512 lines
14 KiB
QML
512 lines
14 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Layouts
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import Qt5Compat.GraphicalEffects
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RowLayout {
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id: root
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property var self
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property alias handcardArea: handcardAreaItem
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property string pending_skill: ""
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property var pending_card
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property var pendings: [] // int[], store cid
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property int selected_card: -1
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property alias skillButtons: skillPanel.skill_buttons
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property var expanded_piles: ({}) // name -> int[]
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signal cardSelected(var card)
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Item { width: 5 }
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HandcardArea {
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id: handcardAreaItem
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Layout.fillWidth: true
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Layout.preferredHeight: 130
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Layout.alignment: Qt.AlignBottom
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Layout.bottomMargin: 24
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onWidthChanged: updateCardPosition(true);
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}
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SkillArea {
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Layout.fillHeight: true
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Layout.fillWidth: true
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Layout.maximumWidth: width
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Layout.maximumHeight: height
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Layout.alignment: Qt.AlignBottom
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Layout.bottomMargin: 32
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Layout.rightMargin: -16
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id: skillPanel
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}
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Item {
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width: 175
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height: 233
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Layout.rightMargin: -175 / 8 + (roomArea.width - 175 * 0.75 * 7) / 8
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// handcards: handcardAreaItem.length
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}
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Connections {
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target: handcardAreaItem
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function onCardSelected(cardId, selected) {
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dashboard.selectCard(cardId, selected);
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}
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function onLengthChanged() {
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self.handcards = handcardAreaItem.length;
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}
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}
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function disableAllCards() {
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handcardAreaItem.enableCards([]);
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}
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function unSelectAll(expectId) {
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handcardAreaItem.unselectAll(expectId);
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}
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function expandPile(pile) {
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const expanded_pile_names = Object.keys(expanded_piles);
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if (expanded_pile_names.indexOf(pile) !== -1)
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return;
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const component = Qt.createComponent("../RoomElement/CardItem.qml");
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const parentPos = roomScene.mapFromItem(self, 0, 0);
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expanded_piles[pile] = [];
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if (pile === "_equip") {
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const equips = self.equipArea.getAllCards();
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equips.forEach(data => {
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data.x = parentPos.x;
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data.y = parentPos.y;
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const card = component.createObject(roomScene, data);
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card.footnoteVisible = true;
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card.footnote = Backend.translate("$Equip");
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handcardAreaItem.add(card);
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})
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handcardAreaItem.updateCardPosition();
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} else {
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const ids = JSON.parse(Backend.callLuaFunction("GetPile", [self.playerid, pile]));
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ids.forEach(id => {
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const data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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data.x = parentPos.x;
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data.y = parentPos.y;
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const card = component.createObject(roomScene, data);
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card.footnoteVisible = true;
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card.footnote = Backend.translate(pile);
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handcardAreaItem.add(card);
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});
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handcardAreaItem.updateCardPosition();
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}
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}
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function retractPile(pile) {
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const expanded_pile_names = Object.keys(expanded_piles);
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if (expanded_pile_names.indexOf(pile) === -1)
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return;
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const parentPos = roomScene.mapFromItem(self, 0, 0);
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delete expanded_piles[pile];
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if (pile === "_equip") {
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const equips = self.equipArea.getAllCards();
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equips.forEach(data => {
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const card = handcardAreaItem.remove([data.cid])[0];
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card.origX = parentPos.x;
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card.origY = parentPos.y;
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card.destroyOnStop();
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card.goBack(true);
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})
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handcardAreaItem.updateCardPosition();
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} else {
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const ids = JSON.parse(Backend.callLuaFunction("GetPile", [self.playerid, pile]));
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ids.forEach(id => {
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const card = handcardAreaItem.remove([id])[0];
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card.origX = parentPos.x;
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card.origY = parentPos.y;
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card.destroyOnStop();
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card.goBack(true);
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});
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handcardAreaItem.updateCardPosition();
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}
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}
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function retractAllPiles() {
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for (let key in expanded_piles) {
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retractPile(key);
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}
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}
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// If cname is set, we are responding card.
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function enableCards(cname) {
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const cardValid = (cid, cname) => {
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let ret = JSON.parse(Backend.callLuaFunction(
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"CardFitPattern", [cid, cname]));
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if (ret) {
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if (roomScene.respond_play) {
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ret = ret && !JSON.parse(Backend.callLuaFunction(
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"CardProhibitedResponse", [cid]));
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} else {
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ret = ret && !JSON.parse(Backend.callLuaFunction(
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"CardProhibitedUse", [cid]));
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}
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}
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return ret;
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}
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const pile_data = JSON.parse(Backend.callLuaFunction("GetAllPiles", [self.playerid]));
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extractWoodenOx();
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if (cname) {
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const ids = [];
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let cards = handcardAreaItem.cards;
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for (let i = 0; i < cards.length; i++) {
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cards[i].prohibitReason = "";
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if (cardValid(cards[i].cid, cname)) {
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ids.push(cards[i].cid);
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} else {
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const prohibitReason = Backend.callLuaFunction(
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"GetCardProhibitReason",
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[cards[i].cid, roomScene.respond_play ? "response" : "use", cname]
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);
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if (prohibitReason) {
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cards[i].prohibitReason = prohibitReason;
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}
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}
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}
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cards = self.equipArea.getAllCards();
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cards.forEach(c => {
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c.prohibitReason = "";
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if (cardValid(c.cid, cname)) {
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ids.push(c.cid);
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if (!expanded_piles["_equip"]) {
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expandPile("_equip");
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}
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} else {
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const prohibitReason = Backend.callLuaFunction(
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"GetCardProhibitReason",
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[c.cid, roomScene.respond_play ? "response" : "use", cname]
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);
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if (prohibitReason) {
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c.prohibitReason = prohibitReason;
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}
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}
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});
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// Must manually analyze pattern here
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let pile_list = cname.split("|")[4];
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if (pile_list && pile_list !== "." && !(pile_data instanceof Array)) {
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pile_list = pile_list.split(",");
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for (let pile_name of pile_list) {
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pile_data[pile_name] && pile_data[pile_name].forEach(cid => {
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if (cardValid(cid, cname)) {
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ids.push(cid);
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if (!expanded_piles[pile_name]) {
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expandPile(pile_name);
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}
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}
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});
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}
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}
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handcardAreaItem.enableCards(ids);
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return;
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}
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const ids = [], cards = handcardAreaItem.cards;
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for (let i = 0; i < cards.length; i++) {
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cards[i].prohibitReason = "";
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if (JSON.parse(Backend.callLuaFunction("CanUseCard", [cards[i].cid, Self.id]))) {
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ids.push(cards[i].cid);
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} else {
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// cannot use? considering special_skills
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const skills = JSON.parse(Backend.callLuaFunction("GetCardSpecialSkills", [cards[i].cid]));
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for (let j = 0; j < skills.length; j++) {
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const s = skills[j];
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if (JSON.parse(Backend.callLuaFunction("ActiveCanUse", [s]))) {
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ids.push(cards[i].cid);
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break;
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}
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}
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// still cannot use? show message on card
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if (!ids.includes(cards[i].cid)) {
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const prohibitReason = Backend.callLuaFunction("GetCardProhibitReason", [cards[i].cid, "play"]);
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if (prohibitReason) {
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cards[i].prohibitReason = prohibitReason;
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}
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}
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}
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}
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handcardAreaItem.enableCards(ids)
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if (pending_skill === "") {
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cancelButton.enabled = false;
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}
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}
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function selectCard(cardId, selected) {
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if (pending_skill !== "") {
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if (selected) {
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pendings.push(cardId);
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} else {
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pendings.splice(pendings.indexOf(cardId), 1);
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}
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updatePending();
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} else {
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if (selected) {
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handcardAreaItem.unselectAll(cardId);
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selected_card = cardId;
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} else {
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handcardAreaItem.unselectAll();
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selected_card = -1;
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}
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cardSelected(selected_card);
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}
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}
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function revertSelection() {
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if (pending_skill !== "") {
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let to_select_cards = handcardAreaItem.cards.filter(cd => {
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if (pendings.indexOf(cd.cid) === -1) {
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return true;
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} else {
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cd.selected = !cd.selected;
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cd.clicked();
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}
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});
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to_select_cards.forEach(cd => {
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if (cd.selectable) {
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cd.selected = !cd.selected;
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cd.clicked();
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}
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});
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}
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}
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function getSelectedCard() {
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if (pending_skill !== "") {
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return JSON.stringify({
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skill: pending_skill,
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subcards: pendings
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});
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} else {
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return selected_card;
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}
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}
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function processPrompt(prompt) {
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const data = prompt.split(":");
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let raw = Backend.translate(data[0]);
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const src = parseInt(data[1]);
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const dest = parseInt(data[2]);
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if (raw.match("%src")) raw = raw.replace(/%src/g, Backend.translate(getPhoto(src).general));
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if (raw.match("%dest")) raw = raw.replace(/%dest/g, Backend.translate(getPhoto(dest).general));
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if (raw.match("%arg2")) raw = raw.replace(/%arg2/g, Backend.translate(data[4]));
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if (raw.match("%arg")) raw = raw.replace(/%arg/g, Backend.translate(data[3]));
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return raw;
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}
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function extractWoodenOx() {
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const pile_data = JSON.parse(Backend.callLuaFunction("GetAllPiles", [self.playerid]));
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if (!roomScene.autoPending) { // 先屏蔽AskForUseActiveSkill再说,这下只剩使用打出以及出牌阶段了
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for (let name in pile_data) {
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if (name.endsWith("&")) expandPile(name);
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}
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}
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}
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function updatePending() {
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roomScene.resetPrompt();
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if (pending_skill === "") return;
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const enabled_cards = [];
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const targets = roomScene.selected_targets;
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const prompt = JSON.parse(Backend.callLuaFunction(
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"ActiveSkillPrompt",
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[pending_skill, pendings, targets]
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));
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if (prompt !== "") {
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roomScene.setPrompt(processPrompt(prompt));
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}
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handcardAreaItem.cards.forEach((card) => {
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if (card.selected || JSON.parse(Backend.callLuaFunction(
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"ActiveCardFilter",
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[pending_skill, card.cid, pendings, targets]
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)))
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enabled_cards.push(card.cid);
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});
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const cards = self.equipArea.getAllCards();
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cards.forEach(c => {
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if (JSON.parse(Backend.callLuaFunction(
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"ActiveCardFilter",
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[pending_skill, c.cid, pendings, targets]
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))) {
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enabled_cards.push(c.cid);
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if (!expanded_piles["_equip"]) {
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expandPile("_equip");
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}
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}
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})
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const pile = Backend.callLuaFunction("GetExpandPileOfSkill", [pending_skill]);
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const pile_ids = JSON.parse(Backend.callLuaFunction("GetPile", [self.playerid, pile]));
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pile_ids.forEach(cid => {
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if (JSON.parse(Backend.callLuaFunction(
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"ActiveCardFilter",
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[pending_skill, cid, pendings, targets]
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))) {
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enabled_cards.push(cid);
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};
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if (!expanded_piles[pile]) {
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expandPile(pile);
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}
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});
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handcardAreaItem.enableCards(enabled_cards);
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if (JSON.parse(Backend.callLuaFunction(
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"CanViewAs",
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[pending_skill, pendings]
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))) {
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pending_card = {
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skill: pending_skill,
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subcards: pendings
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};
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cardSelected(JSON.stringify(pending_card));
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} else {
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pending_card = -1;
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cardSelected(pending_card);
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}
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}
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function startPending(skill_name) {
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pending_skill = skill_name;
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pendings = [];
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handcardAreaItem.unselectAll();
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retractAllPiles();
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for (let i = 0; i < skillButtons.count; i++) {
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const item = skillButtons.itemAt(i);
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item.enabled = item.pressed;
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}
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const cards = handcardAreaItem.cards;
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for (let i = 0; i < cards.length; i++) {
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cards[i].prohibitReason = "";
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}
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updatePending();
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}
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function deactivateSkillButton() {
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for (let i = 0; i < skillButtons.count; i++) {
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let item = skillButtons.itemAt(i);
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item.pressed = false;
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}
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}
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function stopPending() {
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pending_skill = "";
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pending_card = -1;
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retractAllPiles();
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if (roomScene.state == "playing")
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extractWoodenOx();
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pendings = [];
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handcardAreaItem.adjustCards();
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handcardAreaItem.unselectAll();
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cardSelected(-1);
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roomScene.resetPrompt();
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}
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function addSkill(skill_name, prelight) {
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skillPanel.addSkill(skill_name, prelight);
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}
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function loseSkill(skill_name, prelight) {
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skillPanel.loseSkill(skill_name, prelight);
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}
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function prelightSkill(skill_name, prelight) {
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const btns = skillPanel.prelight_buttons;
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for (let i = 0; i < btns.count; i++) {
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const btn = btns.itemAt(i);
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if (btn.orig === skill_name) {
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btn.prelighted = prelight;
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btn.enabled = true;
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}
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}
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}
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function enableSkills(cname, cardResponsing) {
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if (cname) {
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// if cname is presented, we are responding use or play.
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for (let i = 0; i < skillButtons.count; i++) {
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const item = skillButtons.itemAt(i);
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const fitpattern = JSON.parse(Backend.callLuaFunction("SkillFitPattern", [item.orig, cname]));
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const canresp = JSON.parse(Backend.callLuaFunction("SkillCanResponse", [item.orig, cardResponsing]));
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item.enabled = fitpattern && canresp;
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}
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return;
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}
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for (let i = 0; i < skillButtons.count; i++) {
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const item = skillButtons.itemAt(i);
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item.enabled = JSON.parse(Backend.callLuaFunction("ActiveCanUse", [item.orig]));
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}
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}
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function disableSkills() {
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for (let i = 0; i < skillButtons.count; i++)
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skillButtons.itemAt(i).enabled = false;
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}
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function tremble() {
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self.tremble();
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}
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function updateHandcards() {
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Backend.callLuaFunction("FilterMyHandcards", []);
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handcardAreaItem.cards.forEach(v => {
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const data = JSON.parse(Backend.callLuaFunction("GetCardData", [v.cid]));
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v.setData(data);
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});
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}
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function update() {
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unSelectAll();
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disableSkills();
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let cards = handcardAreaItem.cards;
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const toRemove = [];
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for (let c of cards) {
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toRemove.push(c.cid);
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c.origY += 30;
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c.origOpacity = 0
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c.goBack(true);
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c.destroyOnStop();
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}
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handcardAreaItem.remove(toRemove);
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skillPanel.clearSkills();
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const skills = JSON.parse(Backend.callLuaFunction("GetPlayerSkills", [Self.id]));
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for (let s of skills) {
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addSkill(s.name);
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}
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cards = roomScene.drawPile.remove(JSON.parse(Backend.callLuaFunction("GetPlayerHandcards", [Self.id])));
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handcardAreaItem.add(cards);
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}
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}
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