FreeKill/audio/system
YoumuKon 21e4c65204
终结标记与界bugfix (#307)
-
正式移除了作为临时手段的-tmp标记,现在can_use和target_filter支持读取extra_data(card_filter暂时搁置)
-
规范了askForUseCard中card_name和pattern的关系,现在的格式将以pattern为主,若无pattern才会将card_name视为pattern
- 将withinDistanceLimit迁移至ActiveSkill内
- 添加了令卡牌无距离/次数限制的标记判断
- 添加放大了⑨倍的冰伤音效
- 优化了同将判断的逻辑,使其能够准确读取trueName
- 身份场主公选将后其他角色能看见主公技能(只是看见,无实际功能)
- 开局添加不存在的技能时会放出警报
- 修复了findParent在当前事件无parent时报错的bug
- 修复了人工洗牌后不刷新摸牌堆的bug
- 修复了getPile返回牌堆实例的bug
- 修复了getSkillNameList无法过滤主公技的bug
- 修复了死亡后武将牌没有圆角效果的bug
2024-01-25 03:13:57 +08:00
..
bgm.mp3 Standard skills (#48) 2023-01-29 18:11:41 +08:00
chain.mp3 bugfix (#237) 2023-08-03 15:26:52 +08:00
egg1.mp3 Vs (#157) 2023-05-19 23:03:39 +08:00
egg2.mp3 Vs (#157) 2023-05-19 23:03:39 +08:00
fire_damage.mp3 Standard skills (#48) 2023-01-29 18:11:41 +08:00
fire_damage2.mp3 Standard skills (#48) 2023-01-29 18:11:41 +08:00
flower1.mp3 Vs (#157) 2023-05-19 23:03:39 +08:00
flower2.mp3 Vs (#157) 2023-05-19 23:03:39 +08:00
fly1.mp3 Vs (#157) 2023-05-19 23:03:39 +08:00
fly2.mp3 Vs (#157) 2023-05-19 23:03:39 +08:00
ice_damage.mp3 终结标记与界bugfix (#307) 2024-01-25 03:13:57 +08:00
ice_damage2.mp3 终结标记与界bugfix (#307) 2024-01-25 03:13:57 +08:00
losehp.mp3 Standard skills (#48) 2023-01-29 18:11:41 +08:00
losemaxhp.mp3 Misc (#169) 2023-06-04 19:31:44 +08:00
normal_damage.mp3 Standard skills (#48) 2023-01-29 18:11:41 +08:00
normal_damage2.mp3 Standard skills (#48) 2023-01-29 18:11:41 +08:00
recast.mp3 初步ai逻辑 (#270) 2023-10-07 03:22:57 +08:00
shoe1.mp3 砸拖鞋 (#162) 2023-05-26 20:53:45 +08:00
shoe2.mp3 砸拖鞋 (#162) 2023-05-26 20:53:45 +08:00
thunder_damage.mp3 Standard skills (#48) 2023-01-29 18:11:41 +08:00
thunder_damage2.mp3 Standard skills (#48) 2023-01-29 18:11:41 +08:00
wine1.mp3 Egg (#207) 2023-06-24 12:29:08 +08:00
wine2.mp3 Egg (#207) 2023-06-24 12:29:08 +08:00