FreeKill/Fk/RoomElement/Photo.qml

737 lines
16 KiB
QML

// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
import Qt5Compat.GraphicalEffects
import QtQuick.Controls
import QtQuick.Layouts
import Fk
import Fk.PhotoElement
Item {
id: root
width: 175
height: 233
scale: 0.75
property int playerid: 0
property string general: ""
property string avatar: ""
property string deputyGeneral: ""
property string screenName: ""
property string role: "unknown"
property string kingdom: "qun"
property string netstate: "online"
property alias handcards: handcardAreaItem.length
property int maxHp: 0
property int hp: 0
property int shield: 0
property int seatNumber: 1
property bool dead: false
property bool dying: false
property bool faceup: true
property bool chained: false
property int drank: 0
property int rest: 0
property bool isOwner: false
property bool ready: false
property int winGame: 0
property int runGame: 0
property int totalGame: 0
property list<string> sealedSlots: []
property int distance: -1
property string status: "normal"
property int maxCard: 0
property alias handcardArea: handcardAreaItem
property alias equipArea: equipAreaItem
property alias areasSealed: equipAreaItem
property alias markArea: markAreaItem
property alias picMarkArea: picMarkAreaItem
property alias delayedTrickArea: delayedTrickAreaItem
property alias specialArea: specialAreaItem
property alias progressBar: progressBar
property alias progressTip: progressTip.text
property bool selectable: false
property bool selected: false
property bool playing: false
property bool surrendered: false
onPlayingChanged: {
if (playing) {
animPlaying.start();
} else {
animPlaying.stop();
}
}
Behavior on x {
NumberAnimation { duration: 600; easing.type: Easing.InOutQuad }
}
Behavior on y {
NumberAnimation { duration: 600; easing.type: Easing.InOutQuad }
}
states: [
State { name: "normal" },
State { name: "candidate" }
//State { name: "playing" }
//State { name: "responding" },
//State { name: "sos" }
]
state: "normal"
transitions: [
Transition {
from: "*"; to: "normal"
ScriptAction {
script: {
animSelectable.stop();
animSelected.stop();
}
}
},
Transition {
from: "*"; to: "candidate"
ScriptAction {
script: {
animSelectable.start();
animSelected.start();
}
}
}
]
PixmapAnimation {
id: animPlaying
source: SkinBank.PIXANIM_DIR + "playing"
anchors.centerIn: parent
loop: true
scale: 1.1
visible: root.playing
}
PixmapAnimation {
id: animSelected
source: SkinBank.PIXANIM_DIR + "selected"
anchors.centerIn: parent
loop: true
scale: 1.1
visible: root.state === "candidate" && selected
}
Image {
id: back
source: SkinBank.getPhotoBack(root.kingdom)
}
Text {
id: generalName
x: 5
y: 28
font.family: fontLibian.name
font.pixelSize: 22
opacity: 0.9
horizontalAlignment: Text.AlignHCenter
lineHeight: 18
lineHeightMode: Text.FixedHeight
color: "white"
width: 24
wrapMode: Text.WrapAnywhere
text: ""
}
Text {
id: longGeneralName
x: 5
y: 6
font.family: fontLibian.name
font.pixelSize: 22
rotation: 90
transformOrigin: Item.BottomLeft
opacity: 0.9
horizontalAlignment: Text.AlignHCenter
lineHeight: 18
lineHeightMode: Text.FixedHeight
color: "white"
text: ""
}
HpBar {
id: hp
x: 8
value: root.hp
maxValue: root.maxHp
shieldNum: root.shield
anchors.bottom: parent.bottom
anchors.bottomMargin: 36
}
Item {
width: 138
height: 222
visible: false
id: generalImgItem
Image {
id: generalImage
width: deputyGeneral ? parent.width / 2 : parent.width
height: parent.height
smooth: true
fillMode: Image.PreserveAspectCrop
source: {
if (general === "") {
return "";
}
if (deputyGeneral) {
return SkinBank.getGeneralExtraPic(general, "dual/") ?? SkinBank.getGeneralPicture(general);
} else {
return SkinBank.getGeneralPicture(general)
}
}
}
Image {
id: deputyGeneralImage
anchors.left: generalImage.right
width: parent.width / 2
height: parent.height
smooth: true
fillMode: Image.PreserveAspectCrop
source: {
const general = deputyGeneral;
if (deputyGeneral != "") {
return SkinBank.getGeneralExtraPic(general, "dual/") ?? SkinBank.getGeneralPicture(general);
} else {
return "";
}
}
}
Image {
id: deputySplit
source: SkinBank.PHOTO_DIR + "deputy-split"
opacity: deputyGeneral ? 1 : 0
}
Text {
id: deputyGeneralName
anchors.left: generalImage.right
anchors.leftMargin: -14
y: 23
font.family: fontLibian.name
font.pixelSize: 22
opacity: 0.9
horizontalAlignment: Text.AlignHCenter
lineHeight: 18
lineHeightMode: Text.FixedHeight
color: "white"
width: 24
wrapMode: Text.WrapAnywhere
text: Backend.translate(deputyGeneral)
style: Text.Outline
}
}
Rectangle {
id: photoMask
x: 31
y: 5
width: 138
height: 222
radius: 8
visible: false
}
OpacityMask {
anchors.fill: photoMask
source: generalImgItem
maskSource: photoMask
}
Colorize {
anchors.fill: photoMask
source: generalImgItem
saturation: 0
visible: root.dead || root.surrendered
}
Rectangle {
x: 31
y: 5
width: 138
height: 222
radius: 8
visible: root.drank > 0
color: "red"
opacity: 0.4 + Math.log(root.drank) * 0.12
}
ColumnLayout {
id: restRect
anchors.centerIn: photoMask
anchors.leftMargin: 20
visible: root.rest > 0
GlowText {
Layout.alignment: Qt.AlignCenter
text: Backend.translate("resting...")
font.family: fontLibian.name
font.pixelSize: 40
font.bold: true
color: "#FEF7D6"
glow.color: "#845422"
glow.spread: 0.8
}
GlowText {
Layout.alignment: Qt.AlignCenter
visible: root.rest > 0 && root.rest < 999
text: root.rest
font.family: fontLibian.name
font.pixelSize: 34
font.bold: true
color: "#DBCC69"
glow.color: "#2E200F"
glow.spread: 0.6
}
GlowText {
Layout.alignment: Qt.AlignCenter
visible: root.rest > 0 && root.rest < 999
text: Backend.translate("rest round num")
font.family: fontLibian.name
font.pixelSize: 28
color: "#F0E5D6"
glow.color: "#2E200F"
glow.spread: 0.6
}
}
Rectangle {
id: winRateRect
width: 138; x: 31
anchors.bottom: parent.bottom
anchors.bottomMargin: 6
height: childrenRect.height + 8
color: "#CC3C3229"
radius: 8
border.color: "white"
border.width: 1
visible: screenName != "" && !roomScene.isStarted
Text {
y: 4
anchors.horizontalCenter: parent.horizontalCenter
font.pixelSize: 20
font.family: fontLibian.name
color: (totalGame > 0 && runGame / totalGame > 0.2) ? "red" : "white"
style: Text.Outline
text: {
if (totalGame === 0) {
return Backend.translate("Newbie");
}
const winRate = (winGame / totalGame) * 100;
const runRate = (runGame / totalGame) * 100;
return Backend.translate("Win=%1\nRun=%2\nTotal=%3")
.arg(winRate.toFixed(2))
.arg(runRate.toFixed(2))
.arg(totalGame);
}
}
}
Image {
anchors.bottom: winRateRect.top
anchors.right: parent.right
anchors.bottomMargin: -8
anchors.rightMargin: 4
source: SkinBank.PHOTO_DIR + (isOwner ? "owner" : (ready ? "ready" : "notready"))
visible: screenName != "" && !roomScene.isStarted
}
Image {
visible: equipAreaItem.length > 0
source: SkinBank.PHOTO_DIR + "equipbg"
x: 31
y: 121
}
Image {
source: root.status != "normal" ? SkinBank.STATUS_DIR + root.status : ""
x: -6
}
Image {
id: turnedOver
visible: !root.faceup
source: SkinBank.PHOTO_DIR + "faceturned" + (config.heg ? '-heg' : '')
x: 29; y: 5
}
EquipArea {
id: equipAreaItem
x: 31
y: 157
}
Item {
id: specialAreaItem
x: 31
y: 139
InvisibleCardArea {
id: specialContainer
// checkExisting: true
}
function updatePileInfo(areaName) {
const data = JSON.parse(Backend.callLuaFunction("GetPile", [root.playerid, areaName]));
if (data.length === 0) {
root.markArea.removeMark(areaName);
} else {
root.markArea.setMark(areaName, data.length.toString());
}
}
function add(inputs, areaName) {
updatePileInfo(areaName);
specialContainer.add(inputs);
}
function remove(inputs, areaName) {
updatePileInfo(areaName);
return specialContainer.remove(inputs);
}
function updateCardPosition(a) {
specialContainer.updateCardPosition(a);
}
}
MarkArea {
id: markAreaItem
anchors.bottom: equipAreaItem.top
x: 31
}
Image {
id: chain
visible: root.chained
source: SkinBank.PHOTO_DIR + "chain"
anchors.horizontalCenter: parent.horizontalCenter
y: 72
}
Image {
// id: saveme
visible: (root.dead && !root.rest) || root.dying || root.surrendered
source: {
if (root.dead) {
return SkinBank.getRoleDeathPic(root.role);
}
return SkinBank.DEATH_DIR + (root.surrendered ? "surrender" : "saveme")
}
anchors.centerIn: photoMask
}
Image {
id: netstat
source: SkinBank.STATE_DIR + root.netstate
x: photoMask.x
y: photoMask.y
scale: 0.9
transformOrigin: Item.TopLeft
}
Image {
id: handcardNum
source: SkinBank.PHOTO_DIR + "handcard"
anchors.bottom: parent.bottom
anchors.bottomMargin: -6
x: -6
Text {
text: (root.maxCard === root.hp || root.hp < 0 ) ? (root.handcards) : (root.handcards + "/" + (root.maxCard < 900 ? root.maxCard : "∞"))
font.family: fontLibian.name
font.pixelSize: (root.maxCard === root.hp || root.hp < 0 ) ? 32 : 27
//font.weight: 30
color: "white"
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: 4
style: Text.Outline
}
TapHandler {
enabled: (root.state != "candidate" || !root.selectable) && root.playerid !== Self.id
onTapped: {
const params = { name: "hand_card" };
let data = JSON.parse(Backend.callLuaFunction("GetPlayerHandcards", [root.playerid]));
data = data.filter((e) => e !== -1);
if (data.length === 0)
return;
params.ids = data;
// Just for using room's right drawer
roomScene.startCheat("../RoomElement/ViewPile", params);
}
}
}
TapHandler {
acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.NoButton
gesturePolicy: TapHandler.WithinBounds
onTapped: (p, btn) => {
if (btn === Qt.LeftButton || btn === Qt.NoButton) {
if (parent.state != "candidate" || !parent.selectable) {
return;
}
parent.selected = !parent.selected;
} else if (btn === Qt.RightButton) {
parent.showDetail();
}
}
onLongPressed: {
parent.showDetail();
}
}
RoleComboBox {
id: role
value: root.role
anchors.top: parent.top
anchors.topMargin: -4
anchors.right: parent.right
anchors.rightMargin: -4
}
LimitSkillArea {
id: limitSkills
anchors.top: parent.top
anchors.right: parent.right
anchors.topMargin: role.height + 2
anchors.rightMargin: 30
}
GlowText {
id: playerName
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 2
font.pixelSize: 16
text: screenName
glow.radius: 8
}
Image {
visible: root.state === "candidate" && !selectable && !selected
source: SkinBank.PHOTO_DIR + "disable"
x: 31; y: -21
}
GlowText {
id: seatNum
visible: !progressBar.visible
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: -32
property var seatChr: ["一", "二", "三", "四", "五", "六", "七", "八", "九", "十", "十一", "十二"]
font.family: fontLi2.name
font.pixelSize: 32
text: seatChr[seatNumber - 1]
glow.color: "brown"
glow.spread: 0.2
glow.radius: 8
//glow.samples: 12
}
SequentialAnimation {
id: trembleAnimation
running: false
PropertyAnimation {
target: root
property: "x"
to: root.x - 20
easing.type: Easing.InQuad
duration: 100
}
PropertyAnimation {
target: root
property: "x"
to: root.x
easing.type: Easing.OutQuad
duration: 100
}
}
function tremble() {
trembleAnimation.start()
}
ProgressBar {
id: progressBar
width: parent.width
height: 4
anchors.bottom: parent.bottom
anchors.bottomMargin: -4
from: 0.0
to: 100.0
visible: false
NumberAnimation on value {
running: progressBar.visible
from: 100.0
to: 0.0
duration: config.roomTimeout * 1000
onFinished: {
progressBar.visible = false;
root.progressTip = "";
}
}
}
Image {
anchors.top: progressBar.bottom
anchors.topMargin: 1
source: SkinBank.PHOTO_DIR + "control/tip"
visible: progressTip.text != ""
Text {
id: progressTip
font.family: fontLibian.name
font.pixelSize: 18
x: 18
color: "white"
text: ""
}
}
PixmapAnimation {
id: animSelectable
source: SkinBank.PIXANIM_DIR + "selectable"
anchors.centerIn: parent
loop: true
visible: root.state === "candidate" && selectable
}
InvisibleCardArea {
id: handcardAreaItem
anchors.centerIn: parent
}
DelayedTrickArea {
id: delayedTrickAreaItem
anchors.bottom: parent.bottom
anchors.bottomMargin: 8
}
PicMarkArea {
id: picMarkAreaItem
anchors.top: parent.bottom
anchors.right: parent.right
anchors.topMargin: -4
}
InvisibleCardArea {
id: defaultArea
anchors.centerIn: parent
}
Rectangle {
id: chat
color: "#F2ECD7"
radius: 4
opacity: 0
width: parent.width
height: childrenRect.height + 8
property string text: ""
visible: false
Text {
width: parent.width - 8
x: 4
y: 4
text: parent.text
wrapMode: Text.WrapAnywhere
font.family: fontLibian.name
font.pixelSize: 20
}
SequentialAnimation {
id: chatAnim
PropertyAnimation {
target: chat
property: "opacity"
to: 0.9
duration: 200
}
NumberAnimation {
duration: 2500
}
PropertyAnimation {
target: chat
property: "opacity"
to: 0
duration: 150
}
onFinished: chat.visible = false;
}
}
Rectangle {
color: "white"
height: 20
width: 20
visible: distance != -1
Text {
text: distance
anchors.centerIn: parent
}
}
onGeneralChanged: {
if (!roomScene.isStarted) return;
const text = Backend.translate(general);
if (text.length > 6) {
generalName.text = "";
longGeneralName.text = text;
} else {
generalName.text = text;
longGeneralName.text = "";
}
// let data = JSON.parse(Backend.callLuaFunction("GetGeneralData", [general]));
// kingdom = data.kingdom;
}
function chat(msg) {
chat.text = msg;
chat.visible = true;
chatAnim.restart();
}
function updateLimitSkill(skill, time) {
limitSkills.update(skill, time);
}
function showDetail() {
if (playerid === 0 || playerid === -1) {
return;
}
roomScene.startCheat("PlayerDetail", { photo: this });
}
}