44 lines
3.1 KiB
Lua
44 lines
3.1 KiB
Lua
return {
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["maneuvering"] = "Maneuvering",
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["thunder__slash"] = "Thunder Slash",
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[":thunder__slash"] = "Thunder Slash (basic card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player within your ATK range<br /><b>Effect</b>: Deal 1 Thunder DMG to the targets.<br/><b>Note</b>: You can only use 1 Slash per action phase.",
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["fire__slash"] = "Fire Slash",
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[":fire__slash"] = "Fire Slash (basic card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player within your ATK range<br /><b>Effect</b>: Deal 1 Fire DMG to the targets.<br/><b>Note</b>: You can only use 1 Slash per action phase.",
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["analeptic"] = "Alcohol",
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[":analeptic"] = "Alcohol (basic card)<br /><b>Phase</b>: 1. Action phase 2. When you are dying<br /><b>Target</b>: Yourself<br /><b>Effect</b>: 1. the DMG of the next Slash you use this turn is increased by +1. (This effect can only be used once per turn) 2. You heal 1 HP.",
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["iron_chain"] = "Iron Chain",
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[":iron_chain"] = "Iron Chain (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: 1~2 players<br /><b>Effect</b>: Change chain state of the targets.",
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["_normal_use"] = "Normally use",
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["recast"] = "Recast",
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[":recast"] = "Put this card into discard pile, then draw 1 card.",
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["fire_attack"] = "Fire Attack",
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["fire_attack_skill"] = "Fire Attack",
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[":fire_attack"] = "Fire Attack (trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: A player with hand cards<br /><b>Effect</b>: That player shows 1 hand card; then, if you discard 1 card with the same suit, you deal 1 Fire DMG to him.",
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["#fire_attack-show"] = "%src used Fire Attack to you, please show 1 hand card",
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["#fire_attack-discard"] = "You can discard 1 %arg hand card, then deal 1 Fire DMG to %src",
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["supply_shortage"] = "Supply Shortage",
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[":supply_shortage"] = "Supply Shortage (delayed trick card)<br /><b>Phase</b>: Action phase<br /><b>Target</b>: Another player at distance 1<br /><b>Effect</b>: Place this card in target's judgement area. He performs a judgement in his judge phase: if result is not club, he skips his draw phase.",
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["guding_blade"] = "Ancient Scimitar",
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[":guding_blade"] = "Ancient Scimitar (equip card, weapon)<br /><b>ATK range</b>: 2<br /><b>Weapon skill</b>: When your used Slash is about to cause DMG, if the target player has no hand cards: the DMG is increased by +1.",
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["fan"] = "Fan",
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[":fan"] = "Fan (equip card, weapon)<br /><b>ATK range</b>: 4<br /><b>Weapon skill</b>: You can use any basic Slash as Fire Slash.",
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["#fan_skill"] = "Fan",
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["vine"] = "Vine",
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[":vine"] = "Vine (equip card, armor)<br /><b>Armor skill</b>: Savage Assault, Archery Attack and basic Slash have no effect on you. When you are about to suffer Fire DMG, the DMG is increased by +1.",
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["silver_lion"] = "Sliver Lion",
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[":silver_lion"] = "Sliver Lion (equip card, armor)<br /><b>Armor skill</b>: When you are about to suffer DMG: that DMG is reduced to 1. When you lose this card in your equipment area: you heal 1 HP.",
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["hualiu"] = "Hua Liu",
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[":hualiu"] = "Hua Liu (equip card, horse)<br /><b>Horse skill</b>: The distance from other players to you is increased by +1.",
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}
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