310 lines
8.2 KiB
Lua
310 lines
8.2 KiB
Lua
-- All functions in this file are used by Qml
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function Translate(src)
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return Fk:translate(src)
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end
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function GetGeneralData(name)
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local general = Fk.generals[name]
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if general == nil then general = Fk.generals["diaochan"] end
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return json.encode {
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kingdom = general.kingdom,
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hp = general.hp,
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maxHp = general.maxHp
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}
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end
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local cardSubtypeStrings = {
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[Card.SubtypeNone] = "none",
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[Card.SubtypeDelayedTrick] = "delayed_trick",
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[Card.SubtypeWeapon] = "weapon",
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[Card.SubtypeArmor] = "armor",
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[Card.SubtypeDefensiveRide] = "defensive_horse",
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[Card.SubtypeOffensiveRide] = "offensive_horse",
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[Card.SubtypeTreasure] = "treasure",
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}
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function GetCardData(id)
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local card = Fk.cards[id]
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if card == nil then return json.encode{
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cid = id,
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known = false
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} end
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local ret = {
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cid = id,
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name = card.name,
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number = card.number,
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suit = card:getSuitString(),
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color = card.color,
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subtype = cardSubtypeStrings[card.sub_type]
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}
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return json.encode(ret)
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end
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function GetAllGeneralPack()
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local ret = {}
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for _, name in ipairs(Fk.package_names) do
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if Fk.packages[name].type == Package.GeneralPack then
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table.insert(ret, name)
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end
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end
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return json.encode(ret)
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end
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function GetGenerals(pack_name)
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local ret = {}
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for _, g in ipairs(Fk.packages[pack_name].generals) do
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table.insert(ret, g.name)
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end
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return json.encode(ret)
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end
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function GetAllCardPack()
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local ret = {}
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for _, name in ipairs(Fk.package_names) do
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if Fk.packages[name].type == Package.CardPack then
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table.insert(ret, name)
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end
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end
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return json.encode(ret)
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end
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function GetCards(pack_name)
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local ret = {}
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for _, c in ipairs(Fk.packages[pack_name].cards) do
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table.insert(ret, c.id)
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end
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return json.encode(ret)
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end
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---@param card string | integer
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---@param player integer
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function CanUseCard(card, player)
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local c ---@type Card
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if type(card) == "number" then
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c = Fk:getCardById(card)
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else
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error()
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end
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local ret = c.skill:canUse(ClientInstance:getPlayerById(player))
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return json.encode(ret)
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end
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---@param card string | integer
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---@param to_select integer @ id of the target
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---@param selected integer[] @ ids of selected targets
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---@param selected_cards integer[] @ ids of selected cards
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function CanUseCardToTarget(card, to_select, selected)
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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local t = json.decode(card)
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return ActiveTargetFilter(t.skill, to_select, selected, t.subcards)
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end
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local ret = c.skill:targetFilter(to_select, selected, selected_cards)
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return json.encode(ret)
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end
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---@param card string | integer
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---@param to_select integer @ id of a card not selected
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---@param selected integer[] @ ids of selected cards
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---@param selected_targets integer[] @ ids of selected players
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function CanSelectCardForSkill(card, to_select, selected_targets)
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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error()
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end
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local ret = c.skill:cardFilter(to_select, selected_cards, selected_targets)
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return json.encode(ret)
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end
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---@param card string | integer
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---@param selected integer[] @ ids of selected cards
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---@param selected_targets integer[] @ ids of selected players
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function CardFeasible(card, selected_targets)
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local c ---@type Card
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local selected_cards
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if type(card) == "number" then
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c = Fk:getCardById(card)
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selected_cards = {card}
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else
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local t = json.decode(card)
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return ActiveFeasible(t.skill, selected_targets, t.subcards)
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end
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local ret = c.skill:feasible(selected_targets, selected_cards)
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return json.encode(ret)
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end
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-- Handle skills
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function GetSkillData(skill_name)
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local skill = Fk.skills[skill_name]
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local freq = "notactive"
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if skill:isInstanceOf(ActiveSkill) then
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freq = "active"
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end
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return json.encode{
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skill = Fk:translate(skill_name),
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orig_skill = skill_name,
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freq = freq
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}
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end
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function ActiveCanUse(skill_name)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill:isInstanceOf(ActiveSkill) then
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ret = skill:canUse(Self)
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end
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return json.encode(ret)
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end
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function ActiveCardFilter(skill_name, to_select, selected, selected_targets)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill:isInstanceOf(ActiveSkill) then
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ret = skill:cardFilter(to_select, selected, selected_targets)
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end
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return json.encode(ret)
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end
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function ActiveTargetFilter(skill_name, to_select, selected, selected_cards)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill:isInstanceOf(ActiveSkill) then
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ret = skill:targetFilter(to_select, selected, selected_cards)
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end
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return json.encode(ret)
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end
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function ActiveFeasible(skill_name, selected, selected_cards)
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local skill = Fk.skills[skill_name]
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local ret = false
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if skill and skill:isInstanceOf(ActiveSkill) then
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ret = skill:feasible(selected, selected_cards)
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end
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return json.encode(ret)
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end
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-- ViewAsSkill (Todo)
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function CanViewAs(skill_name, card_ids)
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return "true"
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end
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Fk:loadTranslationTable{
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-- Lobby
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["Room List"] = "房间列表",
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["Enter"] = "进入",
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["Edit Profile"] = "编辑个人信息",
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["Username"] = "用户名",
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["Avatar"] = "头像",
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["Old Password"] = "旧密码",
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["New Password"] = "新密码",
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["Update Avatar"] = "更新头像",
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["Update Password"] = "更新密码",
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["Create Room"] = "创建房间",
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["Room Name"] = "房间名字",
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["$RoomName"] = "%1的房间",
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["Player num"] = "玩家数目",
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["Generals Overview"] = "武将一览",
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["Cards Overview"] = "卡牌一览",
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["Scenarios Overview"] = "玩法一览",
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["About"] = "关于",
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["Exit Lobby"] = "退出大厅",
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["OK"] = "确定",
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["Cancel"] = "取消",
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["End"] = "结束",
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["Quit"] = "退出",
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["$WelcomeToLobby"] = "欢迎进入FreeKill游戏大厅!",
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-- Room
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["$EnterRoom"] = "成功加入房间。",
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["$Choice"] = "%1:请选择",
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["$ChooseGeneral"] = "请选择 %1 名武将",
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["Fight"] = "出战",
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["#PlayCard"] = "出牌阶段,请使用一张牌",
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["#AskForGeneral"] = "请选择 1 名武将",
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["#AskForSkillInvoke"] = "你想发动技能“%1”吗?",
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["#AskForChoice"] = "%1:请选择",
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[" thinking..."] = " 思考中...",
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["AskForGeneral"] = "选择武将",
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["AskForChoice"] = "选择",
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["PlayCard"] = "出牌",
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["AskForCardChosen"] = "选牌",
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["#AskForChooseCard"] = "%1:请选择其一张卡牌",
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["$ChooseCard"] = "请选择一张卡牌",
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["$Hand"] = "手牌区",
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["$Equip"] = "装备区",
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["$Judge"] = "判定区",
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["#AskForUseActiveSkill"] = "请使用技能 %1",
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["#AskForUseCard"] = "请使用卡牌 %1",
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["#AskForResponseCard"] = "请打出卡牌 %1",
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["#AskForNullification"] = "无懈",
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["Trust"] = "托管",
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["Sort Cards"] = "牌序",
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["Chat"] = "聊天",
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["Log"] = "战报",
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}
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-- related to sendLog
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Fk:loadTranslationTable{
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-- game processing
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["$AppendSeparator"] = '<font color="grey">------------------------------</font>',
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["$GameStart"] = "== 游戏开始 ==",
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["$GameEnd"] = "== 游戏结束 ==",
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-- get/lose skill
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["#AcquireSkill"] = "%from 获得了技能“%arg”",
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["#LoseSkill"] = "%from 失去了技能“%arg”",
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-- moveCards (they are sent by notifyMoveCards)
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["unknown_card"] = '<font color="#B5BA00"><b>未知牌</b></font>',
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["log_spade"] = "♠",
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["log_heart"] = '<font color="#CC3131">♥</font>',
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["log_club"] = "♣",
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["log_diamond"] = '<font color="#CC3131">♦</font>',
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["log_nosuit"] = "无花色",
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["nosuit"] = "无花色",
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["spade"] = "黑桃",
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["heart"] = "红桃",
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["club"] = "梅花",
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["diamond"] = "方块",
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["$DrawCards"] = "%from 摸了 %arg 张牌 %card",
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["$DiscardCards"] = "%from 弃置了 %arg 张牌 %card",
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-- useCard
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["#UseCard"] = "%from 使用了牌 %card",
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["#UseCardToTargets"] = "%from 使用了牌 %card,目标是 %to",
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-- judge
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["#InitialJudge"] = "%from 的判定牌为 %card",
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["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
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["#JudgeResult"] = "%from 的判定结果为 %card",
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-- turnOver
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["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
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["face_up"] = "正面朝上",
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["face_down"] = "背面朝上",
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}
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