FreeKill/src/network/router.cpp

350 lines
10 KiB
C++

// SPDX-License-Identifier: GPL-3.0-or-later
#include "router.h"
#include "client.h"
#include "client_socket.h"
#include "roomthread.h"
#include <qjsondocument.h>
#ifndef FK_CLIENT_ONLY
#include "server.h"
#include "serverplayer.h"
#endif
#include "util.h"
Router::Router(QObject *parent, ClientSocket *socket, RouterType type)
: QObject(parent) {
this->type = type;
this->socket = nullptr;
setSocket(socket);
expectedReplyId = -1;
replyTimeout = 0;
#ifndef FK_CLIENT_ONLY
extraReplyReadySemaphore = nullptr;
#endif
}
Router::~Router() { abortRequest(); }
ClientSocket *Router::getSocket() const { return socket; }
void Router::setSocket(ClientSocket *socket) {
if (this->socket != nullptr) {
this->socket->disconnect(this);
disconnect(this->socket);
this->socket->deleteLater();
}
this->socket = nullptr;
if (socket != nullptr) {
connect(this, &Router::messageReady, socket, &ClientSocket::send);
connect(socket, &ClientSocket::message_got, this, &Router::handlePacket);
connect(socket, &ClientSocket::disconnected, this, &Router::abortRequest);
socket->setParent(this);
this->socket = socket;
}
}
void Router::removeSocket() {
socket->disconnect(this);
socket = nullptr;
}
void Router::installAESKey(const QByteArray &key) {
socket->installAESKey(key);
}
#ifndef FK_CLIENT_ONLY
void Router::setReplyReadySemaphore(QSemaphore *semaphore) {
extraReplyReadySemaphore = semaphore;
}
#endif
void Router::request(int type, const QString &command, const QString &jsonData,
int timeout) {
#ifndef FK_CLIENT_ONLY
// In case a request is called without a following waitForReply call
if (replyReadySemaphore.available() > 0)
replyReadySemaphore.acquire(replyReadySemaphore.available());
static int requestId = 0;
requestId++;
replyMutex.lock();
expectedReplyId = requestId;
replyTimeout = timeout;
requestStartTime = QDateTime::currentDateTime();
m_reply = "__notready";
replyMutex.unlock();
QJsonArray body;
body << requestId;
body << type;
body << command;
body << jsonData;
body << timeout;
emit messageReady(JsonArray2Bytes(body));
#endif
}
void Router::reply(int type, const QString &command, const QString &jsonData) {
QJsonArray body;
body << this->requestId;
body << type;
body << command;
body << jsonData;
emit messageReady(JsonArray2Bytes(body));
}
void Router::notify(int type, const QString &command, const QString &jsonData) {
QJsonArray body;
body << -2; // requestId = -2 mean this is for notification
body << type;
body << command;
body << jsonData;
emit messageReady(JsonArray2Bytes(body));
}
int Router::getTimeout() const { return requestTimeout; }
// cancel last request from the sender
void Router::cancelRequest() {
#ifndef FK_CLIENT_ONLY
replyMutex.lock();
expectedReplyId = -1;
replyTimeout = 0;
extraReplyReadySemaphore = nullptr;
replyMutex.unlock();
if (replyReadySemaphore.available() > 0)
replyReadySemaphore.acquire(replyReadySemaphore.available());
#endif
}
QString Router::waitForReply(int timeout) {
QString ret;
#ifndef FK_CLIENT_ONLY
replyReadySemaphore.tryAcquire(1, timeout * 1000);
replyMutex.lock();
ret = m_reply;
replyMutex.unlock();
#endif
return ret;
}
void Router::abortRequest() {
#ifndef FK_CLIENT_ONLY
replyMutex.lock();
if (expectedReplyId != -1) {
replyReadySemaphore.release();
if (extraReplyReadySemaphore)
extraReplyReadySemaphore->release();
expectedReplyId = -1;
extraReplyReadySemaphore = nullptr;
}
replyMutex.unlock();
#endif
}
void Router::handlePacket(const QByteArray &rawPacket) {
#ifndef FK_CLIENT_ONLY
static QMap<QString, void (*)(ServerPlayer *, const QString &)> lobby_actions;
if (lobby_actions.size() <= 0) {
lobby_actions["UpdateAvatar"] = [](ServerPlayer *sender,
const QString &jsonData) {
auto arr = String2Json(jsonData).array();
auto avatar = arr[0].toString();
if (CheckSqlString(avatar)) {
auto sql = QString("UPDATE userinfo SET avatar='%1' WHERE id=%2;")
.arg(avatar)
.arg(sender->getId());
ExecSQL(ServerInstance->getDatabase(), sql);
sender->setAvatar(avatar);
sender->doNotify("UpdateAvatar", avatar);
}
};
lobby_actions["UpdatePassword"] = [](ServerPlayer *sender,
const QString &jsonData) {
auto arr = String2Json(jsonData).array();
auto oldpw = arr[0].toString();
auto newpw = arr[1].toString();
auto sql_find =
QString("SELECT password, salt FROM userinfo WHERE id=%1;")
.arg(sender->getId());
auto passed = false;
auto arr2 = SelectFromDatabase(ServerInstance->getDatabase(), sql_find);
auto result = arr2[0].toObject();
passed = (result["password"].toString() ==
QCryptographicHash::hash(
oldpw.append(result["salt"].toString()).toLatin1(),
QCryptographicHash::Sha256)
.toHex());
if (passed) {
auto sql_update =
QString("UPDATE userinfo SET password='%1' WHERE id=%2;")
.arg(QCryptographicHash::hash(
newpw.append(result["salt"].toString()).toLatin1(),
QCryptographicHash::Sha256)
.toHex())
.arg(sender->getId());
ExecSQL(ServerInstance->getDatabase(), sql_update);
}
sender->doNotify("UpdatePassword", passed ? "1" : "0");
};
lobby_actions["CreateRoom"] = [](ServerPlayer *sender,
const QString &jsonData) {
auto arr = String2Json(jsonData).array();
auto name = arr[0].toString();
auto capacity = arr[1].toInt();
auto timeout = arr[2].toInt();
auto settings =
QJsonDocument(arr[3].toObject()).toJson(QJsonDocument::Compact);
ServerInstance->createRoom(sender, name, capacity, timeout, settings);
};
lobby_actions["EnterRoom"] = [](ServerPlayer *sender,
const QString &jsonData) {
auto arr = String2Json(jsonData).array();
auto roomId = arr[0].toInt();
auto room = ServerInstance->findRoom(roomId);
if (room) {
auto settings = QJsonDocument::fromJson(room->getSettings());
auto password = settings["password"].toString();
if (password.isEmpty() || arr[1].toString() == password) {
room->addPlayer(sender);
} else {
sender->doNotify("ErrorMsg", "room password error");
}
} else {
sender->doNotify("ErrorMsg", "no such room");
}
};
lobby_actions["ObserveRoom"] = [](ServerPlayer *sender,
const QString &jsonData) {
auto arr = String2Json(jsonData).array();
auto roomId = arr[0].toInt();
auto room = ServerInstance->findRoom(roomId);
if (room) {
auto settings = QJsonDocument::fromJson(room->getSettings());
auto password = settings["password"].toString();
if (password.isEmpty() || arr[1].toString() == password) {
room->addObserver(sender);
} else {
sender->doNotify("ErrorMsg", "room password error");
}
} else {
sender->doNotify("ErrorMsg", "no such room");
}
};
lobby_actions["Chat"] = [](ServerPlayer *sender, const QString &jsonData) {
sender->getRoom()->chat(sender, jsonData);
};
lobby_actions["RefreshRoomList"] = [](ServerPlayer *sender,
const QString &jsonData) {
ServerInstance->updateRoomList(sender);
};
}
#endif
QJsonDocument packet = QJsonDocument::fromJson(rawPacket);
if (packet.isNull() || !packet.isArray())
return;
int requestId = packet[0].toInt();
int type = packet[1].toInt();
QString command = packet[2].toString();
QString jsonData = packet[3].toString();
if (type & TYPE_NOTIFICATION) {
if (type & DEST_CLIENT) {
#ifndef FK_SERVER_ONLY
ClientInstance->callLua(command, jsonData, false);
#endif
}
#ifndef FK_CLIENT_ONLY
else {
ServerPlayer *player = qobject_cast<ServerPlayer *>(parent());
if (command == "Heartbeat") {
player->alive = true;
return;
}
Room *room = player->getRoom();
if (room->isLobby() && lobby_actions.contains(command))
lobby_actions[command](player, jsonData);
else {
if (command == "QuitRoom") {
room->removePlayer(player);
} else if (command == "AddRobot") {
room->addRobot(player);
} else if (command == "KickPlayer") {
int i = jsonData.toInt();
auto p = room->findPlayer(i);
if (p) room->removePlayer(p);
} else if (command == "Ready") {
player->setReady(!player->isReady());
room->doBroadcastNotify(room->getPlayers(), "ReadyChanged",
QString("[%1,%2]").arg(player->getId()).arg(player->isReady()));
} else if (command == "StartGame") {
room->manuallyStart();
} else if (command == "Chat") {
room->chat(player, jsonData);
} else if (command == "PushRequest") {
room->pushRequest(QString("%1,").arg(player->getId()) + jsonData);
}
}
}
#endif
} else if (type & TYPE_REQUEST) {
this->requestId = requestId;
this->requestTimeout = packet[4].toInt();
if (type & DEST_CLIENT) {
#ifndef FK_SERVER_ONLY
qobject_cast<Client *>(parent())->callLua(command, jsonData, true);
#endif
} else {
// requesting server is not allowed
Q_ASSERT(false);
}
}
#ifndef FK_CLIENT_ONLY
else if (type & TYPE_REPLY) {
QMutexLocker locker(&replyMutex);
ServerPlayer *player = qobject_cast<ServerPlayer *>(parent());
player->setThinking(false);
// qDebug() << "wake up!";
auto room = player->getRoom();
if (room->getThread()) {
room->getThread()->wakeUp();
}
if (requestId != this->expectedReplyId)
return;
this->expectedReplyId = -1;
if (replyTimeout >= 0 &&
replyTimeout < requestStartTime.secsTo(QDateTime::currentDateTime()))
return;
m_reply = jsonData;
// TODO: callback?
replyReadySemaphore.release();
if (extraReplyReadySemaphore) {
extraReplyReadySemaphore->release();
extraReplyReadySemaphore = nullptr;
}
locker.unlock();
emit replyReady();
}
#endif
}