1358 lines
35 KiB
QML
1358 lines
35 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Dialogs
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import QtQuick.Layouts
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import QtMultimedia
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import Fk
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import Fk.Common
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import Fk.RoomElement
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import Fk.PhotoElement as PhotoElement
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import "RoomLogic.js" as Logic
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Item {
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id: roomScene
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property int playerNum: 0
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// property var dashboardModel
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property bool isOwner: false
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property bool isStarted: false
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property bool isFull: false
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property bool isAllReady: false
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property bool isReady: false
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property bool canKickOwner: false
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property alias popupBox: popupBox
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property alias manualBox: manualBox
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property alias bigAnim: bigAnim
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property alias promptText: prompt.text
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property var currentPrompt
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property alias okCancel: okCancel
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property alias okButton: okButton
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property alias cancelButton: cancelButton
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property alias dynamicCardArea: dynamicCardArea
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property alias tableCards: tablePile.cards
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property alias dashboard: dashboard
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property alias drawPile: drawPile
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property alias skillInteraction: skillInteraction
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property alias miscStatus: miscStatus
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property alias banner: banner
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property var selected_targets: []
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property string responding_card
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property bool respond_play: false
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property bool autoPending: false
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property var extra_data: ({})
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property var skippedUseEventId: []
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property real replayerSpeed
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property int replayerElapsed
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property int replayerDuration
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Image {
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source: config.roomBg
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anchors.fill: parent
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fillMode: Image.PreserveAspectCrop
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}
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MediaPlayer {
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id: bgm
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source: config.bgmFile
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loops: MediaPlayer.Infinite
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onPlaybackStateChanged: {
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if (playbackState == MediaPlayer.StoppedState && roomScene.isStarted)
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play();
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}
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audioOutput: AudioOutput {
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volume: config.bgmVolume / 100
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}
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}
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onIsStartedChanged: {
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if (isStarted) {
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bgm.play();
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canKickOwner = false;
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kickOwnerTimer.stop();
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} else {
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bgm.stop();
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}
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}
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Button {
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id: menuButton
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anchors.top: parent.top
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anchors.topMargin: 12
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anchors.right: parent.right
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anchors.rightMargin: 12
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text: Backend.translate("Menu")
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onClicked: {
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if (menuContainer.visible){
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menuContainer.close();
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} else {
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menuContainer.open();
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}
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}
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Menu {
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id: menuContainer
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y: menuButton.height - 12
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width: 100
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MenuItem {
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id: quitButton
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text: Backend.translate("Quit")
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onClicked: {
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if (config.replaying) {
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Backend.controlReplayer("shutdown");
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mainStack.pop();
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} else if (config.observing) {
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ClientInstance.notifyServer("QuitRoom", "[]");
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} else {
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quitDialog.open();
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}
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}
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}
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MenuItem {
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id: surrenderButton
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enabled: !config.observing && !config.replaying
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text: Backend.translate("Surrender")
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onClicked: {
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if (isStarted && !getPhoto(Self.id).dead) {
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const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
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if (!surrenderCheck.length) {
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surrenderDialog.informativeText = Backend.translate('Surrender is disabled in this mode');
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} else {
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surrenderDialog.informativeText = surrenderCheck.map(str => `${Backend.translate(str.text)}(${str.passed ? '√' : '×'})`).join('<br>');
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}
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surrenderDialog.open();
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}
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}
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}
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MenuItem {
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id: volumeButton
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text: Backend.translate("Audio Settings")
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onClicked: {
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volumeDialog.open();
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}
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}
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}
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}
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Button {
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text: Backend.translate("Add Robot")
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visible: isOwner && !isStarted && !isFull
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anchors.centerIn: parent
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enabled: config.serverEnableBot
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onClicked: {
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ClientInstance.notifyServer("AddRobot", "[]");
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}
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}
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Button {
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text: Backend.translate("Start Game")
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visible: isOwner && !isStarted && isFull
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enabled: isAllReady
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anchors.centerIn: parent
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onClicked: {
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ClientInstance.notifyServer("StartGame", "[]");
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}
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}
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Timer {
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id: opTimer
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interval: 1000
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}
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Button {
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text: isReady ? Backend.translate("Cancel Ready") : Backend.translate("Ready")
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visible: !isOwner && !isStarted
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enabled: !opTimer.running
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anchors.centerIn: parent
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onClicked: {
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opTimer.start();
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ClientInstance.notifyServer("Ready", "");
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}
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}
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Button {
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id: kickOwner
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anchors.horizontalCenter: parent.horizontalCenter
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y: parent.height / 2 + 30
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text: "踢出房主"
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visible: canKickOwner && !isStarted && isFull && !isOwner
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onClicked: {
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for (let i = 0; i < photoModel.count; i++) {
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let item = photoModel.get(i);
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if (item.isOwner) {
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ClientInstance.notifyServer("KickPlayer", item.id.toString());
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}
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}
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}
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}
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Timer {
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id: kickOwnerTimer
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interval: 15000
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onTriggered: {
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canKickOwner = true;
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}
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}
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onIsAllReadyChanged: {
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if (!isAllReady) {
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canKickOwner = false;
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kickOwnerTimer.stop();
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} else {
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kickOwnerTimer.start();
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}
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}
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Rectangle {
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x: parent.width / 2 + 60
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y: parent.height / 2 - 30
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color: "snow"
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opacity: 0.8
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radius: 6
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visible: !isStarted
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width: 280
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height: 280
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Flickable {
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id: flickableContainer
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ScrollBar.vertical: ScrollBar {}
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.top
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anchors.topMargin: 10
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flickableDirection: Flickable.VerticalFlick
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width: parent.width - 10
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height: parent.height - 10
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contentHeight: roominfo.height
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clip: true
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Text {
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id: roominfo
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font.pixelSize: 16
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width: parent.width
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wrapMode: TextEdit.WordWrap
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Component.onCompleted: {
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const data = JSON.parse(Backend.callLuaFunction("GetRoomConfig", []));
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let cardpack = JSON.parse(Backend.callLuaFunction("GetAllCardPack", []));
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cardpack = cardpack.filter(p => !data.disabledPack.includes(p));
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text = Backend.translate("GameMode") + Backend.translate(data.gameMode) + "<br />"
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+ Backend.translate("LuckCardNum") + "<b>" + data.luckTime + "</b><br />"
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+ Backend.translate("ResponseTime") + "<b>" + config.roomTimeout + "</b><br />"
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+ Backend.translate("GeneralBoxNum") + "<b>" + data.generalNum + "</b>"
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+ (data.enableFreeAssign ? "<br />" + Backend.translate("IncludeFreeAssign") : "")
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+ (data.enableDeputy ? " " + Backend.translate("IncludeDeputy") : "")
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+ '<br />' + Backend.translate('CardPackages') + cardpack.map(e => {
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let ret = Backend.translate(e);
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if (ret.search(/特殊牌|衍生牌/) === -1) { // TODO: 这种东西最好还是变量名规范化= =
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ret = "<b>" + ret + "</b>";
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}
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return ret;
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}).join(',')
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//+ '<br /><b>禁包</b>:' + data.disabledPack.map(e => Backend.translate(e)).join(',')
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//+ '<br /><b>禁将</b>:' + data.disabledGenerals.map(e => Backend.translate(e)).join(',')
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}
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}
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}
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}
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states: [
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State { name: "notactive" }, // Normal status
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State { name: "playing" }, // Playing cards in playing phase
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State { name: "responding" }, // all requests need to operate dashboard
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State { name: "replying" } // requests only operate a popup window
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]
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state: "notactive"
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transitions: [
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Transition {
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from: "*"; to: "notactive"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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promptText = "";
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currentPrompt = "";
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progress.visible = false;
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okCancel.visible = false;
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endPhaseButton.visible = false;
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respond_play = false;
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extra_data = {};
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mainWindow.pending_message = [];
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mainWindow.is_pending = false;
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if (dashboard.pending_skill !== "")
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dashboard.stopPending();
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dashboard.updateHandcards();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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dashboard.retractAllPiles();
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selected_targets = [];
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autoPending = false;
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if (popupBox.item != null) {
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popupBox.item.finished();
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}
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}
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}
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},
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Transition {
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from: "*"; to: "playing"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.enableCards();
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dashboard.enableSkills();
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progress.visible = true;
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okCancel.visible = true;
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autoPending = false;
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endPhaseButton.visible = true;
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respond_play = false;
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}
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}
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},
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Transition {
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from: "*"; to: "responding"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.enableCards(responding_card);
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dashboard.enableSkills(responding_card, respond_play);
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autoPending = false;
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progress.visible = true;
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okCancel.visible = true;
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}
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}
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},
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Transition {
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from: "*"; to: "replying"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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progress.visible = true;
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respond_play = false;
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autoPending = false;
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roomScene.okCancel.visible = false;
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roomScene.okButton.enabled = false;
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roomScene.cancelButton.enabled = false;
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}
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}
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}
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]
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/* Layout:
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* +---------------------+
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* | Photos, get more |
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* | in arrangePhotos() |
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* | tablePile |
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* | progress,prompt,btn |
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* +---------------------+
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* | dashboard |
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* +---------------------+
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*/
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ListModel {
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id: photoModel
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}
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Item {
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id: roomArea
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width: roomScene.width
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height: roomScene.height - dashboard.height + 20
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Repeater {
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id: photos
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model: photoModel
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Photo {
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playerid: model.id
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general: model.general
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avatar: model.avatar
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deputyGeneral: model.deputyGeneral
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screenName: model.screenName
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role: model.role
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kingdom: model.kingdom
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netstate: model.netstate
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maxHp: model.maxHp
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hp: model.hp
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shield: model.shield
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seatNumber: model.seatNumber
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dead: model.dead
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dying: model.dying
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faceup: model.faceup
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chained: model.chained
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drank: model.drank
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rest: model.rest
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isOwner: model.isOwner
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ready: model.ready
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surrendered: model.surrendered
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sealedSlots: JSON.parse(model.sealedSlots)
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onSelectedChanged: {
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Logic.updateSelectedTargets(playerid, selected);
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}
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Component.onCompleted: {
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if (index === 0) dashboard.self = this;
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}
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}
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}
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onWidthChanged: Logic.arrangePhotos();
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onHeightChanged: Logic.arrangePhotos();
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InvisibleCardArea {
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id: drawPile
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x: parent.width / 2
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y: roomScene.height / 2
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}
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TablePile {
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id: tablePile
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width: parent.width * 0.6
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height: 150
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x: parent.width * 0.2
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y: parent.height * 0.6 + 10
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}
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}
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Item {
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id: dashboardBtn
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width: childrenRect.width
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height: childrenRect.height
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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anchors.left: parent.left
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anchors.leftMargin: 8
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ColumnLayout {
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MetroButton {
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text: Backend.translate("Choose one handcard")
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textFont.pixelSize: 28
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visible: {
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if (dashboard.handcardArea.length <= 15) {
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return false;
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}
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if (roomScene.state == "notactive" || roomScene.state == "replying") {
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return false;
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}
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return true;
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}
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onClicked: roomScene.startCheat("../RoomElement/ChooseHandcard");
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}
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MetroButton {
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text: Backend.translate("Revert Selection")
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textFont.pixelSize: 28
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enabled: dashboard.pending_skill !== ""
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onClicked: dashboard.revertSelection();
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}
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// MetroButton {
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// text: Backend.translate("Trust")
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// }
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MetroButton {
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text: Backend.translate("Sort Cards")
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textFont.pixelSize: 28
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onClicked: Logic.resortHandcards();
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}
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MetroButton {
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text: Backend.translate("Chat")
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textFont.pixelSize: 28
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onClicked: roomDrawer.open();
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}
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}
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}
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Dashboard {
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id: dashboard
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width: roomScene.width - dashboardBtn.width
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anchors.top: roomArea.bottom
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anchors.left: dashboardBtn.right
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onCardSelected: function(card) {
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Logic.enableTargets(card);
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if (typeof card === "number" && card !== -1 && roomScene.state === "playing"
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&& JSON.parse(Backend.callLuaFunction("GetPlayerHandcards", [Self.id])).includes(card)) {
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const skills = JSON.parse(Backend.callLuaFunction("GetCardSpecialSkills", [card]));
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if (JSON.parse(Backend.callLuaFunction("CanUseCard", [card, Self.id]))) {
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skills.unshift("_normal_use");
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}
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specialCardSkills.model = skills;
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const skillName = Backend.callLuaFunction("GetCardSkill", [card]);
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const prompt = JSON.parse(Backend.callLuaFunction(
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"ActiveSkillPrompt",
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[skillName, card, selected_targets]
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));
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if (prompt !== "") {
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roomScene.setPrompt(processPrompt(prompt));
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}
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} else {
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specialCardSkills.model = [];
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}
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}
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}
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Rectangle {
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id: replayControls
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visible: config.replaying
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anchors.bottom: dashboard.top
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anchors.bottomMargin: -60
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anchors.horizontalCenter: parent.horizontalCenter
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width: childrenRect.width + 8
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height: childrenRect.height + 8
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color: "#88EEEEEE"
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radius: 4
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RowLayout {
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x: 4; y: 4
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Text {
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font.pixelSize: 20
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font.bold: true
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text: {
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const elapsedMin = Math.floor(replayerElapsed / 60);
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const elapsedSec = replayerElapsed % 60;
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const totalMin = Math.floor(replayerDuration / 60);
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const totalSec = replayerDuration % 60;
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return elapsedMin.toString() + ":" + elapsedSec + "/" + totalMin + ":" + totalSec;
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}
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}
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Switch {
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text: Backend.translate("Speed Resume")
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checked: false
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onCheckedChanged: Backend.controlReplayer("uniform");
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}
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Button {
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text: Backend.translate("Speed Down")
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onClicked: Backend.controlReplayer("slowdown");
|
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}
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Text {
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font.pixelSize: 20
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font.bold: true
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text: "x" + replayerSpeed;
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}
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Button {
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text: Backend.translate("Speed Up")
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onClicked: Backend.controlReplayer("speedup");
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}
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Button {
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property bool running: true
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text: Backend.translate(running ? "Pause" : "Resume")
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onClicked: {
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running = !running;
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Backend.controlReplayer("toggle");
|
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}
|
||
}
|
||
}
|
||
}
|
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Item {
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id: controls
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anchors.bottom: dashboard.top
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anchors.bottomMargin: -60
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width: roomScene.width
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Text {
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id: prompt
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visible: progress.visible
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anchors.bottom: progress.bottom
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z: 1
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||
color: "#F0E5DA"
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font.pixelSize: 16
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||
font.family: fontLibian.name
|
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style: Text.Outline
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||
styleColor: "#3D2D1C"
|
||
textFormat: TextEdit.RichText
|
||
anchors.horizontalCenter: progress.horizontalCenter
|
||
}
|
||
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||
ProgressBar {
|
||
id: progress
|
||
width: parent.width * 0.6
|
||
anchors.horizontalCenter: parent.horizontalCenter
|
||
anchors.bottom: okCancel.top
|
||
anchors.bottomMargin: 4
|
||
from: 0.0
|
||
to: 100.0
|
||
|
||
visible: false
|
||
|
||
background: Rectangle {
|
||
implicitWidth: 200
|
||
implicitHeight: 12
|
||
color: "black"
|
||
radius: 6
|
||
}
|
||
|
||
contentItem: Item {
|
||
implicitWidth: 196
|
||
implicitHeight: 10
|
||
|
||
Rectangle {
|
||
width: progress.visualPosition * parent.width
|
||
height: parent.height
|
||
radius: 6
|
||
gradient: Gradient {
|
||
GradientStop { position: 0.0; color: "orange" }
|
||
GradientStop { position: 0.3; color: "red" }
|
||
GradientStop { position: 0.7; color: "red" }
|
||
GradientStop { position: 1.0; color: "orange" }
|
||
}
|
||
}
|
||
}
|
||
|
||
NumberAnimation on value {
|
||
running: progress.visible
|
||
from: 100.0
|
||
to: 0.0
|
||
duration: config.roomTimeout * 1000
|
||
|
||
onFinished: {
|
||
roomScene.state = "notactive"
|
||
}
|
||
}
|
||
}
|
||
|
||
Rectangle {
|
||
anchors.bottom: parent.bottom
|
||
anchors.bottomMargin: 8
|
||
anchors.right: okCancel.left
|
||
anchors.rightMargin: 20
|
||
color: "#88EEEEEE"
|
||
radius: 8
|
||
visible: {
|
||
if (roomScene.state !== "playing") {
|
||
return false;
|
||
}
|
||
if (!specialCardSkills) {
|
||
return false;
|
||
}
|
||
if (specialCardSkills.count > 1) {
|
||
return true;
|
||
}
|
||
return (specialCardSkills.model ?? false)
|
||
&& specialCardSkills.model[0] !== "_normal_use"
|
||
}
|
||
width: childrenRect.width
|
||
height: childrenRect.height - 20
|
||
|
||
RowLayout {
|
||
y: -10
|
||
Repeater {
|
||
id: specialCardSkills
|
||
RadioButton {
|
||
property string orig_text: modelData
|
||
text: Backend.translate(modelData)
|
||
checked: index === 0
|
||
onCheckedChanged: {
|
||
roomScene.resetPrompt();
|
||
const card = dashboard.selected_card;
|
||
let prompt = ""
|
||
if (modelData === "_normal_use") {
|
||
Logic.enableTargets(card);
|
||
const skillName = Backend.callLuaFunction("GetCardSkill", [card]);
|
||
prompt = JSON.parse(Backend.callLuaFunction(
|
||
"ActiveSkillPrompt",
|
||
[skillName, card, selected_targets]
|
||
));
|
||
} else {
|
||
Logic.enableTargets(JSON.stringify({
|
||
skill: modelData,
|
||
subcards: [card],
|
||
}));
|
||
prompt = JSON.parse(Backend.callLuaFunction(
|
||
"ActiveSkillPrompt",
|
||
[modelData, card, selected_targets]
|
||
));
|
||
}
|
||
if (prompt !== "") {
|
||
roomScene.setPrompt(processPrompt(prompt));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
Loader {
|
||
id: skillInteraction
|
||
visible: dashboard.pending_skill !== ""
|
||
anchors.bottom: parent.bottom
|
||
anchors.bottomMargin: 8
|
||
anchors.right: okCancel.left
|
||
anchors.rightMargin: 20
|
||
}
|
||
|
||
Row {
|
||
id: okCancel
|
||
anchors.bottom: parent.bottom
|
||
anchors.horizontalCenter: progress.horizontalCenter
|
||
spacing: 20
|
||
visible: false
|
||
|
||
Button {
|
||
id: skipNullificationButton
|
||
text: Backend.translate("SkipNullification")
|
||
visible: !!extra_data.useEventId && !skippedUseEventId.find(id => id === extra_data.useEventId)
|
||
onClicked: {
|
||
skippedUseEventId.push(extra_data.useEventId);
|
||
Logic.doCancelButton();
|
||
}
|
||
}
|
||
|
||
Button {
|
||
id: okButton
|
||
text: Backend.translate("OK")
|
||
onClicked: Logic.doOkButton();
|
||
}
|
||
|
||
Button {
|
||
id: cancelButton
|
||
text: Backend.translate("Cancel")
|
||
onClicked: Logic.doCancelButton();
|
||
}
|
||
}
|
||
|
||
Button {
|
||
id: endPhaseButton
|
||
text: Backend.translate("End")
|
||
anchors.bottom: parent.bottom
|
||
anchors.bottomMargin: 40
|
||
anchors.right: parent.right
|
||
anchors.rightMargin: 30
|
||
visible: false;
|
||
onClicked: Logic.replyToServer("");
|
||
}
|
||
}
|
||
|
||
// manualBox: same as popupBox, but must be closed manually
|
||
Loader {
|
||
id: manualBox
|
||
z: 999
|
||
onSourceChanged: {
|
||
if (item === null)
|
||
return;
|
||
item.finished.connect(() => sourceComponent = undefined);
|
||
item.widthChanged.connect(() => manualBox.moveToCenter());
|
||
item.heightChanged.connect(() => manualBox.moveToCenter());
|
||
moveToCenter();
|
||
}
|
||
onSourceComponentChanged: sourceChanged();
|
||
|
||
function moveToCenter() {
|
||
item.x = Math.round((roomArea.width - item.width) / 2);
|
||
item.y = Math.round(roomArea.height * 0.67 - item.height / 2);
|
||
}
|
||
}
|
||
|
||
Loader {
|
||
id: popupBox
|
||
z: 999
|
||
onSourceChanged: {
|
||
if (item === null)
|
||
return;
|
||
item.finished.connect(() => {
|
||
sourceComponent = undefined;
|
||
});
|
||
item.widthChanged.connect(() => {
|
||
popupBox.moveToCenter();
|
||
});
|
||
item.heightChanged.connect(() => {
|
||
popupBox.moveToCenter();
|
||
});
|
||
moveToCenter();
|
||
}
|
||
onSourceComponentChanged: sourceChanged();
|
||
|
||
function moveToCenter() {
|
||
item.x = Math.round((roomArea.width - item.width) / 2);
|
||
item.y = Math.round(roomArea.height * 0.67 - item.height / 2);
|
||
}
|
||
}
|
||
|
||
Loader {
|
||
id: bigAnim
|
||
anchors.fill: parent
|
||
z: 999
|
||
}
|
||
|
||
function activateSkill(skill_name, pressed) {
|
||
if (pressed) {
|
||
const data = JSON.parse(Backend.callLuaFunction("GetInteractionOfSkill", [skill_name]));
|
||
if (data) {
|
||
Backend.callLuaFunction("SetInteractionDataOfSkill", [skill_name, "null"]);
|
||
switch (data.type) {
|
||
case "combo":
|
||
skillInteraction.sourceComponent = Qt.createComponent("../SkillInteraction/SkillCombo.qml");
|
||
skillInteraction.item.skill = skill_name;
|
||
skillInteraction.item.default_choice = data["default"];
|
||
skillInteraction.item.choices = data.choices;
|
||
skillInteraction.item.detailed = data.detailed;
|
||
skillInteraction.item.all_choices = data.all_choices;
|
||
// skillInteraction.item.clicked();
|
||
break;
|
||
case "spin":
|
||
skillInteraction.sourceComponent = Qt.createComponent("../SkillInteraction/SkillSpin.qml");
|
||
skillInteraction.item.skill = skill_name;
|
||
skillInteraction.item.from = data.from;
|
||
skillInteraction.item.to = data.to;
|
||
break;
|
||
default:
|
||
skillInteraction.sourceComponent = undefined;
|
||
break;
|
||
}
|
||
} else {
|
||
skillInteraction.sourceComponent = undefined;
|
||
}
|
||
|
||
dashboard.startPending(skill_name);
|
||
cancelButton.enabled = true;
|
||
} else {
|
||
skillInteraction.sourceComponent = undefined;
|
||
Logic.doCancelButton();
|
||
}
|
||
}
|
||
|
||
Drawer {
|
||
id: roomDrawer
|
||
width: parent.width * 0.36 / mainWindow.scale
|
||
height: parent.height / mainWindow.scale
|
||
dim: false
|
||
clip: true
|
||
dragMargin: 0
|
||
scale: mainWindow.scale
|
||
transformOrigin: Item.TopLeft
|
||
|
||
ColumnLayout {
|
||
anchors.fill: parent
|
||
|
||
SwipeView {
|
||
Layout.fillWidth: true
|
||
Layout.fillHeight: true
|
||
interactive: false
|
||
currentIndex: drawerBar.currentIndex
|
||
Item {
|
||
LogEdit {
|
||
id: log
|
||
anchors.fill: parent
|
||
}
|
||
}
|
||
Item {
|
||
visible: !config.replaying
|
||
AvatarChatBox {
|
||
id: chat
|
||
anchors.fill: parent
|
||
}
|
||
}
|
||
}
|
||
|
||
TabBar {
|
||
id: drawerBar
|
||
width: roomDrawer.width
|
||
TabButton {
|
||
width: roomDrawer.width / 2
|
||
text: Backend.translate("Log")
|
||
}
|
||
TabButton {
|
||
width: roomDrawer.width / 2
|
||
text: Backend.translate("Chat")
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
Popup {
|
||
id: cheatDrawer
|
||
width: realMainWin.width * 0.60
|
||
height: realMainWin.height * 0.8
|
||
anchors.centerIn: parent
|
||
background: Rectangle {
|
||
color: "#CC2E2C27"
|
||
radius: 5
|
||
border.color: "#A6967A"
|
||
border.width: 1
|
||
}
|
||
|
||
Loader {
|
||
id: cheatLoader
|
||
anchors.centerIn: parent
|
||
width: parent.width / mainWindow.scale
|
||
height: parent.height / mainWindow.scale
|
||
scale: mainWindow.scale
|
||
clip: true
|
||
onSourceChanged: {
|
||
if (item === null)
|
||
return;
|
||
item.finish.connect(() => {
|
||
cheatDrawer.close();
|
||
});
|
||
}
|
||
onSourceComponentChanged: sourceChanged();
|
||
}
|
||
}
|
||
|
||
Item {
|
||
id: dynamicCardArea
|
||
anchors.fill: parent
|
||
}
|
||
|
||
MessageDialog {
|
||
id: quitDialog
|
||
title: Backend.translate("Quit")
|
||
informativeText: Backend.translate("Are you sure to quit?")
|
||
buttons: MessageDialog.Ok | MessageDialog.Cancel
|
||
onButtonClicked: function (button) {
|
||
switch (button) {
|
||
case MessageDialog.Ok: {
|
||
ClientInstance.notifyServer("QuitRoom", "[]");
|
||
break;
|
||
}
|
||
case MessageDialog.Cancel: {
|
||
quitDialog.close();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
MessageDialog {
|
||
id: surrenderDialog
|
||
title: Backend.translate("Surrender")
|
||
informativeText: ''
|
||
buttons: MessageDialog.Ok | MessageDialog.Cancel
|
||
onButtonClicked: function (button, role) {
|
||
switch (button) {
|
||
case MessageDialog.Ok: {
|
||
const surrenderCheck = JSON.parse(Backend.callLuaFunction('CheckSurrenderAvailable', [miscStatus.playedTime]));
|
||
if (surrenderCheck.length && !surrenderCheck.find(check => !check.passed)) {
|
||
ClientInstance.notifyServer("PushRequest", [
|
||
"surrender", true
|
||
]);
|
||
}
|
||
surrenderDialog.close();
|
||
break;
|
||
}
|
||
case MessageDialog.Cancel: {
|
||
surrenderDialog.close();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
Popup {
|
||
id: volumeDialog
|
||
width: realMainWin.width * 0.5
|
||
height: realMainWin.height * 0.5
|
||
anchors.centerIn: parent
|
||
background: Rectangle {
|
||
color: "#EEEEEEEE"
|
||
radius: 5
|
||
border.color: "#A6967A"
|
||
border.width: 1
|
||
}
|
||
|
||
Loader {
|
||
anchors.centerIn: parent
|
||
width: parent.width / mainWindow.scale
|
||
height: parent.height / mainWindow.scale
|
||
scale: mainWindow.scale
|
||
source: AppPath + "/Fk/LobbyElement/AudioSetting.qml"
|
||
}
|
||
}
|
||
|
||
GlowText {
|
||
anchors.centerIn: dashboard
|
||
visible: Logic.getPhoto(Self.id).rest > 0 && !config.observing
|
||
text: Backend.translate("Resting, don't leave!")
|
||
color: "#DBCC69"
|
||
font.family: fontLibian.name
|
||
font.pixelSize: 28
|
||
glow.color: "#2E200F"
|
||
glow.spread: 0.6
|
||
}
|
||
|
||
Rectangle {
|
||
anchors.fill: dashboard
|
||
visible: config.observing && !config.replaying
|
||
color: "transparent"
|
||
GlowText {
|
||
anchors.centerIn: parent
|
||
text: Backend.translate("Observing ...")
|
||
color: "#4B83CD"
|
||
font.family: fontLi2.name
|
||
font.pixelSize: 48
|
||
}
|
||
}
|
||
|
||
/* 这东西似乎一直不好使啊
|
||
Rectangle {
|
||
id: easyChat
|
||
width: parent.width
|
||
height: 28
|
||
anchors.bottom: parent.bottom
|
||
visible: false
|
||
color: "#040403"
|
||
radius: 3
|
||
border.width: 1
|
||
border.color: "#A6967A"
|
||
|
||
TextInput {
|
||
id: easyChatEdit
|
||
anchors.fill: parent
|
||
anchors.margins: 6
|
||
color: "white"
|
||
clip: true
|
||
font.pixelSize: 14
|
||
|
||
onAccepted: {
|
||
if (text != "") {
|
||
ClientInstance.notifyServer(
|
||
"Chat",
|
||
JSON.stringify({
|
||
type: 0,
|
||
msg: text
|
||
})
|
||
);
|
||
text = "";
|
||
easyChat.visible = false;
|
||
easyChatEdit.enabled = false;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "T"
|
||
onActivated: {
|
||
easyChat.visible = true;
|
||
easyChatEdit.enabled = true;
|
||
easyChatEdit.forceActiveFocus();
|
||
}
|
||
}
|
||
*/
|
||
|
||
MiscStatus {
|
||
id: miscStatus
|
||
anchors.right: menuButton.left
|
||
anchors.top: parent.top
|
||
anchors.rightMargin: 16
|
||
anchors.topMargin: 8
|
||
}
|
||
|
||
PhotoElement.MarkArea {
|
||
id: banner
|
||
x: 12; y: 12
|
||
width: (roomScene.width - 175 * 0.75 * 7) / 4 + 175 - 16
|
||
transformOrigin: Item.TopLeft
|
||
scale: 0.75
|
||
bgColor: "#BB838AEA"
|
||
}
|
||
|
||
Danmaku {
|
||
id: danmaku
|
||
width: parent.width
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "D"
|
||
property bool show_distance: false
|
||
onActivated: {
|
||
show_distance = !show_distance;
|
||
showDistance(show_distance);
|
||
}
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "Esc"
|
||
onActivated: {
|
||
easyChat.visible = false;
|
||
easyChatEdit.enabled = false;
|
||
}
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "Return"
|
||
enabled: okButton.enabled
|
||
onActivated: Logic.doOkButton();
|
||
}
|
||
|
||
Shortcut {
|
||
sequence: "Space"
|
||
enabled: cancelButton.enabled
|
||
onActivated: Logic.doCancelButton();
|
||
}
|
||
|
||
function processPrompt(prompt) {
|
||
const data = prompt.split(":");
|
||
let raw = Backend.translate(data[0]);
|
||
const src = parseInt(data[1]);
|
||
const dest = parseInt(data[2]);
|
||
if (raw.match("%src")) raw = raw.replace(/%src/g, Backend.translate(getPhoto(src).general));
|
||
if (raw.match("%dest")) raw = raw.replace(/%dest/g, Backend.translate(getPhoto(dest).general));
|
||
if (raw.match("%arg2")) raw = raw.replace(/%arg2/g, Backend.translate(data[4]));
|
||
if (raw.match("%arg")) raw = raw.replace(/%arg/g, Backend.translate(data[3]));
|
||
return raw;
|
||
}
|
||
|
||
function getCurrentCardUseMethod() {
|
||
if (specialCardSkills.count === 1 && specialCardSkills.model[0] !== "_normal_use") {
|
||
return specialCardSkills.model[0];
|
||
}
|
||
|
||
for (let i = 1; i < specialCardSkills.count; i++) {
|
||
const item = specialCardSkills.itemAt(i);
|
||
if (item.checked) {
|
||
const ret = item.orig_text;
|
||
return ret;
|
||
}
|
||
}
|
||
}
|
||
|
||
function addToChat(pid, raw, msg) {
|
||
if (raw.type === 1) return;
|
||
|
||
msg = msg.replace(/\{emoji([0-9]+)\}/g, '<img src="../../image/emoji/$1.png" height="24" width="24" />');
|
||
raw.msg = raw.msg.replace(/\{emoji([0-9]+)\}/g, '<img src="../../image/emoji/$1.png" height="24" width="24" />');
|
||
|
||
if (raw.msg.startsWith("$")) {
|
||
if (specialChat(pid, raw, raw.msg.slice(1))) return;
|
||
}
|
||
chat.append(msg, raw);
|
||
const photo = Logic.getPhoto(pid);
|
||
if (photo === undefined) {
|
||
const user = raw.userName;
|
||
const m = raw.msg;
|
||
danmaku.sendLog(`${user}: ${m}`);
|
||
return;
|
||
}
|
||
photo.chat(raw.msg);
|
||
}
|
||
|
||
function specialChat(pid, data, msg) {
|
||
// skill audio: %s%d[%s]
|
||
// death audio: ~%s
|
||
// something special: !%s:...
|
||
|
||
const time = data.time;
|
||
const userName = data.userName;
|
||
const general = Backend.translate(data.general);
|
||
|
||
if (msg.startsWith("!")) {
|
||
const splited = msg.split(":");
|
||
const type = splited[0].slice(1);
|
||
switch (type) {
|
||
case "Egg":
|
||
case "GiantEgg":
|
||
case "Shoe":
|
||
case "Wine":
|
||
case "Flower": {
|
||
const fromId = pid;
|
||
const toId = parseInt(splited[1]);
|
||
const component = Qt.createComponent("../ChatAnim/" + type + ".qml");
|
||
//if (component.status !== Component.Ready)
|
||
// return false;
|
||
|
||
const fromItem = Logic.getPhotoOrDashboard(fromId);
|
||
const fromPos = mapFromItem(fromItem, fromItem.width / 2, fromItem.height / 2);
|
||
const toItem = Logic.getPhoto(toId);
|
||
const toPos = mapFromItem(toItem, toItem.width / 2, toItem.height / 2);
|
||
const egg = component.createObject(roomScene, { start: fromPos, end: toPos });
|
||
egg.finished.connect(() => egg.destroy());
|
||
egg.running = true;
|
||
|
||
return true;
|
||
}
|
||
default:
|
||
return false;
|
||
}
|
||
} else if (msg.startsWith("~")) {
|
||
const g = msg.slice(1);
|
||
const extension = JSON.parse(Backend.callLuaFunction("GetGeneralData", [g])).extension;
|
||
if (!config.disableMsgAudio)
|
||
Backend.playSound("./packages/" + extension + "/audio/death/" + g);
|
||
|
||
const m = Backend.translate("~" + g);
|
||
data.msg = m;
|
||
if (general === "")
|
||
chat.append(`[${time}] ${userName}: ${m}`, data);
|
||
else
|
||
chat.append(`[${time}] ${userName}(${general}): ${m}`, data);
|
||
|
||
const photo = Logic.getPhoto(pid);
|
||
if (photo === undefined) {
|
||
danmaku.sendLog(`${userName}: ${m}`);
|
||
return true;
|
||
}
|
||
photo.chat(m);
|
||
|
||
return true;
|
||
} else {
|
||
const splited = msg.split(":");
|
||
if (splited.length < 2) return false;
|
||
const skill = splited[0];
|
||
const idx = parseInt(splited[1]);
|
||
const gene = splited[2];
|
||
|
||
try {
|
||
callbacks["LogEvent"](JSON.stringify({
|
||
type: "PlaySkillSound",
|
||
name: skill,
|
||
general: gene,
|
||
i: idx,
|
||
}));
|
||
} catch (e) {}
|
||
const m = Backend.translate("$" + skill + (gene ? "_" + gene : "") + (idx ? idx.toString() : ""));
|
||
data.msg = m;
|
||
if (general === "")
|
||
chat.append(`[${time}] ${userName}: ${m}`, data);
|
||
else
|
||
chat.append(`[${time}] ${userName}(${general}): ${m}`, data)
|
||
|
||
const photo = Logic.getPhoto(pid);
|
||
if (photo === undefined) {
|
||
danmaku.sendLog(`${userName}: ${m}`);
|
||
return true;
|
||
}
|
||
photo.chat(m);
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
function addToLog(msg) {
|
||
log.append({ logText: msg });
|
||
}
|
||
|
||
function sendDanmaku(msg) {
|
||
danmaku.sendLog(msg);
|
||
chat.append(null, {
|
||
msg: msg,
|
||
general: "__server", // FIXME: 基于默认读取貂蝉的数据
|
||
userName: "",
|
||
time: "Server",
|
||
});
|
||
}
|
||
|
||
function showDistance(show) {
|
||
for (let i = 0; i < photoModel.count; i++) {
|
||
const item = photos.itemAt(i);
|
||
if (show) {
|
||
const dis = Backend.callLuaFunction("DistanceTo",[Self.id, item.playerid]);
|
||
item.distance = parseInt(dis);
|
||
} else {
|
||
item.distance = -1;
|
||
}
|
||
}
|
||
}
|
||
|
||
function startCheat(type, data) {
|
||
cheatLoader.sourceComponent = Qt.createComponent(`../Cheat/${type}.qml`);
|
||
cheatLoader.item.extra_data = data;
|
||
cheatDrawer.open();
|
||
}
|
||
|
||
function resetToInit() {
|
||
const datalist = [];
|
||
for (let i = 0; i < photoModel.count; i++) {
|
||
const item = photoModel.get(i);
|
||
let gameData;
|
||
try {
|
||
gameData = JSON.parse(Backend.callLuaFunction("GetPlayerGameData", [item.id]));
|
||
} catch (e) {
|
||
console.log(e);
|
||
gameData = [0, 0, 0, 0];
|
||
}
|
||
if (item.id > 0) {
|
||
datalist.push({
|
||
id: item.id,
|
||
avatar: item.avatar,
|
||
name: item.screenName,
|
||
isOwner: item.isOwner,
|
||
ready: item.ready,
|
||
gameData: gameData,
|
||
});
|
||
}
|
||
}
|
||
mainStack.pop();
|
||
Backend.callLuaFunction("ResetClientLua", []);
|
||
mainStack.push(room);
|
||
mainStack.currentItem.loadPlayerData(datalist);
|
||
}
|
||
|
||
function setPrompt(text, iscur) {
|
||
promptText = text;
|
||
if (iscur) currentPrompt = text;
|
||
}
|
||
|
||
function resetPrompt() {
|
||
promptText = currentPrompt;
|
||
}
|
||
|
||
function loadPlayerData(datalist) {
|
||
datalist.forEach(d => {
|
||
if (d.id == Self.id) {
|
||
roomScene.isOwner = d.isOwner;
|
||
} else {
|
||
Backend.callLuaFunction("ResetAddPlayer", [JSON.stringify([d.id, d.name, d.avatar, d.ready, d.gameData[3]])]);
|
||
}
|
||
Backend.callLuaFunction("SetPlayerGameData", [d.id, d.gameData]);
|
||
Logic.getPhotoModel(d.id).isOwner = d.isOwner;
|
||
});
|
||
}
|
||
|
||
function getPhoto(id) {
|
||
return Logic.getPhoto(id);
|
||
}
|
||
|
||
Component.onCompleted: {
|
||
toast.show(Backend.translate("$EnterRoom"));
|
||
playerNum = config.roomCapacity;
|
||
|
||
for (let i = 0; i < playerNum; i++) {
|
||
photoModel.append({
|
||
id: i ? -1 : Self.id,
|
||
index: i, // For animating seat swap
|
||
general: i ? "" : Self.avatar,
|
||
avatar: i ? "" : Self.avatar,
|
||
deputyGeneral: "",
|
||
screenName: i ? "" : Self.screenName,
|
||
role: "unknown",
|
||
kingdom: "unknown",
|
||
netstate: "online",
|
||
maxHp: 0,
|
||
hp: 0,
|
||
shield: 0,
|
||
seatNumber: i + 1,
|
||
dead: false,
|
||
dying: false,
|
||
faceup: true,
|
||
chained: false,
|
||
drank: 0,
|
||
rest: 0,
|
||
isOwner: false,
|
||
ready: false,
|
||
surrendered: false,
|
||
sealedSlots: "[]",
|
||
});
|
||
}
|
||
|
||
Logic.arrangePhotos();
|
||
}
|
||
}
|