136 lines
2.7 KiB
QML
136 lines
2.7 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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ColumnLayout {
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spacing: 20
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Text {
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text: Backend.translate("Room Name")
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}
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TextField {
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id: roomName
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font.pixelSize: 18
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text: Backend.translate("$RoomName").arg(Self.screenName)
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}
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}
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Text {
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text: Backend.translate("Player num")
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}
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SpinBox {
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id: playerNum
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from: 2
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to: 8
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value: config.preferedPlayerNum
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onValueChanged: {
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config.preferedPlayerNum = value;
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}
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}
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}
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Text {
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text: Backend.translate("Game Mode")
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}
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ComboBox {
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id: gameModeCombo
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textRole: "name"
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model: ListModel {
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id: gameModeList
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}
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onCurrentIndexChanged: {
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let data = gameModeList.get(currentIndex);
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playerNum.from = data.minPlayer;
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playerNum.to = data.maxPlayer;
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config.preferedMode = data.orig_name;
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}
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}
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}
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Text {
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text: Backend.translate("Select general num")
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}
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SpinBox {
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id: generalNum
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from: 3
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to: 8
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value: config.preferredGeneralNum
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onValueChanged: {
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config.preferredGeneralNum = value;
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}
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}
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}
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Switch {
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id: freeAssignCheck
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checked: Debugging ? true : false
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text: Backend.translate("Enable free assign")
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}
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Switch {
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id: deputyCheck
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checked: Debugging ? true : false
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text: Backend.translate("Enable deputy general")
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}
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Button {
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text: Backend.translate("OK")
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onClicked: {
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root.finished();
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mainWindow.busy = true;
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ClientInstance.notifyServer(
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"CreateRoom",
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JSON.stringify([roomName.text, playerNum.value, {
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enableFreeAssign: freeAssignCheck.checked,
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enableDeputy: deputyCheck.checked,
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gameMode: config.preferedMode,
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disabledPack: config.disabledPack,
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generalNum: config.preferredGeneralNum,
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}])
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);
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}
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}
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Button {
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text: Backend.translate("Cancel")
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onClicked: {
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root.finished();
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}
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}
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}
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Component.onCompleted: {
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let mode_data = JSON.parse(Backend.callLuaFunction("GetGameModes", []));
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let i = 0;
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for (let d of mode_data) {
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gameModeList.append(d);
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if (d.orig_name == config.preferedMode) {
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gameModeCombo.currentIndex = i;
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}
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i += 1;
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}
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playerNum.value = config.preferedPlayerNum;
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}
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}
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