168 lines
4.8 KiB
Lua
168 lines
4.8 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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local extension = Package("test_p_0")
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local cheat = fk.CreateActiveSkill{
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name = "cheat",
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anim_type = "drawcard",
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can_use = function(self, player)
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return true
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end,
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on_use = function(self, room, effect)
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local from = room:getPlayerById(effect.from)
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local cardTypeName = room:askForChoice(from, { 'BasicCard', 'TrickCard', 'Equip' }, "cheat")
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local cardType = Card.TypeBasic
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if cardTypeName == 'TrickCard' then
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cardType = Card.TypeTrick
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elseif cardTypeName == 'Equip' then
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cardType = Card.TypeEquip
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end
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local allCardIds = Fk:getAllCardIds()
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local allCardMapper = {}
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local allCardNames = {}
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for _, id in ipairs(allCardIds) do
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local card = Fk:getCardById(id)
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if card.type == cardType then
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if allCardMapper[card.name] == nil then
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table.insert(allCardNames, card.name)
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end
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allCardMapper[card.name] = allCardMapper[card.name] or {}
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table.insert(allCardMapper[card.name], id)
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end
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end
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if #allCardNames == 0 then
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return
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end
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local cardName = room:askForChoice(from, allCardNames, "cheat")
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local toGain = nil
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if #allCardMapper[cardName] > 0 then
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toGain = allCardMapper[cardName][math.random(1, #allCardMapper[cardName])]
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end
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from:addToPile(self.name, toGain, true, self.name)
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room:obtainCard(effect.from, toGain, true, fk.ReasonPrey)
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end
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}
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local test_filter = fk.CreateFilterSkill{
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name = "test_filter",
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card_filter = function(self, card)
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return card.number > 11
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end,
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view_as = function(self, card)
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return Fk:cloneCard("crossbow", card.suit, card.number)
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end,
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}
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local test_active = fk.CreateActiveSkill{
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name = "test_active",
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can_use = function(self, player)
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return true
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end,
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card_filter = function(self, card)
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-- if self.interaction.data == "joy" then
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--local c = Fk:getCardById(card)
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--return Self:getPileNameOfId(card) == self.name and c.color == Card.Red
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return true
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-- end
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end,
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card_num = 2,
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target_filter = function() return true end,
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interaction = function()return UI.Spin {
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--choices = Fk.package_names,
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from=2,to=8,
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-- default = "guanyu",
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}end,
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on_use = function(self, room, effect)
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--room:doSuperLightBox("packages/test/qml/Test.qml")
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local from = room:getPlayerById(effect.from)
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--local to = room:getPlayerById(effect.tos[1])
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-- room:swapSeat(from, to)
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--from:control(to)
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local success, dat = room:askForUseViewAsSkill(from, "test_vs", nil, true)
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if success then
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local card = Fk.skills["test_vs"]:viewAs(dat.cards)
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room:useCard{
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from = from.id,
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tos = table.map(dat.targets, function(e) return {e} end),
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card = card,
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}
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end
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-- from:pindian({to})
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-- local result = room:askForCustomDialog(from, "simayi", "packages/test/qml/TestDialog.qml", "Hello, world. FROM LUA")
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-- print(result)
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-- room:fillAG(from, { 1, 43, 77 })
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-- local id = room:askForAG(from, { 1, 43, 77 })
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-- room:takeAG(from, id)
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-- room:delay(2000)
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-- room:closeAG(from)
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-- local cards = room:askForCardsChosen(from, from, 2, 3, "hej", "")
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-- from:addToPile(self.name, cards)
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-- from.kingdom = "wei"
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-- room:broadcastProperty(from, "kingdom")
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-- p(cards)
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-- room:useVirtualCard("slash", nil, from, room:getOtherPlayers(from), self.name, true)
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end,
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}
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local test_vs = fk.CreateViewAsSkill{
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name = "test_vs",
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pattern = "nullification",
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card_filter = function(self, to_select, selected)
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return #selected == 0
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end,
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interaction = function(self)
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return UI.ComboBox {
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choices = {
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"ex_nihilo",
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"duel",
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"snatch",
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"dismantlement",
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"savage_assault",
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"archery_attack",
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"lightning",
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"nullification",
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}
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}
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end,
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view_as = function(self, cards)
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if #cards ~= 1 then
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return nil
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end
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if not self.interaction.data then return end
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local c = Fk:cloneCard(self.interaction.data)
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c.skillName = self.name
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c:addSubcard(cards[1])
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return c
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end,
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}
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local test_trig = fk.CreateTriggerSkill{
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name = "test_trig",
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events = {fk.Damage},
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on_use = function(self, event, target, player, data)
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player:drawCards(1, self.name)
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player.room.logic:breakTurn()
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end,
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}
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local test2 = General(extension, "mouxusheng", "wu", 4, 4, General.Female)
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test2.shield = 4
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test2:addSkill("rende")
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test2:addSkill(cheat)
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test2:addSkill(test_active)
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test2:addSkill(test_vs)
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test2:addSkill(test_trig)
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Fk:loadTranslationTable{
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["test_p_0"] = "测试包",
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["test"] = "测试",
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["test_filter"] = "破军",
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[":test_filter"] = "你的点数大于11的牌视为无中生有。",
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["mouxusheng"] = "谋徐盛",
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--["cheat"] = "开挂",
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[":cheat"] = "出牌阶段,你可以获得一张想要的牌。",
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}
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return { extension }
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