97 lines
2.4 KiB
Lua
97 lines
2.4 KiB
Lua
---@class ServerPlayer : Player
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---@field serverplayer fk.ServerPlayer
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---@field room Room
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---@field next ServerPlayer
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---@field request_data string
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---@field client_reply string
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---@field default_reply string
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---@field reply_ready boolean
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local ServerPlayer = Player:subclass("ServerPlayer")
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function ServerPlayer:initialize(_self)
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Player.initialize(self)
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self.serverplayer = _self
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self.room = nil
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self.next = nil
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-- Below are for doBroadcastRequest
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self.request_data = ""
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self.client_reply = ""
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self.default_reply = ""
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self.reply_ready = false
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end
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---@return integer
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function ServerPlayer:getId()
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return self.serverplayer:getId()
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end
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---@param command string
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---@param jsonData string
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function ServerPlayer:doNotify(command, jsonData)
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self.serverplayer:doNotify(command, jsonData)
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end
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--- Send a request to client, and allow client to reply within *timeout* seconds.
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---
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--- *timeout* must not be negative. If nil, room.timeout is used.
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---@param command string
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---@param jsonData string
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---@param timeout integer
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function ServerPlayer:doRequest(command, jsonData, timeout)
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timeout = timeout or self.room.timeout
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self.client_reply = ""
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self.reply_ready = false
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self.serverplayer:doRequest(command, jsonData, timeout)
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end
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--- Wait for at most *timeout* seconds for reply from client.
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---
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--- If *timeout* is negative or **nil**, the function will wait forever until get reply.
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---@param timeout integer @ seconds to wait
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---@return string @ JSON data
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function ServerPlayer:waitForReply(timeout)
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local result = ""
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if timeout == nil then
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result = self.serverplayer:waitForReply()
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else
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result = self.serverplayer:waitForReply(timeout)
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end
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self.request_data = ""
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self.client_reply = result
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if result ~= "" then self.reply_ready = true end
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return result
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end
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---@param skill Skill
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function ServerPlayer:hasSkill(skill)
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return table.contains(self.player_skills, skill)
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end
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function ServerPlayer:isAlive()
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return self.dead == false
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end
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function ServerPlayer:getNextAlive()
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if #self.room.alive_players == 0 then
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return self
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end
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local ret = self.next
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while ret.dead do
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ret = ret.next
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end
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return ret
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end
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function ServerPlayer:turnOver()
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self.faceup = not self.faceup
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self.room:broadcastProperty(self, "faceup")
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-- TODO: log
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self.room.logic:trigger(fk.TurnedOver, self)
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end
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return ServerPlayer
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