1061 lines
33 KiB
Lua
1061 lines
33 KiB
Lua
local extension = Package:new("standard")
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extension.metadata = require "packages.standard.metadata"
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dofile "packages/standard/game_rule.lua"
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dofile "packages/standard/aux_skills.lua"
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Fk:loadTranslationTable{
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["standard"] = "标准包",
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["wei"] = "魏",
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["shu"] = "蜀",
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["wu"] = "吴",
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["qun"] = "群",
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}
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Fk:loadTranslationTable{
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["black"] = "黑色",
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["red"] = '<font color="#CC3131">红色</font>',
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["nocolor"] = '<font color="grey">无色</font>',
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}
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local jianxiong = fk.CreateTriggerSkill{
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name = "jianxiong",
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anim_type = "masochism",
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events = {fk.Damaged},
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can_trigger = function(self, event, target, player, data)
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local room = target.room
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return data.card ~= nil and
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target == player and
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target:hasSkill(self.name) and
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room:getCardArea(data.card) == Card.Processing and
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not target.dead
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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room:obtainCard(player.id, data.card, false)
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end,
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}
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local caocao = General:new(extension, "caocao", "wei", 4)
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caocao:addSkill(jianxiong)
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Fk:loadTranslationTable{
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["caocao"] = "曹操",
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["jianxiong"] = "奸雄",
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[":jianxiong"] = "当你受到伤害后,你可以获得对你造成伤害的牌。",
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}
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local guicai = fk.CreateTriggerSkill{
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name = "guicai",
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anim_type = "control",
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events = {fk.AskForRetrial},
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can_trigger = function(self, event, target, player, data)
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return player:hasSkill(self.name) and not player:isKongcheng()
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end,
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on_cost = function(self, event, target, player, data)
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local room = player.room
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local prompt = "#guicai-ask::" .. target.id
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local card = room:askForResponse(player, self.name, ".|.|.|hand", prompt, true)
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if card ~= nil then
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self.cost_data = card
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return true
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end
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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room:retrial(self.cost_data, player, data, self.name)
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end,
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}
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local fankui = fk.CreateTriggerSkill{
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name = "fankui",
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anim_type = "masochism",
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events = {fk.Damaged},
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frequency = Skill.NotFrequent,
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can_trigger = function(self, event, target, player, data)
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local room = target.room
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local from = data.from
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return from ~= nil and
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target == player and
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target:hasSkill(self.name) and
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(not from:isNude()) and
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not target.dead
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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local from = data.from
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local card = room:askForCardChosen(player, from, "he", self.name)
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room:obtainCard(player.id, card, false)
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end
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}
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local simayi = General:new(extension, "simayi", "wei", 3)
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simayi:addSkill(guicai)
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simayi:addSkill(fankui)
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Fk:loadTranslationTable{
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["simayi"] = "司马懿",
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["guicai"] = "鬼才",
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[":guicai"] = "当一名角色的判定牌生效前,你可以打出一张手牌代替之。",
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["#guicai-ask"] = "是否发动“鬼才”,打出一张手牌修改 %dest 的判定?",
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["fankui"] = "反馈",
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[":fankui"] = "当你受到伤害后,你可以获得伤害来源的一张牌。",
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}
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local ganglie = fk.CreateTriggerSkill{
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name = "ganglie",
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anim_type = "masochism",
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events = {fk.Damaged},
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can_trigger = function(self, event, target, player, data)
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local room = target.room
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return data.from ~= nil and
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target == player and
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target:hasSkill(self.name) and
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not target.dead
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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local from = data.from
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local judge = {
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who = player,
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reason = self.name,
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pattern = ".|.|spade,club,diamond",
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}
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room:judge(judge)
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if judge.card.suit ~= Card.Heart then
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local discards = room:askForDiscard(from, 2, 2, false, self.name, true)
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if #discards == 0 then
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room:damage{
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from = player,
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to = from,
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damage = 1,
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skillName = self.name,
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}
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end
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end
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end,
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}
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local xiahoudun = General:new(extension, "xiahoudun", "wei", 4)
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xiahoudun:addSkill(ganglie)
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Fk:loadTranslationTable{
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["xiahoudun"] = "夏侯惇",
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["ganglie"] = "刚烈",
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[":ganglie"] = "当你受到伤害后,你可以进行判定:若结果不为红桃,则伤害来源选择一项:弃置两张手牌,或受到1点伤害。",
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}
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local tuxi = fk.CreateTriggerSkill{
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name = "tuxi",
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anim_type = "control",
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events = {fk.EventPhaseStart},
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can_trigger = function(self, event, target, player, data)
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local ret = (target == player and player:hasSkill(self.name) and player.phase == Player.Draw)
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if ret then
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local room = player.room
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for _, p in ipairs(room:getOtherPlayers(player)) do
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if not p:isKongcheng() then
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return true
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end
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end
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end
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end,
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on_cost = function(self, event, target, player, data)
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local room = player.room
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local other = room:getOtherPlayers(player)
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local targets = {}
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for _, p in ipairs(other) do
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if not p:isKongcheng() then
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table.insert(targets, p.id)
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end
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end
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local result = room:askForChoosePlayers(player, targets, 1, 2, "#tuxi-ask", self.name)
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if #result > 0 then
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self.cost_data = result
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return true
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end
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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for _, id in ipairs(self.cost_data) do
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local p = room:getPlayerById(id)
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local c = room:askForCardChosen(player, p, "h", self.name)
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room:obtainCard(player.id, c, false)
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end
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return true
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end,
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}
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local zhangliao = General:new(extension, "zhangliao", "wei", 4)
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zhangliao:addSkill(tuxi)
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Fk:loadTranslationTable{
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["zhangliao"] = "张辽",
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["tuxi"] = "突袭",
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[":tuxi"] = "摸牌阶段,你可以改为获得至多两名其他角色的各一张手牌。",
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["#tuxi-ask"] = "是否发动“突袭”,改为获得1-2名角色各一张手牌?",
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}
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local luoyi = fk.CreateTriggerSkill{
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name = "luoyi",
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anim_type = "offensive",
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events = {fk.DrawNCards},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and data.n > 0
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end,
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on_use = function(self, event, target, player, data)
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data.n = data.n - 1
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end,
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refresh_events = {fk.DamageCaused},
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can_refresh = function(self, event, target, player, data)
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if not (target == player and player:hasSkill(self.name) and
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player:usedSkillTimes(self.name) > 0) then
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return
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end
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local c = data.card
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return c and c.name == "slash" or c.name == "duel"
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end,
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on_refresh = function(self, event, target, player, data)
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local room = player.room
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room:broadcastSkillInvoke(self.name)
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room:notifySkillInvoked(player, self.name)
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data.damage = data.damage + 1
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end,
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}
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local xuchu = General:new(extension, "xuchu", "wei", 4)
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xuchu:addSkill(luoyi)
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Fk:loadTranslationTable{
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["xuchu"] = "许褚",
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["luoyi"] = "裸衣",
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[":luoyi"] = "摸牌阶段,你可以少摸一张牌,若如此做,本回合你使用【杀】或【决斗】对目标角色造成伤害时,此伤害+1。",
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}
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local tiandu = fk.CreateTriggerSkill{
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name = "tiandu",
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events = {fk.FinishJudge},
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on_use = function(self, event, target, player, data)
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local room = player.room
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room:obtainCard(player.id, data.card)
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end,
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}
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local yiji = fk.CreateTriggerSkill{
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name = "yiji",
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anim_type = "masochism",
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events = {fk.Damaged},
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on_trigger = function(self, event, target, player, data)
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self.cancel_cost = false
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for i = 1, data.damage do
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if self.cancel_cost then break end
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self:doCost(event, target, player, data)
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end
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end,
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on_cost = function(self, event, target, player, data)
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local room = player.room
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if room:askForSkillInvoke(player, self.name, data) then
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return true
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end
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self.cancel_cost = true
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end,
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on_use = function(self, event, target, player, data)
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-- TODO: yiji logic
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player:drawCards(2)
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end,
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}
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local guojia = General:new(extension, "guojia", "wei", 3)
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guojia:addSkill(tiandu)
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guojia:addSkill(yiji)
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Fk:loadTranslationTable{
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["guojia"] = "郭嘉",
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["tiandu"] = "天妒",
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[":tiandu"] = "当你的判定牌生效后,你可以获得之。",
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["yiji"] = "遗计",
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[":yiji"] = "每当你受到1点伤害后,你可以观看牌堆顶的两张牌并任意分配它们。",
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}
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local luoshen = fk.CreateTriggerSkill{
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name = "luoshen",
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anim_type = "drawcard",
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events = {fk.EventPhaseStart},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and
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player.phase == Player.Start
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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while true do
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local judge = {
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who = player,
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reason = self.name,
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pattern = ".|A~K|spade,club",
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}
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room:judge(judge)
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if judge.card.color ~= Card.Black then
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break
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end
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if not room:askForSkillInvoke(player, self.name) then
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break
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end
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end
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end,
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refresh_events = {fk.FinishJudge},
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can_refresh = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and
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data.reason == self.name and data.card.color == Card.Black
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end,
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on_refresh = function(self, event, target, player, data)
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local room = player.room
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room:obtainCard(player.id, data.card)
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end,
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}
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local qingguo = fk.CreateViewAsSkill{
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name = "qingguo",
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anim_type = "defensive",
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pattern = "jink",
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card_filter = function(self, to_select, selected)
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if #selected == 1 then return false end
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return Fk:getCardById(to_select).color == Card.Black
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and Fk:currentRoom():getCardArea(to_select) ~= Player.Equip
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end,
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view_as = function(self, cards)
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if #cards ~= 1 then
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return nil
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end
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local c = Fk:cloneCard("jink")
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c:addSubcard(cards[1])
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return c
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end,
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}
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local zhenji = General:new(extension, "zhenji", "wei", 3, 3, General.Female)
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zhenji:addSkill(luoshen)
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zhenji:addSkill(qingguo)
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Fk:loadTranslationTable{
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["zhenji"] = "甄姬",
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["luoshen"] = "洛神",
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[":luoshen"] = "准备阶段开始时,你可以进行判定:若结果为黑色,判定牌生效后你获得之,然后你可以再次发动“洛神”。",
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["qingguo"] = "倾国",
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[":qingguo"] = "你可以将一张黑色手牌当【闪】使用或打出。",
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}
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local rendetrig = fk.CreateTriggerSkill{
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name = "#rendetrig",
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mute = true,
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refresh_events = {fk.EventPhaseStart},
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can_refresh = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and player.phase == Player.NotActive
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end,
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on_refresh = function(self, event, target, player, data)
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local room = player.room
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room:setPlayerMark(player, "_rende_cards", 0)
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end,
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}
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local rende = fk.CreateActiveSkill{
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name = "rende",
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anim_type = "support",
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card_filter = function(self, to_select, selected)
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return Fk:currentRoom():getCardArea(to_select) ~= Card.PlayerEquip
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end,
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target_filter = function(self, to_select, selected)
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return #selected == 0 and to_select ~= Self.id
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end,
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target_num = 1,
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min_card_num = 1,
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on_use = function(self, room, effect)
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local target = room:getPlayerById(effect.tos[1])
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local player = room:getPlayerById(effect.from)
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local cards = effect.cards
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local marks = player:getMark("_rende_cards")
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local dummy = Fk:cloneCard'slash'
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dummy:addSubcards(cards)
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room:obtainCard(target.id, dummy, false, fk.ReasonGive)
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room:addPlayerMark(player, "_rende_cards", #cards)
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if marks < 2 and marks + #cards >= 2 and player:isWounded() then
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room:recover{
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who = player,
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num = 1,
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skillName = self.name
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}
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end
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end,
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}
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rende:addRelatedSkill(rendetrig)
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local liubei = General:new(extension, "liubei", "shu", 4)
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liubei:addSkill(rende)
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Fk:loadTranslationTable{
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["liubei"] = "刘备",
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["rende"] = "仁德",
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[":rende"] = "出牌阶段,你可以将至少一张手牌任意分配给其他角色。你于本阶段内以此法给出的手牌首次达到两张或更多后,你回复1点体力。",
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}
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local wusheng = fk.CreateViewAsSkill{
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name = "wusheng",
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anim_type = "offensive",
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pattern = "slash",
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card_filter = function(self, to_select, selected)
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if #selected == 1 then return false end
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return Fk:getCardById(to_select).color == Card.Red
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end,
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view_as = function(self, cards)
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if #cards ~= 1 then
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return nil
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end
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local c = Fk:cloneCard("slash")
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c:addSubcard(cards[1])
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return c
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end,
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}
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local guanyu = General:new(extension, "guanyu", "shu", 4)
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guanyu:addSkill(wusheng)
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Fk:loadTranslationTable{
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["guanyu"] = "关羽",
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||
["wusheng"] = "武圣",
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[":wusheng"] = "你可以将一张红色牌当【杀】使用或打出。",
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}
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local paoxiaoAudio = fk.CreateTriggerSkill{
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name = "#paoxiaoAudio",
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refresh_events = {fk.CardUsing},
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can_refresh = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and
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data.card.name == "slash" and
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player:usedCardTimes("slash") > 1
|
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end,
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on_refresh = function(self, event, target, player, data)
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player.room:broadcastSkillInvoke("paoxiao")
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player.room:doAnimate("InvokeSkill", {
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name = "paoxiao",
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player = player.id,
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skill_type = "offensive",
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})
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end,
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}
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local paoxiao = fk.CreateTargetModSkill{
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name = "paoxiao",
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residue_func = function(self, player, skill, scope)
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if player:hasSkill(self.name) and skill.name == "slash_skill"
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and scope == Player.HistoryPhase then
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return 999
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end
|
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end,
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||
}
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paoxiao:addRelatedSkill(paoxiaoAudio)
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||
local zhangfei = General:new(extension, "zhangfei", "shu", 4)
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||
zhangfei:addSkill(paoxiao)
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||
Fk:loadTranslationTable{
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||
["zhangfei"] = "张飞",
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||
["paoxiao"] = "咆哮",
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||
[":paoxiao"] = "锁定技,出牌阶段,你使用【杀】无次数限制。",
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}
|
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local guanxing = fk.CreateTriggerSkill{
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||
name = "guanxing",
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||
anim_type = "control",
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||
events = {fk.EventPhaseStart},
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||
can_trigger = function(self, event, target, player, data)
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||
return target == player and player:hasSkill(self.name) and
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||
player.phase == Player.Start
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||
end,
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||
on_use = function(self, event, target, player, data)
|
||
local room = player.room
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||
room:askForGuanxing(player, room:getNCards(math.min(5, #room.alive_players)))
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||
end,
|
||
}
|
||
local kongchengAudio = fk.CreateTriggerSkill{
|
||
name = "#kongchengAudio",
|
||
refresh_events = {fk.AfterCardsMove},
|
||
can_refresh = function(self, event, target, player, data)
|
||
if not player:hasSkill(self.name) then return end
|
||
if not player:isKongcheng() then return end
|
||
for _, move in ipairs(data) do
|
||
if move.from == player.id then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if info.fromArea == Card.PlayerHand then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
on_refresh = function(self, event, target, player, data)
|
||
player.room:broadcastSkillInvoke("kongcheng")
|
||
player.room:doAnimate("InvokeSkill", {
|
||
name = "kongcheng",
|
||
player = player.id,
|
||
skill_type = "defensive",
|
||
})
|
||
end,
|
||
}
|
||
local kongcheng = fk.CreateProhibitSkill{
|
||
name = "kongcheng",
|
||
is_prohibited = function(self, from, to, card)
|
||
if to:hasSkill(self.name) and to:isKongcheng() then
|
||
return card.name == "slash" or card.name == "duel"
|
||
end
|
||
end,
|
||
}
|
||
kongcheng:addRelatedSkill(kongchengAudio)
|
||
local zhugeliang = General:new(extension, "zhugeliang", "shu", 3)
|
||
zhugeliang:addSkill(guanxing)
|
||
zhugeliang:addSkill(kongcheng)
|
||
Fk:loadTranslationTable{
|
||
["zhugeliang"] = "诸葛亮",
|
||
["guanxing"] = "观星",
|
||
[":guanxing"] = "准备阶段开始时,你可以观看牌堆顶的X张牌,然后将任意数量的牌置于牌堆顶,将其余的牌置于牌堆底。(X为存活角色数且至多为5)",
|
||
["kongcheng"] = "空城",
|
||
[":kongcheng"] = "锁定技,若你没有手牌,你不能被选择为【杀】或【决斗】的目标。",
|
||
}
|
||
|
||
local longdan = fk.CreateViewAsSkill{
|
||
name = "longdan",
|
||
pattern = "slash,jink",
|
||
card_filter = function(self, to_select, selected)
|
||
if #selected == 1 then return false end
|
||
local c = Fk:getCardById(to_select)
|
||
return c.name == "slash" or c.name == "jink"
|
||
end,
|
||
view_as = function(self, cards)
|
||
if #cards ~= 1 then
|
||
return nil
|
||
end
|
||
local _c = Fk:getCardById(cards[1])
|
||
local c
|
||
if _c.name == "slash" then
|
||
c = Fk:cloneCard("jink")
|
||
elseif _c.name == "jink" then
|
||
c = Fk:cloneCard("slash")
|
||
end
|
||
c:addSubcard(cards[1])
|
||
return c
|
||
end,
|
||
}
|
||
local zhaoyun = General:new(extension, "zhaoyun", "shu", 4)
|
||
zhaoyun:addSkill(longdan)
|
||
Fk:loadTranslationTable{
|
||
["zhaoyun"] = "赵云",
|
||
["longdan"] = "龙胆",
|
||
[":longdan"] = "你可以将一张【杀】当【闪】使用或打出,或将一张【闪】当普通【杀】使用或打出。",
|
||
}
|
||
|
||
local mashu = fk.CreateDistanceSkill{
|
||
name = "mashu",
|
||
correct_func = function(self, from, to)
|
||
if from:hasSkill(self.name) then
|
||
return -1
|
||
end
|
||
end,
|
||
}
|
||
local tieqi = fk.CreateTriggerSkill{
|
||
name = "tieqi",
|
||
anim_type = "offensive",
|
||
events = {fk.TargetSpecified},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name) and
|
||
data.card.name == "slash"
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
local room = player.room
|
||
local judge = {
|
||
who = player,
|
||
reason = self.name,
|
||
pattern = ".|.|heart,diamond",
|
||
}
|
||
room:judge(judge)
|
||
if judge.card.color == Card.Red then
|
||
data.disresponsive = true
|
||
end
|
||
end,
|
||
}
|
||
local machao = General:new(extension, "machao", "shu", 4)
|
||
machao:addSkill(mashu)
|
||
machao:addSkill(tieqi)
|
||
Fk:loadTranslationTable{
|
||
["machao"] = "马超",
|
||
["mashu"] = "马术",
|
||
[":mashu"] = "锁定技。你与其他角色的距离-1。",
|
||
["tieqi"] = "铁骑",
|
||
[":tieqi"] = "每当你指定【杀】的目标后,你可以进行判定:若结果为红色,该角色不能使用【闪】响应此【杀】。",
|
||
}
|
||
|
||
local jizhi = fk.CreateTriggerSkill{
|
||
name = "jizhi",
|
||
anim_type = "drawcard",
|
||
events = {fk.CardUsing},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name) and
|
||
data.card.type == Card.TypeTrick and
|
||
data.card.sub_type ~= Card.SubtypeDelayedTrick
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
player:drawCards(1, self.name)
|
||
end,
|
||
}
|
||
local qicai = fk.CreateTargetModSkill{
|
||
name = "qicai",
|
||
distance_limit_func = function(self, player, skill)
|
||
local card_name = string.sub(skill.name, 1, -7) -- assuming all card skill is named with name_skill
|
||
local card = Fk:cloneCard(card_name)
|
||
if player:hasSkill(self.name) and card.type == Card.TypeTrick then
|
||
return 999
|
||
end
|
||
end,
|
||
}
|
||
local huangyueying = General:new(extension, "huangyueying", "shu", 3, 3, General.Female)
|
||
huangyueying:addSkill(jizhi)
|
||
huangyueying:addSkill(qicai)
|
||
Fk:loadTranslationTable{
|
||
["huangyueying"] = "黄月英",
|
||
["jizhi"] = "集智",
|
||
[":jizhi"] = "每当你使用一张非延时锦囊牌时,你可以摸一张牌。",
|
||
["qicai"] = "奇才",
|
||
[":qicai"] = "锁定技。你使用锦囊牌无距离限制。",
|
||
}
|
||
|
||
local zhiheng = fk.CreateActiveSkill{
|
||
name = "zhiheng",
|
||
anim_type = "drawcard",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name) == 0
|
||
end,
|
||
target_num = 0,
|
||
min_card_num = 1,
|
||
on_use = function(self, room, effect)
|
||
local from = room:getPlayerById(effect.from)
|
||
room:throwCard(effect.cards, self.name, from)
|
||
room:drawCards(from, #effect.cards, self.name)
|
||
end
|
||
}
|
||
local sunquan = General:new(extension, "sunquan", "wu", 4)
|
||
sunquan:addSkill(zhiheng)
|
||
Fk:loadTranslationTable{
|
||
["sunquan"] = "孙权",
|
||
["zhiheng"] = "制衡",
|
||
[":zhiheng"] = "阶段技,你可以弃置至少一张牌然后摸等量的牌。",
|
||
}
|
||
|
||
local qixi = fk.CreateViewAsSkill{
|
||
name = "qixi",
|
||
anim_type = "control",
|
||
pattern = "dismantlement",
|
||
card_filter = function(self, to_select, selected)
|
||
if #selected == 1 then return false end
|
||
return Fk:getCardById(to_select).color == Card.Black
|
||
end,
|
||
view_as = function(self, cards)
|
||
if #cards ~= 1 then
|
||
return nil
|
||
end
|
||
local c = Fk:cloneCard("dismantlement")
|
||
c:addSubcard(cards[1])
|
||
return c
|
||
end,
|
||
}
|
||
local ganning = General:new(extension, "ganning", "wu", 4)
|
||
ganning:addSkill(qixi)
|
||
Fk:loadTranslationTable{
|
||
["ganning"] = "甘宁",
|
||
["qixi"] = "奇袭",
|
||
[":qixi"] = "你可以将一张黑色牌当【过河拆桥】使用。",
|
||
}
|
||
|
||
local keji = fk.CreateTriggerSkill{
|
||
name = "keji",
|
||
anim_type = "defensive",
|
||
events = {fk.EventPhaseChanging},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name) and
|
||
data.to == Player.Discard and
|
||
player:usedCardTimes("slash") < 1 and
|
||
player:getMark("_keji_played_slash") == 0
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
return true
|
||
end,
|
||
|
||
refresh_events = {fk.CardResponding, fk.EventPhaseStart},
|
||
can_refresh = function(self, event, target, player, data)
|
||
if not (target == player and player:hasSkill(self.name)) then
|
||
return false
|
||
end
|
||
if event == fk.CardResponding then
|
||
return data.card.name == "slash"
|
||
elseif event == fk.EventPhaseStart then
|
||
return player.phase == player.NotActive
|
||
end
|
||
end,
|
||
on_refresh = function(self, event, target, player, data)
|
||
local room = player.room
|
||
if event == fk.CardResponding then
|
||
room:addPlayerMark(player, "_keji_played_slash", 1)
|
||
elseif event == fk.EventPhaseStart then
|
||
room:setPlayerMark(player, "_keji_played_slash", 0)
|
||
end
|
||
end
|
||
}
|
||
local lvmeng = General:new(extension, "lvmeng", "wu", 4)
|
||
lvmeng:addSkill(keji)
|
||
Fk:loadTranslationTable{
|
||
["lvmeng"] = "吕蒙",
|
||
["keji"] = "克己",
|
||
[":keji"] = "若你未于出牌阶段内使用或打出【杀】,你可以跳过弃牌阶段。",
|
||
}
|
||
|
||
local kurou = fk.CreateActiveSkill{
|
||
name = "kurou",
|
||
anim_type = "drawcard",
|
||
card_filter = function(self, to_select, selected, selected_targets)
|
||
return false
|
||
end,
|
||
on_use = function(self, room, effect)
|
||
local from = room:getPlayerById(effect.from)
|
||
room:loseHp(from, 1, self.name)
|
||
if from:isAlive() then
|
||
room:drawCards(from, 2, self.name)
|
||
end
|
||
end
|
||
}
|
||
local huanggai = General:new(extension, "huanggai", "wu", 4)
|
||
huanggai:addSkill(kurou)
|
||
Fk:loadTranslationTable{
|
||
["huanggai"] = "黄盖",
|
||
["kurou"] = "苦肉",
|
||
[":kurou"] = "出牌阶段,你可以失去1点体力然后摸两张牌。",
|
||
}
|
||
|
||
local yingzi = fk.CreateTriggerSkill{
|
||
name = "yingzi",
|
||
anim_type = "drawcard",
|
||
events = {fk.DrawNCards},
|
||
on_use = function(self, event, target, player, data)
|
||
data.n = data.n + 1
|
||
end,
|
||
}
|
||
local fanjian = fk.CreateActiveSkill{
|
||
name = "fanjian",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name) < 1 and not player:isKongcheng()
|
||
end,
|
||
card_filter = function() return false end,
|
||
target_filter = function(self, to_select, selected)
|
||
return #selected == 0 and to_select ~= Self.id
|
||
end,
|
||
target_num = 1,
|
||
on_use = function(self, room, effect)
|
||
local player = room:getPlayerById(effect.from)
|
||
local target = room:getPlayerById(effect.tos[1])
|
||
local choice = room:askForChoice(target, {"spade", "heart", "club", "diamond"}, self.name)
|
||
local card = room:askForCardChosen(target, player, 'h', self.name)
|
||
room:obtainCard(target.id, card, true)
|
||
if Fk:getCardById(card):getSuitString() ~= choice then
|
||
room:damage{
|
||
from = player,
|
||
to = target,
|
||
damage = 1,
|
||
skillName = self.name,
|
||
}
|
||
end
|
||
end,
|
||
}
|
||
local zhouyu = General:new(extension, "zhouyu", "wu", 3)
|
||
zhouyu:addSkill(yingzi)
|
||
zhouyu:addSkill(fanjian)
|
||
Fk:loadTranslationTable{
|
||
["zhouyu"] = "周瑜",
|
||
["yingzi"] = "英姿",
|
||
[":yingzi"] = "摸牌阶段,你可以多摸一张牌。",
|
||
["fanjian"] = "反间",
|
||
[":fanjian"] = "阶段技。你可以令一名其他角色选择一种花色,然后正面朝上获得你的一张手牌。若此牌花色与该角色所选花色不同,你对其造成1点伤害。",
|
||
}
|
||
|
||
local guose = fk.CreateViewAsSkill{
|
||
name = "guose",
|
||
anim_type = "control",
|
||
pattern = "indulgence",
|
||
card_filter = function(self, to_select, selected)
|
||
if #selected == 1 then return false end
|
||
return Fk:getCardById(to_select).suit == Card.Diamond
|
||
end,
|
||
view_as = function(self, cards)
|
||
if #cards ~= 1 then
|
||
return nil
|
||
end
|
||
local c = Fk:cloneCard("indulgence")
|
||
c:addSubcard(cards[1])
|
||
return c
|
||
end,
|
||
}
|
||
local liuli = fk.CreateTriggerSkill{
|
||
name = "liuli",
|
||
anim_type = "defensive",
|
||
events = {fk.TargetConfirming},
|
||
can_trigger = function(self, event, target, player, data)
|
||
local ret = target == player and player:hasSkill(self.name) and
|
||
data.card.name == "slash"
|
||
if ret then
|
||
self.target_list = {}
|
||
local room = player.room
|
||
for _, p in ipairs(room:getOtherPlayers(player)) do
|
||
if p.id ~= data.from and player:inMyAttackRange(p) then
|
||
table.insert(self.target_list, p.id)
|
||
end
|
||
end
|
||
return #self.target_list > 0
|
||
end
|
||
end,
|
||
on_cost = function(self, event, target, player, data)
|
||
local room = player.room
|
||
local prompt = "#liuli-target"
|
||
local plist, cid = room:askForChooseCardAndPlayers(player, self.target_list, 1, 1, nil, prompt, self.name)
|
||
if #plist > 0 then
|
||
self.cost_data = {plist[1], cid}
|
||
return true
|
||
end
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
local room = player.room
|
||
local to = self.cost_data[1]
|
||
room:doIndicate(player.id, { to })
|
||
room:throwCard(self.cost_data[2], self.name, player, player)
|
||
TargetGroup:removeTarget(data.targetGroup, player.id)
|
||
TargetGroup:pushTargets(data.targetGroup, to)
|
||
end,
|
||
}
|
||
local daqiao = General:new(extension, "daqiao", "wu", 3, 3, General.Female)
|
||
daqiao:addSkill(guose)
|
||
daqiao:addSkill(liuli)
|
||
Fk:loadTranslationTable{
|
||
["daqiao"] = "大乔",
|
||
["guose"] = "国色",
|
||
[":guose"] = "你可以将一张方块牌当【乐不思蜀】使用。",
|
||
["liuli"] = "流离",
|
||
[":liuli"] = "每当你成为【杀】的目标时,你可以弃置一张牌并选择你攻击范围内为此【杀】合法目标(无距离限制)的一名角色:若如此做,该角色代替你成为此【杀】的目标。",
|
||
["#liuli-target"] = "流离:你可以弃置一张牌,将【杀】的目标转移给一名其他角色",
|
||
}
|
||
|
||
local qianxun = fk.CreateProhibitSkill{
|
||
name = "qianxun",
|
||
is_prohibited = function(self, from, to, card)
|
||
if to:hasSkill(self.name) then
|
||
return card.name == "indulgence" or card.name == "snatch"
|
||
end
|
||
end,
|
||
}
|
||
local lianying = fk.CreateTriggerSkill{
|
||
name = "lianying",
|
||
anim_type = "drawcard",
|
||
events = {fk.AfterCardsMove},
|
||
can_trigger = function(self, event, target, player, data)
|
||
if not player:hasSkill(self.name) then return end
|
||
if not player:isKongcheng() then return end
|
||
for _, move in ipairs(data) do
|
||
if move.from == player.id then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if info.fromArea == Card.PlayerHand then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
player:drawCards(1, self.name)
|
||
end,
|
||
}
|
||
local luxun = General:new(extension, "luxun", "wu", 3)
|
||
luxun:addSkill(qianxun)
|
||
luxun:addSkill(lianying)
|
||
Fk:loadTranslationTable{
|
||
["luxun"] = "陆逊",
|
||
["qianxun"] = "谦逊",
|
||
[":qianxun"] = "锁定技,你不能被选择为【顺手牵羊】与【乐不思蜀】的目标。",
|
||
["lianying"] = "连营",
|
||
[":lianying"] = "每当你失去最后的手牌后,你可以摸一张牌。",
|
||
}
|
||
|
||
local xiaoji = fk.CreateTriggerSkill{
|
||
name = "xiaoji",
|
||
anim_type = "drawcard",
|
||
events = {fk.AfterCardsMove},
|
||
can_trigger = function(self, event, target, player, data)
|
||
if not player:hasSkill(self.name) then return end
|
||
self.trigger_times = 0
|
||
for _, move in ipairs(data) do
|
||
if move.from == player.id then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if info.fromArea == Card.PlayerEquip then
|
||
self.trigger_times = self.trigger_times + 1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return self.trigger_times > 0
|
||
end,
|
||
on_trigger = function(self, event, target, player, data)
|
||
local ret
|
||
for i = 1, self.trigger_times do
|
||
ret = self:doCost(event, target, player, data)
|
||
if ret then return ret end
|
||
end
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
player:drawCards(2, self.name)
|
||
end,
|
||
}
|
||
local jieyin = fk.CreateActiveSkill{
|
||
name = "jieyin",
|
||
anim_type = "support",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name) == 0
|
||
end,
|
||
card_filter = function(self, to_select, selected)
|
||
return #selected < 2 and Fk:currentRoom():getCardArea(to_select) ~= Player.Equip
|
||
end,
|
||
target_filter = function(self, to_select, selected)
|
||
local target = Fk:currentRoom():getPlayerById(to_select)
|
||
local name = target.general
|
||
return target:isWounded() and
|
||
target.gender == General.Male
|
||
and #selected < 1
|
||
end,
|
||
target_num = 1,
|
||
card_num = 2,
|
||
on_use = function(self, room, effect)
|
||
local from = room:getPlayerById(effect.from)
|
||
room:throwCard(effect.cards, self.name, from)
|
||
room:recover({
|
||
who = room:getPlayerById(effect.tos[1]),
|
||
num = 1,
|
||
recoverBy = effect.from,
|
||
skillName = self.name
|
||
})
|
||
if from:isWounded() then
|
||
room:recover({
|
||
who = room:getPlayerById(effect.from),
|
||
num = 1,
|
||
recoverBy = effect.from,
|
||
skillName = self.name
|
||
})
|
||
end
|
||
end
|
||
}
|
||
local sunshangxiang = General:new(extension, "sunshangxiang", "wu", 3, 3, General.Female)
|
||
sunshangxiang:addSkill(xiaoji)
|
||
sunshangxiang:addSkill(jieyin)
|
||
Fk:loadTranslationTable{
|
||
["sunshangxiang"] = "孙尚香",
|
||
["xiaoji"] = "枭姬",
|
||
[":xiaoji"] = "每当你失去一张装备区的装备牌后,你可以摸两张牌。",
|
||
["jieyin"] = "结姻",
|
||
[":jieyin"] = "阶段技,你可以弃置两张手牌并选择一名已受伤的男性角色:若如此做,你和该角色各回复1点体力。",
|
||
}
|
||
|
||
local qingnang = fk.CreateActiveSkill{
|
||
name = "qingnang",
|
||
anim_type = "support",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name) == 0
|
||
end,
|
||
card_filter = function(self, to_select, selected, targets)
|
||
return #selected == 0 and Fk:currentRoom():getCardArea(to_select) ~= Player.Equip
|
||
end,
|
||
target_filter = function(self, to_select, selected, cards)
|
||
return #selected == 0 and Fk:currentRoom():getPlayerById(to_select):isWounded()
|
||
end,
|
||
target_num = 1,
|
||
card_num = 1,
|
||
on_use = function(self, room, effect)
|
||
local from = room:getPlayerById(effect.from)
|
||
room:throwCard(effect.cards, self.name, from)
|
||
room:recover({
|
||
who = room:getPlayerById(effect.tos[1]),
|
||
num = 1,
|
||
recoverBy = effect.from,
|
||
skillName = self.name
|
||
})
|
||
end,
|
||
}
|
||
local jijiu = fk.CreateViewAsSkill{
|
||
name = "jijiu",
|
||
anim_type = "support",
|
||
pattern = "peach",
|
||
card_filter = function(self, to_select, selected)
|
||
if #selected == 1 then return false end
|
||
return Fk:getCardById(to_select).color == Card.Red
|
||
end,
|
||
view_as = function(self, cards)
|
||
if #cards ~= 1 then
|
||
return nil
|
||
end
|
||
local c = Fk:cloneCard("peach")
|
||
c:addSubcard(cards[1])
|
||
return c
|
||
end,
|
||
enabled_at_play = function(self, player)
|
||
return false
|
||
end,
|
||
enabled_at_response = function(self, player)
|
||
return player.phase == Player.NotActive
|
||
end,
|
||
}
|
||
local huatuo = General:new(extension, "huatuo", "qun", 3)
|
||
huatuo:addSkill(qingnang)
|
||
huatuo:addSkill(jijiu)
|
||
Fk:loadTranslationTable{
|
||
["huatuo"] = "华佗",
|
||
["qingnang"] = "青囊",
|
||
[":qingnang"] = "阶段技,你可以弃置一张手牌并选择一名已受伤的角色:若如此做,该角色回复1点体力。",
|
||
["jijiu"] = "急救",
|
||
[":jijiu"] = "你的回合外,你可以将一张红色牌当【桃】使用。",
|
||
}
|
||
|
||
local lvbu = General:new(extension, "lvbu", "qun", 4)
|
||
Fk:loadTranslationTable{
|
||
["lvbu"] = "吕布",
|
||
}
|
||
|
||
local lijian = fk.CreateActiveSkill{
|
||
name = "lijian",
|
||
anim_type = "offensive",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name) == 0
|
||
end,
|
||
card_filter = function(self, to_select, selected)
|
||
return #selected == 0
|
||
end,
|
||
target_filter = function(self, to_select, selected)
|
||
return #selected < 2 and to_select ~= Self.id and
|
||
Fk:currentRoom():getPlayerById(to_select).gender == General.Male
|
||
end,
|
||
target_num = 2,
|
||
min_card_num = 1,
|
||
on_use = function(self, room, use)
|
||
room:throwCard(use.cards, self.name, room:getPlayerById(use.from))
|
||
local duel = Fk:cloneCard("duel")
|
||
local new_use = {} ---@type CardUseStruct
|
||
new_use.from = use.tos[2]
|
||
new_use.tos = { { use.tos[1] } }
|
||
new_use.card = duel
|
||
new_use.unoffsetableList = table.map(room:getAlivePlayers(), function(e)
|
||
return e.id
|
||
end)
|
||
room:useCard(new_use)
|
||
end,
|
||
}
|
||
local biyue = fk.CreateTriggerSkill{
|
||
name = "biyue",
|
||
anim_type = "drawcard",
|
||
events = {fk.EventPhaseStart},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name)
|
||
and player.phase == Player.Finish
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
player:drawCards(1)
|
||
end,
|
||
}
|
||
local diaochan = General:new(extension, "diaochan", "qun", 3, 3, General.Female)
|
||
diaochan:addSkill(lijian)
|
||
diaochan:addSkill(biyue)
|
||
Fk:loadTranslationTable{
|
||
["diaochan"] = "貂蝉",
|
||
["lijian"] = "离间",
|
||
[":lijian"] = "阶段技,你可以弃置一张牌并选择两名其他男性角色,后选择的角色视为对先选择的角色使用了一张不能被无懈可击的决斗。",
|
||
["biyue"] = "闭月",
|
||
[":biyue"] = "结束阶段开始时,你可以摸一张牌。",
|
||
}
|
||
|
||
return extension
|