213 lines
5.1 KiB
Lua
213 lines
5.1 KiB
Lua
---@class Engine : Object
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---@field packages table<string, Package>
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---@field package_names string[]
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---@field skills table<string, Skill>
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---@field related_skills table<string, Skill[]>
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---@field global_trigger TriggerSkill[]
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---@field generals table<string, General>
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---@field lords string[]
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---@field cards Card[]
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---@field translations table<string, string>
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local Engine = class("Engine")
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function Engine:initialize()
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-- Engine should be singleton
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if Fk ~= nil then
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error("Engine has been initialized")
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return
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end
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Fk = self
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self.packages = {} -- name --> Package
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self.package_names = {}
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self.skills = {} -- name --> Skill
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self.related_skills = {} -- skillName --> relatedSkill[]
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self.global_trigger = {}
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self.generals = {} -- name --> General
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self.lords = {} -- lordName[]
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self.cards = {} -- Card[]
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self.translations = {} -- srcText --> translated
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self:loadPackages()
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end
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---@param pack Package
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function Engine:loadPackage(pack)
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assert(pack:isInstanceOf(Package))
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if self.packages[pack.name] ~= nil then
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error(string.format("Duplicate package %s detected", pack.name))
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end
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self.packages[pack.name] = pack
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table.insert(self.package_names, pack.name)
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-- add cards, generals and skills to Engine
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if pack.type == Package.CardPack then
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self:addCards(pack.cards)
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elseif pack.type == Package.GeneralPack then
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self:addGenerals(pack.generals)
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end
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self:addSkills(pack:getSkills())
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end
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function Engine:loadPackages()
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local directories = FileIO.ls("packages")
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-- load standard & standard_cards first
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self:loadPackage(require("packages.standard"))
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self:loadPackage(require("packages.standard_cards"))
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table.removeOne(directories, "standard")
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table.removeOne(directories, "standard_cards")
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for _, dir in ipairs(directories) do
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if FileIO.isDir("packages/" .. dir) then
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local pack = require(string.format("packages.%s", dir))
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-- Note that instance of Package is a table too
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-- so dont use type(pack) == "table" here
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if pack[1] ~= nil then
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for _, p in ipairs(pack) do
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self:loadPackage(p)
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end
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else
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self:loadPackage(pack)
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end
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end
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end
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end
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---@param t table
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function Engine:loadTranslationTable(t)
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assert(type(t) == "table")
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for k, v in pairs(t) do
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self.translations[k] = v
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end
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end
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function Engine:translate(src)
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local ret = self.translations[src]
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if not ret then return src end
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return ret
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end
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---@param skill Skill
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function Engine:addSkill(skill)
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assert(skill.class:isSubclassOf(Skill))
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if self.skills[skill.name] ~= nil then
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error(string.format("Duplicate skill %s detected", skill.name))
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end
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self.skills[skill.name] = skill
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end
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---@param skills Skill[]
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function Engine:addSkills(skills)
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assert(type(skills) == "table")
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for _, skill in ipairs(skills) do
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self:addSkill(skill)
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end
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end
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---@param general General
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function Engine:addGeneral(general)
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assert(general:isInstanceOf(General))
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if self.generals[general.name] ~= nil then
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error(string.format("Duplicate general %s detected", general.name))
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end
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self.generals[general.name] = general
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end
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---@param generals General[]
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function Engine:addGenerals(generals)
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assert(type(generals) == "table")
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for _, general in ipairs(generals) do
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self:addGeneral(general)
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end
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end
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local cardId = 1
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---@param card Card
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function Engine:addCard(card)
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assert(card.class:isSubclassOf(Card))
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card.id = cardId
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cardId = cardId + 1
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table.insert(self.cards, card)
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end
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---@param cards Card[]
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function Engine:addCards(cards)
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for _, card in ipairs(cards) do
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self:addCard(card)
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end
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end
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---@param num integer
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---@param generalPool General[]
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---@param except string[]
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---@param filter function
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---@return General[]
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function Engine:getGeneralsRandomly(num, generalPool, except, filter)
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if filter then
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assert(type(filter) == "function")
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end
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generalPool = generalPool or self.generals
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except = except or {}
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local availableGenerals = {}
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for _, general in pairs(generalPool) do
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if not table.contains(except, general.name) and not (filter and filter(general)) then
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table.insert(availableGenerals, general)
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end
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end
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if #availableGenerals == 0 then
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return {}
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end
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local result = {}
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for i = 1, num do
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local randomGeneral = math.random(1, #availableGenerals)
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table.insert(result, availableGenerals[randomGeneral])
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table.remove(availableGenerals, randomGeneral)
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if #availableGenerals == 0 then
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break
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end
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end
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return result
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end
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---@param except General[]
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---@return General[]
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function Engine:getAllGenerals(except)
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local result = {}
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for _, general in ipairs(self.generals) do
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if not (except and table.contains(except, general)) then
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table.insert(result, general)
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end
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end
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return result
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end
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---@param except integer[]
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---@return integer[]
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function Engine:getAllCardIds(except)
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local result = {}
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for _, card in ipairs(self.cards) do
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if not (except and table.contains(except, card.id)) then
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table.insert(result, card.id)
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end
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end
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return result
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end
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---@param id integer
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---@return Card
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function Engine:getCardById(id)
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return self.cards[id]
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end
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return Engine
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