FreeKill/Fk/Pages/Lobby.qml

342 lines
7.8 KiB
QML

// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
import QtQuick.Controls
import QtQuick.Window
import QtQuick.Layouts
import Fk.LobbyElement
import Fk.Common
import "Logic.js" as Logic
Item {
id: root
property alias roomModel: roomModel
property string password
Rectangle {
width: parent.width / 2 - roomListLayout.width / 2
height: parent.height * 0.7
anchors.top: exitButton.bottom
anchors.bottom: createRoomButton.top
anchors.right: parent.right
anchors.rightMargin: 20
color: "#88EEEEEE"
radius: 6
Flickable {
id: flickableContainer
ScrollBar.vertical: ScrollBar {}
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: 10
flickableDirection: Flickable.VerticalFlick
width: parent.width - 10
height: parent.height - 10
contentHeight: bulletin_info.height
clip: true
Text {
id: bulletin_info
width: parent.width
wrapMode: TextEdit.WordWrap
textFormat: Text.MarkdownText
text: Backend.translate('Bulletin Info')
}
}
}
Component {
id: roomDelegate
Item {
height: 48
width: roomList.width
RowLayout {
anchors.fill: parent
spacing: 16
Text {
text: roomId
color: "grey"
}
Text {
horizontalAlignment: Text.AlignLeft
Layout.fillWidth: true
text: roomName + (hasPassword ? "(有密码)" : "")
font.pixelSize: 20
}
Text {
text: Backend.translate(gameMode)
}
Text {
color: (playerNum == capacity) ? "red" : "black"
text: playerNum + "/" + capacity
font.pixelSize: 20
font.bold: true
}
Button {
text: (playerNum < capacity) ? Backend.translate("Enter") :
Backend.translate("Observe")
onClicked: {
if (hasPassword) {
lobby_dialog.sourceComponent = enterPassword;
lobby_dialog.item.roomId = roomId;
lobby_dialog.item.playerNum = playerNum;
lobby_dialog.item.capacity = capacity;
lobby_drawer.open();
} else {
enterRoom(roomId, playerNum, capacity, "");
}
}
}
}
}
}
ListModel {
id: roomModel
}
PersonalSettings {
}
RowLayout {
id: roomListLayout
anchors.centerIn: parent
width: childrenRect.width
height: parent.height
Item {
Layout.preferredWidth: root.width * 0.6
Layout.fillHeight: true
Rectangle {
width: parent.width * 0.8
height: parent.height * 0.8
anchors.centerIn: parent
color: "#88EEEEEE"
radius: 16
Text {
width: parent.width
horizontalAlignment: Text.AlignHCenter
text: Backend.translate("Room List")
}
ListView {
id: roomList
height: parent.height * 0.9
width: parent.width * 0.95
contentHeight: roomDelegate.height * count
ScrollBar.vertical: ScrollBar {}
anchors.centerIn: parent
delegate: roomDelegate
clip: true
model: roomModel
}
}
}
}
Button {
id: createRoomButton
anchors.bottom: buttonRow.top
anchors.right: parent.right
width: 120
display: AbstractButton.TextUnderIcon
icon.name: "media-playback-start"
text: Backend.translate("Create Room")
onClicked: {
lobby_dialog.sourceComponent = Qt.createComponent("../LobbyElement/CreateRoom.qml");
lobby_drawer.open();
config.observing = false;
}
}
RowLayout {
id: buttonRow
anchors.right: parent.right
anchors.bottom: parent.bottom
Button {
text: Backend.translate("Generals Overview")
onClicked: {
mainStack.push(mainWindow.generalsOverviewPage);
mainStack.currentItem.loadPackages();
}
}
Button {
text: Backend.translate("Cards Overview")
onClicked: {
mainStack.push(mainWindow.cardsOverviewPage);
mainStack.currentItem.loadPackages();
}
}
Button {
text: Backend.translate("Scenarios Overview")
onClicked: {
mainStack.push(mainWindow.modesOverviewPage);
}
}
Button {
text: Backend.translate("Replay")
}
Button {
text: Backend.translate("About")
onClicked: {
mainStack.push(mainWindow.aboutPage);
}
}
}
Button {
id: exitButton
anchors.right: parent.right
text: Backend.translate("Exit Lobby")
display: AbstractButton.TextBesideIcon
icon.name: "application-exit"
onClicked: {
toast.show("Goodbye.");
mainStack.pop();
config.saveConf();
Backend.quitLobby();
}
}
Drawer {
id: lobby_drawer
width: parent.width * 0.4 / mainWindow.scale
height: parent.height / mainWindow.scale
dim: false
clip: true
dragMargin: 0
scale: mainWindow.scale
transformOrigin: Item.TopLeft
Loader {
id: lobby_dialog
anchors.fill: parent
onSourceChanged: {
if (item === null)
return;
item.finished.connect(() => {
sourceComponent = undefined;
lobby_drawer.close();
});
}
onSourceComponentChanged: sourceChanged();
}
}
Component {
id: enterPassword
ColumnLayout {
property int roomId
property int playerNum
property int capacity
signal finished()
anchors.fill: parent
anchors.margins: 16
Text {
text: Backend.translate("Please input room's password")
}
TextField {
id: passwordEdit
onTextChanged: root.password = text;
}
Button {
text: "OK"
onClicked: {
enterRoom(roomId, playerNum, capacity, root.password);
parent.finished();
}
}
Component.onCompleted: {
passwordEdit.text = "";
}
}
}
function enterRoom(roomId, playerNum, capacity, pw) {
if (playerNum < capacity) {
config.observing = false;
mainWindow.busy = true;
ClientInstance.notifyServer(
"EnterRoom",
JSON.stringify([roomId, pw])
);
} else {
config.observing = true;
mainWindow.busy = true;
ClientInstance.notifyServer(
"ObserveRoom",
JSON.stringify([roomId, pw])
);
}
}
property int lobbyPlayerNum: 0
property int serverPlayerNum: 0
function updateOnlineInfo() {
}
onLobbyPlayerNumChanged: updateOnlineInfo();
onServerPlayerNumChanged: updateOnlineInfo();
Rectangle {
id: info
color: "#88EEEEEE"
width: childrenRect.width + 8
height: childrenRect.height + 4
anchors.bottom: parent.bottom
anchors.left: parent.left
radius: 4
Text {
x: 4; y: 2
font.pixelSize: 16
text: Backend.translate("$OnlineInfo")
.arg(lobbyPlayerNum).arg(serverPlayerNum) + "\n"
+ "Powered by FreeKill " + FkVersion
}
}
ChatBox {
id: lobbyChat
anchors.bottom: info.top
width: info.width
height: root.height * 0.6
isLobby: true
color: "#88EEEEEE"
radius: 4
}
Danmaku {
id: danmaku
width: parent.width
}
function addToChat(pid, raw, msg) {
if (raw.type !== 1) return;
msg = msg.replace(/\{emoji([0-9]+)\}/g, '<img src="../../image/emoji/$1.png" height="24" width="24" />');
raw.msg = raw.msg.replace(/\{emoji([0-9]+)\}/g, '<img src="../../image/emoji/$1.png" height="24" width="24" />');
lobbyChat.append(msg);
danmaku.sendLog("<b>" + raw.userName + "</b>: " + raw.msg);
}
function sendDanmaku(msg) {
danmaku.sendLog(msg);
lobbyChat.append(msg);
}
Component.onCompleted: {
toast.show(Backend.translate("$WelcomeToLobby"));
}
}