118 lines
3.8 KiB
QML
118 lines
3.8 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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QtObject {
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// Client configuration
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property real winX
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property real winY
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property real winWidth
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property real winHeight
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property var conf: ({})
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property string lastLoginServer
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property var savedPassword: ({})
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property string lobbyBg
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property string roomBg
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property string bgmFile
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property string language
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property list<string> disabledPack: []
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property string preferedMode
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property int preferedPlayerNum
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property int preferredGeneralNum
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property string ladyImg
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property real bgmVolume
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property bool disableMsgAudio
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property bool hideUseless
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property list<string> disabledGenerals: []
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property list<var> disableGeneralSchemes: []
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property int disableSchemeIdx: 0
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property int preferredTimeout
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property int preferredLuckTime
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// Player property of client
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property string serverAddr
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property string screenName: ""
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property string password: ""
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property string cipherText
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property string aeskey
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// Client data
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property string serverMotd: ""
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property list<string> serverHiddenPacks: []
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property bool serverEnableBot: true
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property int roomCapacity: 0
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property int roomTimeout: 0
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property bool enableFreeAssign: false
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property bool observing: false
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property bool replaying: false
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property list<string> blockedUsers: []
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onDisabledGeneralsChanged: {
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disableGeneralSchemes[disableSchemeIdx] = disabledGenerals;
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}
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function loadConf() {
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conf = JSON.parse(Backend.loadConf());
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winX = conf.winX ?? 100;
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winY = conf.winY ?? 100;
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winWidth = conf.winWidth ?? 960;
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winHeight = conf.winHeight ?? 540;
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lastLoginServer = conf.lastLoginServer ?? "127.0.0.1";
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savedPassword = conf.savedPassword ?? {};
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lobbyBg = conf.lobbyBg ?? AppPath + "/image/background";
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roomBg = conf.roomBg ?? AppPath + "/image/gamebg";
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bgmFile = conf.bgmFile ?? AppPath + "/audio/system/bgm.mp3";
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language = conf.language ?? (() => {
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let ret = SysLocale;
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if (['zh_CN', 'en_US'].includes(ret)) {
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return ret;
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}
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return 'zh_CN';
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})();
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disabledPack = conf.disabledPack ?? [ "test_p_0" ];
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preferedMode = conf.preferedMode ?? "aaa_role_mode";
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preferedPlayerNum = conf.preferedPlayerNum ?? 2;
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preferredGeneralNum = conf.preferredGeneralNum ?? 3;
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ladyImg = conf.ladyImg ?? AppPath + "/image/lady";
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Backend.volume = conf.effectVolume ?? 50.;
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bgmVolume = conf.bgmVolume ?? 50.;
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disableMsgAudio = conf.disableMsgAudio ?? false;
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hideUseless = conf.hideUseless ?? false;
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preferredTimeout = conf.preferredTimeout ?? 15;
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preferredLuckTime = conf.preferredLuckTime ?? 0;
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disabledGenerals = conf.disabledGenerals ?? [];
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disableGeneralSchemes = conf.disableGeneralSchemes ?? [ disabledGenerals ];
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disableSchemeIdx = conf.disableSchemeIdx ?? 0;
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}
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function saveConf() {
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conf.winX = realMainWin.x;
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conf.winY = realMainWin.y;
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conf.winWidth = realMainWin.width;
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conf.winHeight = realMainWin.height;
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conf.lastLoginServer = lastLoginServer;
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conf.savedPassword = savedPassword;
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conf.lobbyBg = lobbyBg;
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conf.roomBg = roomBg;
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conf.bgmFile = bgmFile;
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conf.language = language;
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conf.disabledPack = disabledPack;
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conf.preferedMode = preferedMode;
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conf.preferedPlayerNum = preferedPlayerNum;
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conf.ladyImg = ladyImg;
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conf.preferredGeneralNum = preferredGeneralNum;
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conf.effectVolume = Backend.volume;
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conf.bgmVolume = bgmVolume;
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conf.disableMsgAudio = disableMsgAudio;
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conf.hideUseless = hideUseless;
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conf.preferredTimeout = preferredTimeout;
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conf.preferredLuckTime = preferredLuckTime;
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conf.disabledGenerals = disabledGenerals;
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conf.disableGeneralSchemes = disableGeneralSchemes;
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conf.disableSchemeIdx = disableSchemeIdx;
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Backend.saveConf(JSON.stringify(conf, undefined, 2));
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}
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}
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