127 lines
2.4 KiB
QML
127 lines
2.4 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import Fk
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import Fk.RoomElement
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/* Layout of EquipArea:
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* | Treasure |
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| Weapon |
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| Armor |
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| +1 | -1 |
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+---------------+
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*/
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Column {
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height: 70
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width: 138
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property int itemHeight: treasureItem.name === "" ? height / 3 : height / 4
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property var items: [treasureItem, weaponItem, armorItem, defensiveHorseItem, offensiveHorseItem]
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property var subtypes: ["treasure", "weapon", "armor", "defensive_horse", "offensive_horse"]
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property int length: area.length
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InvisibleCardArea {
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id: area
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anchors.centerIn: parent
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checkExisting: true
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}
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EquipItem {
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id: treasureItem
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width: parent.width
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height: name === "" ? 0 : itemHeight
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opacity: 0
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}
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EquipItem {
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id: weaponItem
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width: parent.width
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height: itemHeight
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opacity: 0
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}
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EquipItem {
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id: armorItem
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width: parent.width
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height: itemHeight
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opacity: 0
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}
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Row {
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width: parent.width
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height: itemHeight
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Item {
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width: Math.ceil(parent.width / 2)
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height: itemHeight
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EquipItem {
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id: defensiveHorseItem
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width: parent.width
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height: itemHeight
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icon: "horse"
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opacity: 0
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}
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}
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Item {
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width: Math.floor(parent.width / 2)
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height: itemHeight
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EquipItem {
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id: offensiveHorseItem
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width: parent.width
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height: itemHeight
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icon: "horse"
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opacity: 0
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}
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}
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}
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function add(inputs)
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{
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area.add(inputs);
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let card, item;
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if (inputs instanceof Array) {
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for (let i = 0; i < inputs.length; i++) {
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card = inputs[i];
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item = items[subtypes.indexOf(card.subtype)];
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item.setCard(card);
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item.show();
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}
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} else {
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card = inputs;
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item = items[subtypes.indexOf(card.subtype)];
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item.setCard(card);
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item.show();
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}
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}
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function remove(outputs)
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{
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const result = area.remove(outputs);
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for (let i = 0; i < result.length; i++) {
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const card = result[i];
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for (let j = 0; j < items.length; j++) {
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const item = items[j];
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if (item.cid === card.cid) {
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item.reset();
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item.hide();
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}
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}
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}
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return result;
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}
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function updateCardPosition(animated)
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{
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area.updateCardPosition(animated);
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}
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function getAllCards() {
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return area.cards;
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}
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}
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