FreeKill/lua/server/event.lua

132 lines
2.3 KiB
Lua

-- SPDX-License-Identifier: GPL-3.0-or-later
-- 列出所有触发时机。
-- 关于每个时机的详情请从文档中检索。
---@alias Event integer
fk.NonTrigger = 1
fk.GamePrepared = 78
fk.GameStart = 2
fk.BeforeTurnStart = 83
fk.TurnStart = 3
fk.TurnEnd = 73
fk.AfterTurnEnd = 84
fk.EventPhaseStart = 4
fk.EventPhaseProceeding = 5
fk.EventPhaseEnd = 6
fk.AfterPhaseEnd = 86
fk.EventPhaseChanging = 7
fk.EventPhaseSkipping = 8
fk.BeforeCardsMove = 9
fk.AfterCardsMove = 10
fk.DrawNCards = 11
fk.AfterDrawNCards = 12
fk.DrawInitialCards = 13
fk.AfterDrawInitialCards = 14
fk.PreHpRecover = 15
fk.HpRecover = 16
fk.PreHpLost = 17
fk.HpLost = 18
fk.BeforeHpChanged = 19
fk.HpChanged = 20
fk.MaxHpChanged = 21
fk.EventLoseSkill = 22
fk.EventAcquireSkill = 23
fk.StartJudge = 24
fk.AskForRetrial = 25
fk.FinishRetrial = 26
fk.FinishJudge = 27
fk.RoundStart = 28
fk.RoundEnd = 29
fk.BeforeTurnOver = 79
fk.TurnedOver = 30
fk.BeforeChainStateChange = 80
fk.ChainStateChanged = 31
fk.PreDamage = 32
fk.DamageCaused = 33
fk.DamageInflicted = 34
fk.Damage = 35
fk.Damaged = 36
fk.DamageFinished = 37
fk.EnterDying = 38
fk.Dying = 39
fk.AfterDying = 40
fk.PreCardUse = 41
fk.AfterCardUseDeclared = 42
fk.AfterCardTargetDeclared = 43
fk.CardUsing = 44
fk.BeforeCardUseEffect = 45
fk.TargetSpecifying = 46
fk.TargetConfirming = 47
fk.TargetSpecified = 48
fk.TargetConfirmed = 49
fk.CardUseFinished = 50
fk.PreCardRespond = 51
fk.CardResponding = 52
fk.CardRespondFinished = 53
fk.PreCardEffect = 54
fk.BeforeCardEffect = 55
fk.CardEffecting = 56
fk.CardEffectFinished = 57
fk.CardEffectCancelledOut = 58
fk.AskForPeaches = 59
fk.AskForPeachesDone = 60
fk.Death = 61
fk.BuryVictim = 62
fk.Deathed = 63
fk.BeforeGameOverJudge = 64
fk.GameOverJudge = 65
fk.GameFinished = 66
fk.AskForCardUse = 67
fk.AskForCardResponse = 68
fk.StartPindian = 69
fk.PindianCardsDisplayed = 70
fk.PindianResultConfirmed = 71
fk.PindianFinished = 72
-- 73 = TurnEnd
fk.AfterDrawPileShuffle = 74
fk.BeforeTriggerSkillUse = 75
fk.BeforeDrawCard = 76
fk.CardShown = 77
-- 78 = GamePrepared
-- 79 = BeforeTurnOver
-- 80 = BeforeChainStateChange
fk.SkillEffect = 81
fk.AfterSkillEffect = 82
-- 83 = PreTurnStart
-- 84 = AfterTurnEnd
-- 85 = xxx
-- 86 = AfterPhaseEnd
fk.AreaAborted = 87
fk.AreaResumed = 88
fk.GeneralRevealed = 89
fk.GeneralHidden = 90
fk.NumOfEvents = 91