71 lines
1.9 KiB
Lua
71 lines
1.9 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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--- GameMode用来描述一个游戏模式。
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---
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--- 可以参考欢乐斗地主。
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---
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---@class GameMode: Object
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---@field public name string @ 游戏模式名
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---@field public minPlayer integer @ 最小玩家数
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---@field public maxPlayer integer @ 最大玩家数
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---@field public rule TriggerSkill @ 规则(通过技能完成,通常用来为特定角色及特定时机提供触发事件)
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---@field public logic fun() @ 逻辑(通过function完成,通常用来初始化、分配身份及座次)
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---@field public whitelist string[]|nil @ 白名单
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---@field public blacklist string[]|nil @ 黑名单
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local GameMode = class("GameMode")
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--- 构造函数,不可随意调用。
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---@param name string @ 游戏模式名
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---@param min integer @ 最小玩家数
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---@param max integer @ 最大玩家数
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function GameMode:initialize(name, min, max)
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self.name = name
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self.minPlayer = math.max(min, 2)
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self.maxPlayer = math.min(max, 12)
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end
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---@param victim ServerPlayer @ 死者
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---@return string @ 胜者阵营
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function GameMode:getWinner(victim)
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local room = victim.room
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local winner = ""
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local alive = table.filter(room.alive_players, function(p)
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return not p.surrendered
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end)
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if victim.role == "lord" then
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if #alive == 1 and alive[1].role == "renegade" then
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winner = "renegade"
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else
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winner = "rebel"
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end
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elseif victim.role ~= "loyalist" then
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local lord_win = true
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for _, p in ipairs(alive) do
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if p.role == "rebel" or p.role == "renegade" then
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lord_win = false
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break
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end
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end
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if lord_win then
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winner = "lord+loyalist"
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end
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end
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return winner
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end
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---@param playedTime number @ 游戏时长(单位:秒)
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---@return table
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function GameMode:surrenderFunc(playedTime)
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return {}
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end
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---@param room Room @ 游戏房间
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---@return boolean
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function GameMode:countInFunc(room)
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return true
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end
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return GameMode
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