FreeKill/Fk/Config.qml

98 lines
3.1 KiB
QML

// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
QtObject {
// Client configuration
property real winX
property real winY
property real winWidth
property real winHeight
property var conf: ({})
property string lastLoginServer
property var savedPassword: ({})
property string lobbyBg
property string roomBg
property string bgmFile
property string language
property var disabledPack: []
property string preferedMode
property int preferedPlayerNum
property int preferredGeneralNum
property string ladyImg
property real bgmVolume
property bool disableMsgAudio
property bool hideUseless
property var disabledGenerals: []
property int preferredTimeout
property int preferredLuckTime
// Player property of client
property string serverAddr
property string screenName: ""
property string password: ""
property string cipherText
property string aeskey
// Client data
property int roomCapacity: 0
property int roomTimeout: 0
property bool enableFreeAssign: false
property bool observing: false
property var blockedUsers: []
function loadConf() {
conf = JSON.parse(Backend.loadConf());
winX = conf.winX ?? 100;
winY = conf.winY ?? 100;
winWidth = conf.winWidth ?? 960;
winHeight = conf.winHeight ?? 540;
lastLoginServer = conf.lastLoginServer ?? "127.0.0.1";
savedPassword = conf.savedPassword ?? {};
lobbyBg = conf.lobbyBg ?? AppPath + "/image/background";
roomBg = conf.roomBg ?? AppPath + "/image/gamebg";
bgmFile = conf.bgmFile ?? AppPath + "/audio/system/bgm.mp3";
language = conf.language ?? "zh_CN";
disabledPack = conf.disabledPack ?? [ "test_p_0" ];
preferedMode = conf.preferedMode ?? "aaa_role_mode";
preferedPlayerNum = conf.preferedPlayerNum ?? 2;
preferredGeneralNum = conf.preferredGeneralNum ?? 3;
ladyImg = conf.ladyImg ?? AppPath + "/image/lady";
Backend.volume = conf.effectVolume ?? 50.;
bgmVolume = conf.bgmVolume ?? 50.;
disableMsgAudio = conf.disableMsgAudio ?? false;
hideUseless = conf.hideUseless ?? false;
preferredTimeout = conf.preferredTimeout ?? 15;
preferredLuckTime = conf.preferredLuckTime ?? 0;
disabledGenerals = conf.disabledGenerals ?? [];
}
function saveConf() {
conf.winX = realMainWin.x;
conf.winY = realMainWin.y;
conf.winWidth = realMainWin.width;
conf.winHeight = realMainWin.height;
conf.lastLoginServer = lastLoginServer;
conf.savedPassword = savedPassword;
conf.lobbyBg = lobbyBg;
conf.roomBg = roomBg;
conf.bgmFile = bgmFile;
conf.language = language;
conf.disabledPack = disabledPack;
conf.preferedMode = preferedMode;
conf.preferedPlayerNum = preferedPlayerNum;
conf.ladyImg = ladyImg;
conf.preferredGeneralNum = preferredGeneralNum;
conf.effectVolume = Backend.volume;
conf.bgmVolume = bgmVolume;
conf.disableMsgAudio = disableMsgAudio;
conf.hideUseless = hideUseless;
conf.preferredTimeout = preferredTimeout;
conf.preferredLuckTime = preferredLuckTime;
conf.disabledGenerals = disabledGenerals;
Backend.saveConf(JSON.stringify(conf, undefined, 2));
}
}