FreeKill/qml/Pages/LobbyElement/RoomGeneralSettings.qml

136 lines
2.7 KiB
QML

// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
ColumnLayout {
spacing: 20
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Room Name")
}
TextField {
id: roomName
font.pixelSize: 18
text: Backend.translate("$RoomName").arg(Self.screenName)
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Player num")
}
SpinBox {
id: playerNum
from: 2
to: 8
value: config.preferedPlayerNum
onValueChanged: {
config.preferedPlayerNum = value;
}
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Game Mode")
}
ComboBox {
id: gameModeCombo
textRole: "name"
model: ListModel {
id: gameModeList
}
onCurrentIndexChanged: {
let data = gameModeList.get(currentIndex);
playerNum.from = data.minPlayer;
playerNum.to = data.maxPlayer;
config.preferedMode = data.orig_name;
}
}
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Text {
text: Backend.translate("Select general num")
}
SpinBox {
id: generalNum
from: 3
to: 8
value: config.preferredGeneralNum
onValueChanged: {
config.preferredGeneralNum = value;
}
}
}
Switch {
id: freeAssignCheck
checked: Debugging ? true : false
text: Backend.translate("Enable free assign")
}
Switch {
id: deputyCheck
checked: Debugging ? true : false
text: Backend.translate("Enable deputy general")
}
RowLayout {
anchors.rightMargin: 8
spacing: 16
Button {
text: Backend.translate("OK")
onClicked: {
root.finished();
mainWindow.busy = true;
ClientInstance.notifyServer(
"CreateRoom",
JSON.stringify([roomName.text, playerNum.value, {
enableFreeAssign: freeAssignCheck.checked,
enableDeputy: deputyCheck.checked,
gameMode: config.preferedMode,
disabledPack: config.disabledPack,
generalNum: config.preferredGeneralNum,
}])
);
}
}
Button {
text: Backend.translate("Cancel")
onClicked: {
root.finished();
}
}
}
Component.onCompleted: {
let mode_data = JSON.parse(Backend.callLuaFunction("GetGameModes", []));
let i = 0;
for (let d of mode_data) {
gameModeList.append(d);
if (d.orig_name == config.preferedMode) {
gameModeCombo.currentIndex = i;
}
i += 1;
}
playerNum.value = config.preferedPlayerNum;
}
}