FreeKill/lua/server/system_enum.lua

189 lines
6.2 KiB
Lua

---@class CardsMoveInfo
---@field public ids integer[]
---@field public from integer|null
---@field public to integer|null
---@field public toArea CardArea
---@field public moveReason CardMoveReason
---@field public proposer integer
---@field public skillName string|null
---@field public moveVisible boolean|null
---@field public specialName string|null
---@field public specialVisible boolean|null
---@class MoveInfo
---@field public cardId integer
---@field public fromArea CardArea
---@field public fromSpecialName string|null
---@class CardsMoveStruct
---@field public moveInfo MoveInfo[]
---@field public from integer|null
---@field public to integer|null
---@field public toArea CardArea
---@field public moveReason CardMoveReason
---@field public proposer integer|null
---@field public skillName string|null
---@field public moveVisible boolean|null
---@field public specialName string|null
---@field public specialVisible boolean|null
---@class PindianResult
---@field public toCard Card
---@field public winner ServerPlayer|null
--- 描述和一次体力变化有关的数据
---@class HpChangedData
---@field public num integer @ 体力变化量,可能是正数或者负数
---@field public reason string @ 体力变化原因
---@field public skillName string @ 引起体力变化的技能名
---@field public damageEvent DamageStruct|nil @ 引起这次体力变化的伤害数据
---@field public preventDying boolean|null @ 是否阻止本次体力变更流程引发濒死流程
--- 描述跟失去体力有关的数据
---@class HpLostData
---@field public num integer @ 失去体力的数值
---@field public skillName string @ 导致这次失去的技能名
---@alias DamageType integer
fk.NormalDamage = 1
fk.ThunderDamage = 2
fk.FireDamage = 3
--- DamageStruct 用来描述和伤害事件有关的数据。
---@class DamageStruct
---@field public from ServerPlayer|null @ 伤害来源
---@field public to ServerPlayer @ 伤害目标
---@field public damage integer @ 伤害值
---@field public card Card | nil @ 造成伤害的牌
---@field public chain boolean @ 伤害是否是铁索传导的伤害
---@field public damageType DamageType @ 伤害的属性
---@field public skillName string @ 造成本次伤害的技能名
---@field public beginnerOfTheDamage boolean @ 是否是本次铁索传导的起点
--- 用来描述和回复体力有关的数据。
---@class RecoverStruct
---@field public who ServerPlayer @ 回复体力的角色
---@field public num integer @ 回复值
---@field public recoverBy ServerPlayer|nil @ 此次回复的回复来源
---@field public skillName string|nil @ 因何种技能而回复
---@field public card Card|nil @ 造成此次回复的卡牌
---@class DyingStruct
---@field public who integer
---@field public damage DamageStruct
---@field public ignoreDeath boolean|null
---@class DeathStruct
---@field public who integer
---@field public damage DamageStruct
---@class CardUseStruct
---@field public from integer
---@field public tos TargetGroup
---@field public card Card
---@field public toCard Card|null
---@field public responseToEvent CardUseStruct|null
---@field public nullifiedTargets interger[]|null
---@field public extraUse boolean|null
---@field public disresponsiveList integer[]|null
---@field public unoffsetableList integer[]|null
---@field public additionalDamage integer|null
---@field public customFrom integer|null
---@field public cardsResponded Card[]|null
---@class AimStruct
---@field public from integer
---@field public card Card
---@field public tos AimGroup
---@field public to integer
---@field public subTargets integer[]|null
---@field public targetGroup TargetGroup|null
---@field public nullifiedTargets integer[]|null
---@field public firstTarget boolean
---@field public additionalDamage integer|null
---@field public disresponsive boolean|null
---@field public unoffsetableList boolean|null
---@field public additionalResponseTimes table<string, integer>|integer|null
---@field public fixedAddTimesResponsors integer[]
---@class CardEffectEvent
---@field public from integer
---@field public to integer
---@field public subTargets integer[]|null
---@field public tos TargetGroup
---@field public card Card
---@field public toCard Card|null
---@field public responseToEvent CardEffectEvent|null
---@field public nullifiedTargets interger[]|null
---@field public extraUse boolean|null
---@field public disresponsiveList integer[]|null
---@field public unoffsetableList integer[]|null
---@field public additionalDamage integer|null
---@field public customFrom integer|null
---@field public cardsResponded Card[]|null
---@field public disresponsive boolean|null
---@field public unoffsetable boolean|null
---@field public isCancellOut boolean|null
---@field public fixedResponseTimes table<string, integer>|integer|null
---@field public fixedAddTimesResponsors integer[]
---@class SkillEffectEvent
---@field public from integer
---@field public tos integer[]
---@field public cards integer[]
---@class JudgeStruct
---@field public who ServerPlayer
---@field public card Card
---@field public reason string
---@field public pattern string
---@class CardResponseEvent
---@field public from integer
---@field public card Card
---@field public responseToEvent CardEffectEvent|null
---@field public skipDrop boolean|null
---@field public customFrom integer|null
---@class AskForCardUse
---@field public user ServerPlayer
---@field public cardName string
---@field public pattern string
---@field public result CardUseStruct
---@class AskForCardResponse
---@field public user ServerPlayer
---@field public cardName string
---@field public pattern string
---@field public result Card
---@alias CardMoveReason integer
fk.ReasonJustMove = 1
fk.ReasonDraw = 2
fk.ReasonDiscard = 3
fk.ReasonGive = 4
fk.ReasonPut = 5
fk.ReasonPutIntoDiscardPile = 6
fk.ReasonPrey = 7
fk.ReasonExchange = 8
fk.ReasonUse = 9
fk.ReasonResonpse = 10
---@class PindianStruct
---@field public from ServerPlayer
---@field public tos ServerPlayer[]
---@field public fromCard Card
---@field public results table<integer, PindianResult>
---@field public reason string
---@class LogMessage
---@field public type string
---@field public from integer
---@field public to integer[]
---@field public card integer[]
---@field public arg any
---@field public arg2 any
---@field public arg3 any