123 lines
3.1 KiB
Lua
123 lines
3.1 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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---@param victim ServerPlayer
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local function getWinner(victim)
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local room = victim.room
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local winner = ""
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local alive = room.alive_players
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if victim.role == "lord" then
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if #alive == 1 and alive[1].role == "renegade" then
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winner = "renegade"
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else
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winner = "rebel"
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end
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elseif victim.role ~= "loyalist" then
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local lord_win = true
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for _, p in ipairs(alive) do
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if p.role == "rebel" or p.role == "renegade" then
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lord_win = false
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break
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end
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end
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if lord_win then
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winner = "lord+loyalist"
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end
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end
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return winner
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end
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---@param killer ServerPlayer
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local function rewardAndPunish(killer, victim)
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if killer.dead then return end
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if victim.role == "rebel" then
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killer:drawCards(3, "kill")
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elseif victim.role == "loyalist" and killer.role == "lord" then
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killer:throwAllCards("he")
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end
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end
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GameRule = fk.CreateTriggerSkill{
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name = "game_rule",
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events = {
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fk.GameStart,
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fk.AskForPeaches, fk.AskForPeachesDone,
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fk.GameOverJudge, fk.BuryVictim,
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},
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priority = 0,
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can_trigger = function(self, event, target, player, data)
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return (target == player) or (target == nil)
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end,
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on_trigger = function(self, event, target, player, data)
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local room = player.room
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if room:getTag("SkipGameRule") then
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room:setTag("SkipGameRule", false)
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return false
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end
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if event == fk.GameStart then
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room:setTag("FirstRound", true)
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room:setTag("RoundCount", 0)
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return false
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end
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switch(event, {
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[fk.AskForPeaches] = function()
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local dyingPlayer = room:getPlayerById(data.who)
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while dyingPlayer.hp < 1 do
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local pattern = "peach"
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if player == dyingPlayer then
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pattern = pattern .. ",analeptic"
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end
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local peach_use = room:askForUseCard(player, "peach", pattern)
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if not peach_use then break end
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peach_use.tos = { {dyingPlayer.id} }
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if peach_use.card.trueName == "analeptic" then
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peach_use.extra_data = peach_use.extra_data or {}
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peach_use.extra_data.analepticRecover = true
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end
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room:useCard(peach_use)
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end
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end,
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[fk.AskForPeachesDone] = function()
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if player.hp < 1 and not data.ignoreDeath then
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---@type DeathStruct
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local deathData = {
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who = player.id,
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damage = data.damage,
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}
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room:killPlayer(deathData)
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end
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end,
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[fk.GameOverJudge] = function()
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local winner = getWinner(player)
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if winner ~= "" then
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room:gameOver(winner)
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return true
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end
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end,
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[fk.BuryVictim] = function()
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player:bury()
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if room.tag["SkipNormalDeathProcess"] then
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return false
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end
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local damage = data.damage
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if damage and damage.from then
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local killer = damage.from
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rewardAndPunish(killer, player);
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end
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end,
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default = function()
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print("game_rule: Event=" .. event)
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room:askForSkillInvoke(player, "rule")
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end,
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})
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return false
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end,
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}
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