826 lines
19 KiB
QML
826 lines
19 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import QtMultimedia
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import "Common"
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import "RoomElement"
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import "RoomLogic.js" as Logic
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import "skin-bank.js" as SkinBank
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Item {
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id: roomScene
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property int playerNum: 0
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// property var dashboardModel
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property bool isOwner: false
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property bool isStarted: false
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property alias popupBox: popupBox
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property alias manualBox: manualBox
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property alias bigAnim: bigAnim
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property alias promptText: prompt.text
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property alias okCancel: okCancel
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property alias okButton: okButton
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property alias cancelButton: cancelButton
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property alias dynamicCardArea: dynamicCardArea
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property alias tableCards: tablePile.cards
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property alias dashboard: dashboard
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property alias drawPile: drawPile
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property alias skillInteraction: skillInteraction
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property alias miscStatus: miscStatus
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property var selected_targets: []
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property string responding_card
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property bool respond_play: false
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property bool autoPending: false
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property var extra_data: ({})
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Image {
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source: config.roomBg
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anchors.fill: parent
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fillMode: Image.PreserveAspectCrop
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}
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MediaPlayer {
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id: bgm
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source: config.bgmFile
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// loops: MediaPlayer.Infinite
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onPlaybackStateChanged: {
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if (playbackState == MediaPlayer.StoppedState && roomScene.isStarted)
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play();
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}
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audioOutput: AudioOutput {}
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}
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onIsStartedChanged: {
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if (isStarted) {
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bgm.play();
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} else {
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// bgm.stop();
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}
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}
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// tmp
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Button {
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id: quitButton
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text: "quit"
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anchors.top: parent.top
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anchors.right: parent.right
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onClicked: {
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// ClientInstance.clearPlayers();
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ClientInstance.notifyServer("QuitRoom", "[]");
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}
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}
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Button {
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text: "add robot"
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visible: isOwner && !isStarted
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anchors.centerIn: parent
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onClicked: {
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ClientInstance.notifyServer("AddRobot", "[]");
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}
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}
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states: [
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State { name: "notactive" }, // Normal status
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State { name: "playing" }, // Playing cards in playing phase
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State { name: "responding" }, // all requests need to operate dashboard
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State { name: "replying" } // requests only operate a popup window
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]
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state: "notactive"
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transitions: [
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Transition {
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from: "*"; to: "notactive"
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ScriptAction {
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script: {
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skillInteraction.source = "";
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promptText = "";
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progress.visible = false;
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okCancel.visible = false;
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endPhaseButton.visible = false;
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respond_play = false;
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extra_data = {};
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mainWindow.pending_message = [];
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mainWindow.is_pending = false;
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if (dashboard.pending_skill !== "")
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dashboard.stopPending();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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dashboard.retractAllPiles();
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selected_targets = [];
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if (popupBox.item != null) {
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popupBox.item.finished();
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}
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}
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}
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},
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Transition {
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from: "*"; to: "playing"
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ScriptAction {
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script: {
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skillInteraction.source = "";
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dashboard.enableCards();
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dashboard.enableSkills();
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progress.visible = true;
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okCancel.visible = true;
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endPhaseButton.visible = true;
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respond_play = false;
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}
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}
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},
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Transition {
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from: "*"; to: "responding"
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ScriptAction {
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script: {
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skillInteraction.source = "";
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dashboard.enableCards(responding_card);
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dashboard.enableSkills(responding_card);
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autoPending = false;
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progress.visible = true;
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okCancel.visible = true;
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}
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}
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},
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Transition {
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from: "*"; to: "replying"
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ScriptAction {
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script: {
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skillInteraction.source = "";
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dashboard.disableAllCards();
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dashboard.disableSkills();
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progress.visible = true;
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respond_play = false;
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roomScene.okCancel.visible = false;
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roomScene.okButton.enabled = false;
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roomScene.cancelButton.enabled = false;
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}
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}
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}
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]
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/* Layout:
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* +---------------------+
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* | Photos, get more |
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* | in arrangePhotos() |
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* | tablePile |
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* | progress,prompt,btn |
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* +---------------------+
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* | dashboard |
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* +---------------------+
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*/
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ListModel {
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id: photoModel
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}
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Item {
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id: roomArea
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width: roomScene.width
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height: roomScene.height - dashboard.height + 20
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Repeater {
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id: photos
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model: photoModel
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Photo {
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playerid: model.id
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general: model.general
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deputyGeneral: model.deputyGeneral
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screenName: model.screenName
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role: model.role
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kingdom: model.kingdom
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netstate: model.netstate
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maxHp: model.maxHp
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hp: model.hp
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shield: model.shield
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seatNumber: model.seatNumber
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dead: model.dead
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dying: model.dying
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faceup: model.faceup
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chained: model.chained
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drank: model.drank
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isOwner: model.isOwner
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onSelectedChanged: {
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Logic.updateSelectedTargets(playerid, selected);
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}
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Component.onCompleted: {
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if (index === 0) dashboard.self = this;
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}
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}
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}
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onWidthChanged: Logic.arrangePhotos();
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onHeightChanged: Logic.arrangePhotos();
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InvisibleCardArea {
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id: drawPile
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x: parent.width / 2
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y: roomScene.height / 2
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}
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TablePile {
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id: tablePile
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width: parent.width * 0.6
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height: 150
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x: parent.width * 0.2
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y: parent.height * 0.6 + 10
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}
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}
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Item {
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id: dashboardBtn
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width: childrenRect.width
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height: childrenRect.height
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anchors.bottom: parent.bottom
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ColumnLayout {
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MetroButton {
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text: Backend.translate("Trust")
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}
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MetroButton {
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text: Backend.translate("Sort Cards")
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}
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MetroButton {
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text: Backend.translate("Chat")
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onClicked: roomDrawer.open();
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}
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}
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}
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Dashboard {
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id: dashboard
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width: roomScene.width - dashboardBtn.width
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anchors.top: roomArea.bottom
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anchors.left: dashboardBtn.right
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onCardSelected: function(card) {
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Logic.enableTargets(card);
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if (typeof card === "number" && card !== -1 && roomScene.state === "playing") {
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let skills = JSON.parse(Backend.callLuaFunction("GetCardSpecialSkills", [card]));
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skills.unshift("_normal_use");
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specialCardSkills.model = skills;
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} else {
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specialCardSkills.model = [];
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}
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}
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}
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GlowText {
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text: Backend.translate("Observing ...")
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visible: config.observing
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color: "#4B83CD"
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font.family: fontLi2.name
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font.pixelSize: 48
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}
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Item {
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id: controls
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anchors.bottom: dashboard.top
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anchors.bottomMargin: -60
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width: roomScene.width
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Text {
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id: prompt
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visible: progress.visible
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anchors.bottom: progress.bottom
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z: 1
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color: "#F0E5DA"
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font.pixelSize: 16
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font.family: fontLibian.name
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style: Text.Outline
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styleColor: "#3D2D1C"
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textFormat: TextEdit.RichText
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anchors.horizontalCenter: progress.horizontalCenter
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}
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ProgressBar {
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id: progress
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width: parent.width * 0.6
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: okCancel.top
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anchors.bottomMargin: 4
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from: 0.0
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to: 100.0
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visible: false
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background: Rectangle {
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implicitWidth: 200
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implicitHeight: 12
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color: "black"
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radius: 6
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}
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contentItem: Item {
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implicitWidth: 196
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implicitHeight: 10
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Rectangle {
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width: progress.visualPosition * parent.width
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height: parent.height
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radius: 6
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gradient: Gradient {
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GradientStop { position: 0.0; color: "orange" }
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GradientStop { position: 0.3; color: "red" }
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GradientStop { position: 0.7; color: "red" }
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GradientStop { position: 1.0; color: "orange" }
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}
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}
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}
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NumberAnimation on value {
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running: progress.visible
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from: 100.0
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to: 0.0
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duration: config.roomTimeout * 1000
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onFinished: {
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roomScene.state = "notactive"
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}
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}
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}
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Rectangle {
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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anchors.right: okCancel.left
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anchors.rightMargin: 20
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color: "#88EEEEEE"
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radius: 8
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visible: roomScene.state == "playing" && specialCardSkills.count > 1
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width: childrenRect.width
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height: childrenRect.height - 20
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RowLayout {
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y: -10
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Repeater {
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id: specialCardSkills
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RadioButton {
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property string orig_text: modelData
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text: Backend.translate(modelData)
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checked: index === 0
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onCheckedChanged: {
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if (modelData === "_normal_use") {
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Logic.enableTargets(dashboard.selected_card);
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} else {
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Logic.enableTargets(JSON.stringify({
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skill: modelData,
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subcards: [dashboard.selected_card],
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}));
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}
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}
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}
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}
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}
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}
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Loader {
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id: skillInteraction
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visible: dashboard.pending_skill !== ""
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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anchors.right: okCancel.left
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anchors.rightMargin: 20
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}
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Row {
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id: okCancel
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anchors.bottom: parent.bottom
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anchors.horizontalCenter: progress.horizontalCenter
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spacing: 20
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visible: false
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Button {
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id: okButton
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text: Backend.translate("OK")
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onClicked: Logic.doOkButton();
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}
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Button {
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id: cancelButton
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text: Backend.translate("Cancel")
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onClicked: Logic.doCancelButton();
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}
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}
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Button {
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id: endPhaseButton
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text: Backend.translate("End")
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 40
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anchors.right: parent.right
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anchors.rightMargin: 30
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visible: false;
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onClicked: Logic.replyToServer("");
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}
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}
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Loader {
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id: popupBox
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z: 999
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onSourceChanged: {
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if (item === null)
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return;
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item.finished.connect(function(){
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source = "";
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});
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item.widthChanged.connect(function(){
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popupBox.moveToCenter();
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});
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item.heightChanged.connect(function(){
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popupBox.moveToCenter();
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});
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moveToCenter();
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}
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function moveToCenter()
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{
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item.x = Math.round((roomArea.width - item.width) / 2);
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item.y = Math.round(roomArea.height * 0.67 - item.height / 2);
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}
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}
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// manualBox: same as popupBox, but must be closed manually
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Loader {
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id: manualBox
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z: 999
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onSourceChanged: {
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if (item === null)
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return;
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item.finished.connect(() => source = "");
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item.widthChanged.connect(() => manualBox.moveToCenter());
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item.heightChanged.connect(() => manualBox.moveToCenter());
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moveToCenter();
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}
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function moveToCenter()
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{
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item.x = Math.round((roomArea.width - item.width) / 2);
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item.y = Math.round(roomArea.height * 0.67 - item.height / 2);
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}
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}
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Loader {
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id: bigAnim
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anchors.fill: parent
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z: 999
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}
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function activateSkill(skill_name, pressed) {
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if (pressed) {
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let data = JSON.parse(Backend.callLuaFunction("GetInteractionOfSkill", [skill_name]));
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if (data) {
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Backend.callLuaFunction("SetInteractionDataOfSkill", [skill_name, "null"]);
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switch (data.type) {
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case "combo":
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skillInteraction.source = "RoomElement/SkillInteraction/SkillCombo.qml";
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skillInteraction.item.skill = skill_name;
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skillInteraction.item.default_choice = data["default"];
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skillInteraction.item.choices = data.choices;
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break;
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default:
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skillInteraction.source = "";
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break;
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}
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} else {
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skillInteraction.source = "";
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}
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dashboard.startPending(skill_name);
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cancelButton.enabled = true;
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} else {
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skillInteraction.source = "";
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Logic.doCancelButton();
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}
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}
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Drawer {
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id: roomDrawer
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width: parent.width * 0.3 / mainWindow.scale
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height: parent.height / mainWindow.scale
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dim: false
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clip: true
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dragMargin: 0
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scale: mainWindow.scale
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transformOrigin: Item.TopLeft
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ColumnLayout {
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anchors.fill: parent
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SwipeView {
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Layout.fillWidth: true
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Layout.fillHeight: true
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interactive: false
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currentIndex: drawerBar.currentIndex
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Item {
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LogEdit {
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id: log
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anchors.fill: parent
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}
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}
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Item {
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ChatBox {
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id: chat
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anchors.fill: parent
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}
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}
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}
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TabBar {
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id: drawerBar
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width: roomDrawer.width
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TabButton {
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width: roomDrawer.width / 2
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text: Backend.translate("Log")
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}
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TabButton {
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width: roomDrawer.width / 2
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text: Backend.translate("Chat")
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}
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}
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}
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}
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Drawer {
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id: cheatDrawer
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edge: Qt.RightEdge
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width: parent.width * 0.4 / mainWindow.scale
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height: parent.height / mainWindow.scale
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dim: false
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clip: true
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dragMargin: 0
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scale: mainWindow.scale
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transformOrigin: Item.TopRight
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Loader {
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id: cheatLoader
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anchors.fill: parent
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onSourceChanged: {
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if (item === null)
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return;
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item.finish.connect(() => {
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cheatDrawer.close();
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});
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}
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}
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}
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Item {
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id: dynamicCardArea
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anchors.fill: parent
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}
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Rectangle {
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id: easyChat
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width: parent.width
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height: 28
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anchors.bottom: parent.bottom
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visible: false
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color: "#040403"
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radius: 3
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border.width: 1
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border.color: "#A6967A"
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TextInput {
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id: easyChatEdit
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anchors.fill: parent
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anchors.margins: 6
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color: "white"
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clip: true
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font.pixelSize: 14
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onAccepted: {
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if (text != "") {
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ClientInstance.notifyServer(
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"Chat",
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JSON.stringify({
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type: 0,
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msg: text
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})
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);
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text = "";
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easyChat.visible = false;
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easyChatEdit.enabled = false;
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}
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}
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}
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}
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MiscStatus {
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id: miscStatus
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anchors.right: quitButton.left
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anchors.top: parent.top
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anchors.rightMargin: 16
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anchors.topMargin: 8
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}
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Danmaku {
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id: danmaku
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width: parent.width
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}
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Shortcut {
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sequence: "T"
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onActivated: {
|
|
easyChat.visible = true;
|
|
easyChatEdit.enabled = true;
|
|
easyChatEdit.forceActiveFocus();
|
|
}
|
|
}
|
|
|
|
Shortcut {
|
|
sequence: "D"
|
|
property bool show_distance: false
|
|
onActivated: {
|
|
show_distance = !show_distance;
|
|
showDistance(show_distance);
|
|
}
|
|
}
|
|
|
|
Shortcut {
|
|
sequence: "Esc"
|
|
onActivated: {
|
|
easyChat.visible = false;
|
|
easyChatEdit.enabled = false;
|
|
}
|
|
}
|
|
|
|
Shortcut {
|
|
sequence: "Return"
|
|
enabled: okButton.enabled
|
|
onActivated: Logic.doOkButton();
|
|
}
|
|
|
|
Shortcut {
|
|
sequence: "Space"
|
|
enabled: cancelButton.enabled
|
|
onActivated: Logic.doCancelButton();
|
|
}
|
|
|
|
function getCurrentCardUseMethod() {
|
|
for (let i = 1; i < specialCardSkills.count; i++) {
|
|
let item = specialCardSkills.itemAt(i);
|
|
if (item.checked) {
|
|
let ret = item.orig_text;
|
|
return ret;
|
|
}
|
|
}
|
|
}
|
|
|
|
function addToChat(pid, raw, msg) {
|
|
if (raw.type === 1) return;
|
|
|
|
if (raw.msg.startsWith("$")) {
|
|
if (specialChat(pid, raw, raw.msg.slice(1))) return;
|
|
}
|
|
chat.append(msg);
|
|
let photo = Logic.getPhoto(pid);
|
|
if (photo === undefined) {
|
|
let user = raw.userName;
|
|
let m = raw.msg;
|
|
danmaku.sendLog(`${user}: ${m}`);
|
|
return;
|
|
}
|
|
photo.chat(raw.msg);
|
|
}
|
|
|
|
function specialChat(pid, data, msg) {
|
|
// skill audio: %s%d
|
|
// death audio: ~%s
|
|
// something special: .%s:...
|
|
|
|
let time = data.time;
|
|
let userName = data.userName;
|
|
let general = Backend.translate(data.general);
|
|
|
|
if (msg.startsWith(".")) {
|
|
let splited = msg.split(":");
|
|
let type = splited[0].slice(1);
|
|
switch (type) {
|
|
case "egg": {
|
|
return true;
|
|
}
|
|
case "flower": {
|
|
return true;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
} else if (msg.startsWith("~")) {
|
|
let g = msg.slice(1);
|
|
let extension = JSON.parse(Backend.callLuaFunction("GetGeneralData", [g])).extension;
|
|
Backend.playSound("./packages/" + extension + "/audio/death/" + g);
|
|
|
|
let m = Backend.translate("~" + g);
|
|
if (general === "")
|
|
chat.append(`[${time}] ${userName}: ${m}`);
|
|
else
|
|
chat.append(`[${time}] ${userName}(${general}): ${m}`);
|
|
|
|
let photo = Logic.getPhoto(pid);
|
|
if (photo === undefined) {
|
|
danmaku.sendLog(`${userName}: ${m}`);
|
|
return true;
|
|
}
|
|
photo.chat(m);
|
|
|
|
return true;
|
|
} else {
|
|
let splited = msg.split(":");
|
|
if (splited.length < 2) return false;
|
|
let skill = splited[0];
|
|
let idx = parseInt(splited[1]);
|
|
|
|
let data2 = JSON.parse(Backend.callLuaFunction("GetSkillData", [skill]));
|
|
if (!data2) return false;
|
|
let extension = data2.extension;
|
|
Backend.playSound("./packages/" + extension + "/audio/skill/" + skill, idx);
|
|
|
|
let m = Backend.translate("$" + skill + idx.toString());
|
|
if (general === "")
|
|
chat.append(`[${time}] ${userName}: ${m}`);
|
|
else
|
|
chat.append(`[${time}] ${userName}(${general}): ${m}`);
|
|
|
|
let photo = Logic.getPhoto(pid);
|
|
if (photo === undefined) {
|
|
danmaku.sendLog(`${userName}: ${m}`);
|
|
return true;
|
|
}
|
|
photo.chat(m);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function addToLog(msg) {
|
|
log.append(msg);
|
|
}
|
|
|
|
function sendDanmaku(msg) {
|
|
danmaku.sendLog(msg);
|
|
chat.append(msg);
|
|
}
|
|
|
|
function showDistance(show) {
|
|
for (let i = 0; i < photoModel.count; i++) {
|
|
let item = photos.itemAt(i);
|
|
if (show) {
|
|
let dis = Backend.callLuaFunction("DistanceTo",[Self.id, item.playerid]);
|
|
item.distance = parseInt(dis);
|
|
} else {
|
|
item.distance = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
function startCheat(source, data) {
|
|
cheatLoader.source = source;
|
|
cheatLoader.item.extra_data = data;
|
|
cheatDrawer.open();
|
|
}
|
|
|
|
Component.onCompleted: {
|
|
toast.show(Backend.translate("$EnterRoom"));
|
|
playerNum = config.roomCapacity;
|
|
|
|
for (let i = 0; i < playerNum; i++) {
|
|
photoModel.append({
|
|
id: i ? -1 : Self.id,
|
|
index: i, // For animating seat swap
|
|
general: i ? "" : Self.avatar,
|
|
deputyGeneral: "",
|
|
screenName: i ? "" : Self.screenName,
|
|
role: "unknown",
|
|
kingdom: "unknown",
|
|
netstate: "online",
|
|
maxHp: 0,
|
|
hp: 0,
|
|
shield: 0,
|
|
seatNumber: i + 1,
|
|
dead: false,
|
|
dying: false,
|
|
faceup: true,
|
|
chained: false,
|
|
drank: 0,
|
|
isOwner: false
|
|
});
|
|
}
|
|
|
|
Logic.arrangePhotos();
|
|
}
|
|
}
|
|
|