p.surrendered and not (p.dead and p.rest == 0)
|
||
end)
|
||
|
||
if victim.role == "lord" then
|
||
if #alive == 1 and alive[1].role == "renegade" then
|
||
winner = "renegade"
|
||
else
|
||
winner = "rebel"
|
||
end
|
||
elseif victim.role ~= "loyalist" then
|
||
local lord_win = true
|
||
for _, p in ipairs(alive) do
|
||
if p.role == "rebel" or p.role == "renegade" then
|
||
lord_win = false
|
||
break
|
||
end
|
||
end
|
||
if lord_win then
|
||
winner = "lord+loyalist"
|
||
end
|
||
end
|
||
|
||
return winner
|
||
end
|
||
|
||
---@param playedTime number @ 游戏时长(单位:秒)
|
||
---@return table
|
||
function GameMode:surrenderFunc(playedTime)
|
||
return {}
|
||
end
|
||
|
||
---@param room Room @ 游戏房间
|
||
---@return boolean
|
||
function GameMode:countInFunc(room)
|
||
return true
|
||
end
|
||
|
||
return GameMode
|