FreeKill/lua
notify 60b9839fd7 Disable sync (#21)
* fix running from running room

* fix: ~serverplayer()

* since room player's id won't change anymore, don't use :getId()

* we won't access lua from other thread, so drop the mutex

* bugfix
2022-05-02 14:00:47 +08:00
..
client Disable sync (#21) 2022-05-02 14:00:47 +08:00
core UI-adjust-1 (#20) 2022-05-01 18:37:13 +08:00
lib Skill (#9) 2022-04-01 20:51:01 +08:00
server Disable sync (#21) 2022-05-02 14:00:47 +08:00
vscode gamerule:Turnstart (#12) 2022-04-02 21:39:44 +08:00
fk_ex.lua Use card (#19) 2022-04-30 15:27:56 +08:00
freekill.lua Use card (#19) 2022-04-30 15:27:56 +08:00