433 lines
10 KiB
Lua
433 lines
10 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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--[[
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Exppattern 是一个用来描述卡牌的字符串。
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pattern 字符串会被用来构建新的 Exppattern 对象,然后可以用它来检查一张牌。
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pattern 字符串的语法:
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1. 整个字符串可以被分号 (';') 切割,每一个分割就是一个 Matcher
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2. 对于 Matcher 字符串,它是用 ('|') 分割的
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3. 然后在 Matcher 的每一个细分中,又可以用 ',' 来进行更进一步的分割
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其中 Matcher 的格式为 牌名|花色|点数|位置|详细牌名|类型|牌的id
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更进一步,“点数” 可以用 '~' 符号表示数字的范围,并且可以用 AJQK 表示对应点数
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例如:
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slash,jink|2~4|spade;.|.|.|.|.|trick
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你可以使用 '^' 符号表示否定,比如 ^heart 表示除了红桃之外的所有花色。
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否定型一样的可以与其他表达式并用,用 ',' 分割。
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如果要同时否定多项,则需要用括号: ^(heart, club) 等。
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注:这种括号不支持嵌套否定。
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]]--
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---@class Matcher
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---@field public trueName string[]
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---@field public number integer[]
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---@field public suit string[]
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---@field public place string[]
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---@field public name string[]
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---@field public cardType string[]
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---@field public id integer[]
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-- v0.2.6改动: cardType会被解析为trueName数组和name数组,而不是自己单独成立
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local numbertable = {
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["A"] = 1,
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["J"] = 11,
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["Q"] = 12,
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["K"] = 13,
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}
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local placetable = {
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[Card.PlayerHand] = "hand",
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[Card.PlayerEquip] = "equip",
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}
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local card_type_table = {}
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local function fillCardTypeTable()
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local tmp = {}
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for _, cd in ipairs(Fk.cards) do
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local t = cd:getTypeString()
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local st = cd:getSubtypeString()
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local tn = cd.trueName
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-- TODO: local n = cd.name
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if not tmp[tn] then
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card_type_table[t] = card_type_table[t] or {}
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card_type_table[st] = card_type_table[st] or {}
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table.insertIfNeed(card_type_table[t], tn)
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table.insertIfNeed(card_type_table[st], tn)
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tmp[tn] = true
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end
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end
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end
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local function matchSingleKey(matcher, card, key)
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local match = matcher[key]
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if not match then return true end
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local val = card[key]
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if key == "suit" then
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val = card:getSuitString()
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-- elseif key == "cardType" then
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-- val = card:getTypeString()
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elseif key == "place" then
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val = placetable[Fk:currentRoom():getCardArea(card.id)]
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if not val then
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for _, p in ipairs(Fk:currentRoom().alive_players) do
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val = p:getPileNameOfId(card.id)
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if val then break end
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end
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end
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end
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if table.contains(match, val) then
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return true
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else
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local neg = match.neg
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if not neg then return false end
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for _, t in ipairs(neg) do
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if type(t) == "table" then
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if not table.contains(t, val) then return true end
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else
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if t ~= val then return true end
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end
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end
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end
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return false
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end
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---@param matcher Matcher
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---@param card Card
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local function matchCard(matcher, card)
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if type(card) == "number" then
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card = Fk:getCardById(card)
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end
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return matchSingleKey(matcher, card, "trueName")
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and matchSingleKey(matcher, card, "number")
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and matchSingleKey(matcher, card, "suit")
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and matchSingleKey(matcher, card, "place")
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and matchSingleKey(matcher, card, "name")
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-- and matchSingleKey(matcher, card, "cardType")
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and matchSingleKey(matcher, card, "id")
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end
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local function hasNegIntersection(a, b)
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-- 注意,这里是拿a.neg和b比
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local neg_pass = false
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-- 第一次比较: 比较neg和正常值,如有不同即认为可以匹配
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-- 比如 ^jink 可以匹配 slash,jink
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for _, neg in ipairs(a.neg or Util.DummyTable) do
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for _, e in ipairs(b) do
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if type(neg) == "table" then
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neg_pass = not table.contains(neg, e)
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else
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neg_pass = neg ~= e
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end
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if neg_pass then return true end
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end
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end
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-- 第二次比较: 比较双方neg
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-- 比如 ^jink 可以匹配 ^slash
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-- 没法比
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end
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local function hasIntersection(a, b)
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if a == nil or b == nil or (#a + #b == 0) then
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return true
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end
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local tmp = {}
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for _, e in ipairs(a) do
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tmp[e] = true
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end
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for _, e in ipairs(b) do
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if tmp[e] then
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return true
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end
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end
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local neg_pass = hasNegIntersection(a, b) or hasNegIntersection(b, a)
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return neg_pass
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end
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---@param a Matcher
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---@param b Matcher
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local function matchMatcher(a, b)
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local keys = {
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"trueName",
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"number",
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"suit",
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"place",
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"name",
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-- "cardType",
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"id",
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}
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for _, k in ipairs(keys) do
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if not hasIntersection(a[k], b[k]) then
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return false
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end
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end
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return true
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end
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local function parseNegative(list)
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local bracket = nil
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local toRemove = {}
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for i, element in ipairs(list) do
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if element[1] == "^" or bracket then
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list.neg = list.neg or {}
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table.insert(toRemove, 1, i)
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if element[1] == "^" and element[2] == "(" then
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if bracket then
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error("pattern syntax error. Cannot use nested bracket.")
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else
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bracket = {}
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end
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element = element:sub(3)
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else
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if element[1] == "^" then
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element = element:sub(2)
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end
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end
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local eofBracket
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if element:endsWith(")") then
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eofBracket = true
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element = element:sub(1, -2)
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end
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if eofBracket then
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if not bracket then
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error('pattern syntax error. No matching bracket.')
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else
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table.insert(bracket, element)
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table.insert(list.neg, bracket)
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bracket = nil
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end
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else
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if bracket then
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table.insert(bracket, element)
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else
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table.insert(list.neg, element)
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end
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end
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end
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end
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for _, i in ipairs(toRemove) do
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table.remove(list, i)
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end
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end
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local function parseNumToTable(from, dest)
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for _, num in ipairs(from) do
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if type(num) ~= "string" then goto continue end
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local n = tonumber(num)
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if not n then
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n = numbertable[num]
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end
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if n then
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table.insertIfNeed(dest, n)
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else
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if string.find(num, "~") then
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local s, e = table.unpack(num:split("~"))
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local start = tonumber(s)
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if not start then
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start = numbertable[s]
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end
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local _end = tonumber(e)
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if not _end then
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_end = numbertable[e]
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end
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for i = start, _end do
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table.insertIfNeed(dest, i)
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end
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end
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end
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::continue::
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end
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end
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local function parseRawNumTable(tab)
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local ret = {}
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parseNumToTable(tab, ret)
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if tab.neg then
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ret.neg = {}
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parseNumToTable(tab.neg, ret.neg)
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for _, t in ipairs(tab.neg) do
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if type(t) == "table" then
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local tmp = {}
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parseNumToTable(t, tmp)
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table.insert(ret.neg, tmp)
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end
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end
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end
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return ret
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end
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local function parseMatcher(str)
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local t = str:split("|")
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if #t < 7 then
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for i = 1, 7 - #t do
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table.insert(t, ".")
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end
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end
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for i, item in ipairs(t) do
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t[i] = item:split(",")
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end
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for _, list in ipairs(t) do
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parseNegative(list)
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end
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local ret = {} ---@type Matcher
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ret.trueName = not table.contains(t[1], ".") and t[1] or nil
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if not table.contains(t[2], ".") then
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ret.number = parseRawNumTable(t[2])
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end
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ret.suit = not table.contains(t[3], ".") and t[3] or nil
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ret.place = not table.contains(t[4], ".") and t[4] or nil
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ret.name = not table.contains(t[5], ".") and t[5] or nil
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-- ret.cardType = not table.contains(t[6], ".") and t[6] or nil
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if table.empty(card_type_table) then
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fillCardTypeTable()
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end
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for _, ctype in ipairs(t[6]) do
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for _, n in ipairs(card_type_table[ctype] or Util.DummyTable) do
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if not ret.trueName then ret.trueName = {} end
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table.insertIfNeed(ret.trueName, n)
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end
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end
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for _, neg in ipairs(t[6].neg or Util.DummyTable) do
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if type(neg) ~= "table" then neg = { neg } end
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if not ret.trueName then ret.trueName = {} end
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if not ret.trueName.neg then ret.trueName.neg = {} end
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local temp = {}
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for _, ctype in ipairs(neg) do
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table.insertTable(temp, card_type_table[ctype] or Util.DummyTable)
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end
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table.insert(ret.trueName.neg, temp)
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end
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if not table.contains(t[7], ".") then
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ret.id = parseRawNumTable(t[7])
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end
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return ret
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end
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local function matcherKeyToString(tab)
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if not tab then return "." end
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local ret = table.concat(tab, ",")
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if tab.neg then
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for _, t in ipairs(tab.neg) do
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if ret ~= "" then ret = ret .. "," end
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if type(t) == "table" then
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ret = ret .. ("^(" .. table.concat(t, ",") .. ")")
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else
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ret = ret .. "^" .. t
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end
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end
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end
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return ret
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end
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local function matcherToString(matcher)
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return table.concat({
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matcherKeyToString(matcher.trueName),
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matcherKeyToString(matcher.number),
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matcherKeyToString(matcher.suit),
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matcherKeyToString(matcher.place),
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matcherKeyToString(matcher.name),
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matcherKeyToString(matcher.cardType),
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matcherKeyToString(matcher.id),
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}, "|")
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end
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---@class Exppattern: Object
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---@field public matchers Matcher[]
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local Exppattern = class("Exppattern")
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function Exppattern:initialize(spec)
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if not spec then
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self.matchers = {}
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elseif spec[1] ~= nil then
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self.matchers = spec
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else
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self.matchers = {}
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self.matchers[1] = spec
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end
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end
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---@param pattern string
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---@return Exppattern
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function Exppattern:Parse(pattern)
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error("This is a static method. Please use Exppattern:Parse instead")
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end
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function Exppattern.static:Parse(str)
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local ret = Exppattern:new()
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local t = str:split(";")
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for i, s in ipairs(t) do
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ret.matchers[i] = parseMatcher(s)
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end
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return ret
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end
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---@param card Card
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function Exppattern:match(card)
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for _, matcher in ipairs(self.matchers) do
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local result = matchCard(matcher, card)
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if result then
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return true
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end
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end
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return false
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end
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function Exppattern:matchExp(exp)
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if type(exp) == "string" then
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exp = Exppattern:Parse(exp)
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end
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local a = self.matchers
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local b = exp.matchers
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for _, m in ipairs(a) do
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for _, n in ipairs(b) do
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if matchMatcher(m, n) then
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return true
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end
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end
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end
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return false
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end
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function Exppattern:__tostring()
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local ret = ""
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for i, matcher in ipairs(self.matchers) do
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if i > 1 then ret = ret .. ";" end
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ret = ret .. matcherToString(matcher)
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end
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return ret
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end
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return Exppattern
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