201 lines
5.6 KiB
JavaScript
201 lines
5.6 KiB
JavaScript
// SPDX-License-Identifier: GPL-3.0-or-later
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/*
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var generalsOverviewPage, cardsOverviewPage;
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var clientPageCreated = false;
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function createClientPages() {
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if (!clientPageCreated) {
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clientPageCreated = true;
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generalsOverviewPage = generalsOverview.createObject(mainWindow);
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cardsOverviewPage = cardsOverview.createObject(mainWindow);
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mainWindow.generalsOverviewPage = generalsOverviewPage;
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mainWindow.cardsOverviewPage = cardsOverviewPage;
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}
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}
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*/
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var callbacks = {};
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let sheduled_download = "";
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callbacks["ServerDetected"] = (j) => {
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const serverDialog = mainStack.currentItem.serverDialog;
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if (!serverDialog) {
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return;
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}
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const item = serverDialog.item;
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if (item) {
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toast.show(qsTr("Detected Server %1").arg(j.slice(7)), 10000);
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}
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}
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callbacks["GetServerDetail"] = (j) => {
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const [ver, icon, desc, capacity, count, addr] = JSON.parse(j);
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const serverDialog = mainStack.currentItem.serverDialog;
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if (!serverDialog) {
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return;
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}
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const item = serverDialog.item;
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if (item) {
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item.updateServerDetail(addr, [ver, icon, desc, capacity, count]);
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}
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}
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callbacks["NetworkDelayTest"] = (jsonData) => {
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// jsonData: RSA pub key
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let cipherText;
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let aeskey;
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if (config.savedPassword[config.serverAddr] !== undefined
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&& config.savedPassword[config.serverAddr].shorten_password === config.password) {
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cipherText = config.savedPassword[config.serverAddr].password;
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aeskey = config.savedPassword[config.serverAddr].key;
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config.aeskey = aeskey ?? "";
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Backend.setAESKey(aeskey);
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if (Debugging)
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console.log("use remembered password", config.password);
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} else {
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cipherText = Backend.pubEncrypt(jsonData, config.password);
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config.aeskey = Backend.getAESKey();
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}
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config.cipherText = cipherText;
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Backend.replyDelayTest(config.screenName, cipherText);
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}
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callbacks["ErrorMsg"] = (jsonData) => {
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let log;
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try {
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const a = JSON.parse(jsonData);
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log = qsTr(a[0]).arg(a[1]);
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} catch (e) {
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log = qsTr(jsonData);
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}
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console.log("ERROR: " + log);
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toast.show(log, 5000);
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mainWindow.busy = false;
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if (sheduled_download !== "") {
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mainWindow.busy = true;
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Pacman.loadSummary(sheduled_download, true);
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sheduled_download = "";
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}
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}
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callbacks["UpdatePackage"] = (jsonData) => sheduled_download = jsonData;
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callbacks["UpdateBusyText"] = (jsonData) => {
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mainWindow.busyText = jsonData;
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}
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callbacks["DownloadComplete"] = () => {
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mainWindow.busy = false;
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mainStack.currentItem.downloadComplete(); // should be pacman page
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}
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callbacks["BackToStart"] = (jsonData) => {
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while (mainStack.depth > 1) {
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mainStack.pop();
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}
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}
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callbacks["SetServerSettings"] = (j) => {
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const data = JSON.parse(j);
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const [ motd, hiddenPacks, enableBots ] = data;
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config.serverMotd = motd;
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config.serverHiddenPacks = hiddenPacks;
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config.serverEnableBot = enableBots;
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};
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callbacks["EnterLobby"] = (jsonData) => {
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// depth == 1 means the lobby page is not present in mainStack
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// createClientPages();
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if (mainStack.depth === 1) {
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// we enter the lobby successfully, so save password now.
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config.lastLoginServer = config.serverAddr;
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config.savedPassword[config.serverAddr] = {
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username: config.screenName,
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password: config.cipherText,
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key: config.aeskey,
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shorten_password: config.cipherText.slice(0, 8)
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}
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mainStack.push(lobby);
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} else {
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mainStack.pop();
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}
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mainWindow.busy = false;
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ClientInstance.notifyServer("RefreshRoomList", "");
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config.saveConf();
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}
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callbacks["EnterRoom"] = (jsonData) => {
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// jsonData: int capacity, int timeout
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const data = JSON.parse(jsonData);
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config.roomCapacity = data[0];
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config.roomTimeout = data[1] - 1;
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const roomSettings = data[2];
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config.enableFreeAssign = roomSettings.enableFreeAssign;
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config.heg = roomSettings.gameMode.includes('heg_mode');
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mainStack.push(room);
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mainWindow.busy = false;
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}
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callbacks["UpdateRoomList"] = (jsonData) => {
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const current = mainStack.currentItem; // should be lobby
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if (mainStack.depth === 2) {
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current.roomModel.clear();
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JSON.parse(jsonData).forEach(function (room) {
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current.roomModel.append({
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roomId: room[0],
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roomName: room[1],
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gameMode: room[2],
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playerNum: room[3],
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capacity: room[4],
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hasPassword: room[5] ? true : false,
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});
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});
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}
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}
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callbacks["UpdatePlayerNum"] = (j) => {
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const current = mainStack.currentItem; // should be lobby
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if (mainStack.depth === 2) {
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const data = JSON.parse(j);
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const l = data[0];
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const s = data[1];
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current.lobbyPlayerNum = l;
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current.serverPlayerNum = s;
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}
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}
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callbacks["Chat"] = (jsonData) => {
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// jsonData: { string userName, string general, string time, string msg }
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const current = mainStack.currentItem; // lobby or room
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const data = JSON.parse(jsonData);
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const pid = data.sender;
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const userName = data.userName;
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const general = Backend.translate(data.general);
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const time = data.time;
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const msg = data.msg;
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if (config.blockedUsers.indexOf(userName) !== -1) {
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return;
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}
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if (general === "")
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current.addToChat(pid, data, `<font color="#3598E8">[${time}] ${userName}:</font> ${msg}`);
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else
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current.addToChat(pid, data, `<font color="#3598E8">[${time}] ${userName}(${general}):</font> ${msg}`);
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}
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callbacks["ServerMessage"] = (jsonData) => {
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const current = mainStack.currentItem; // lobby or room
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current.sendDanmaku('<font color="grey"><b>[Server] </b></font>' + jsonData);
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}
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callbacks["ShowToast"] = (j) => toast.show(j);
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callbacks["InstallKey"] = (j) => Backend.installAESKey();
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callbacks["AddTotalGameTime"] = (jsonData) => {
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config.totalTime++;
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}
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