1368 lines
43 KiB
Lua
1368 lines
43 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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local extension = Package:new("standard")
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extension.metadata = require "packages.standard.metadata"
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dofile "packages/standard/game_rule.lua"
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dofile "packages/standard/aux_skills.lua"
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local jianxiong = fk.CreateTriggerSkill{
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name = "jianxiong",
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anim_type = "masochism",
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events = {fk.Damaged},
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can_trigger = function(self, event, target, player, data)
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if target == player and player:hasSkill(self.name) and data.card then
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local room = player.room
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local subcards = data.card:isVirtual() and data.card.subcards or {data.card.id}
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return #subcards>0 and table.every(subcards, function(id) return room:getCardArea(id) == Card.Processing end)
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end
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end,
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on_use = function(self, event, target, player, data)
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player.room:obtainCard(player.id, data.card, true, fk.ReasonJustMove)
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end,
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}
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local hujia = fk.CreateTriggerSkill{
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name = "hujia$",
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anim_type = "defensive",
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events = {fk.AskForCardUse, fk.AskForCardResponse},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self) and
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(data.cardName == "jink" or (data.pattern and Exppattern:Parse(data.pattern):matchExp("jink|0|nosuit|none"))) and
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(data.extraData == nil or data.extraData.hujia_ask == nil) and
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not table.every(player.room.alive_players, function(p)
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return p == player or p.kingdom ~= "wei"
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end)
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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for _, p in ipairs(room:getOtherPlayers(player)) do
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if p:isAlive() and p.kingdom == "wei" then
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local cardResponded = room:askForResponse(p, "jink", "jink", "#hujia-ask:" .. player.id, true, {hujia_ask = true})
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if cardResponded then
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room:responseCard({
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from = p.id,
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card = cardResponded,
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skipDrop = true,
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})
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if event == fk.AskForCardUse then
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data.result = {
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from = player.id,
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card = Fk:cloneCard('jink'),
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}
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data.result.card:addSubcards(room:getSubcardsByRule(cardResponded, { Card.Processing }))
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data.result.card.skillName = self.name
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if data.eventData then
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data.result.toCard = data.eventData.toCard
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data.result.responseToEvent = data.eventData.responseToEvent
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end
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else
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data.result = Fk:cloneCard('jink')
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data.result:addSubcards(room:getSubcardsByRule(cardResponded, { Card.Processing }))
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data.result.skillName = self.name
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end
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return true
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end
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end
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end
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end,
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}
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local caocao = General:new(extension, "caocao", "wei", 4)
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caocao:addSkill(jianxiong)
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caocao:addSkill(hujia)
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local guicai = fk.CreateTriggerSkill{
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name = "guicai",
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anim_type = "control",
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events = {fk.AskForRetrial},
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can_trigger = function(self, event, target, player, data)
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return player:hasSkill(self.name) and not player:isKongcheng()
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end,
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on_cost = function(self, event, target, player, data)
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local room = player.room
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local prompt = "#guicai-ask::" .. target.id
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local card = room:askForResponse(player, self.name, ".|.|.|hand", prompt, true)
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if card ~= nil then
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self.cost_data = card
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return true
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end
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end,
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on_use = function(self, event, target, player, data)
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player.room:retrial(self.cost_data, player, data, self.name)
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end,
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}
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local fankui = fk.CreateTriggerSkill{
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name = "fankui",
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anim_type = "masochism",
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events = {fk.Damaged},
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can_trigger = function(self, event, target, player, data)
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if target == player and player:hasSkill(self.name) and data.from and not data.from.dead then
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if data.from == player then
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return #player.player_cards[Player.Equip] > 0
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else
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return not data.from:isNude()
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end
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end
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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local from = data.from
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local flag = from == player and "e" or "he"
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local card = room:askForCardChosen(player, from, flag, self.name)
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room:obtainCard(player.id, card, false, fk.ReasonPrey)
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end
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}
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local simayi = General:new(extension, "simayi", "wei", 3)
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simayi:addSkill(guicai)
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simayi:addSkill(fankui)
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local ganglie = fk.CreateTriggerSkill{
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name = "ganglie",
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anim_type = "masochism",
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events = {fk.Damaged},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name)
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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local from = data.from
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if from and not from.dead then room:doIndicate(player.id, {from.id}) end
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local judge = {
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who = player,
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reason = self.name,
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pattern = ".|.|^heart",
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}
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room:judge(judge)
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if judge.card.suit ~= Card.Heart and from and not from.dead then
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local discards = room:askForDiscard(from, 2, 2, false, self.name, true)
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if #discards == 0 then
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room:damage{
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from = player,
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to = from,
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damage = 1,
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skillName = self.name,
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}
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end
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end
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end,
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}
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local xiahoudun = General:new(extension, "xiahoudun", "wei", 4)
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xiahoudun:addSkill(ganglie)
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local tuxi = fk.CreateTriggerSkill{
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name = "tuxi",
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anim_type = "control",
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events = {fk.EventPhaseStart},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and player.phase == Player.Draw and
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table.find(player.room:getOtherPlayers(player), function(p) return not p:isKongcheng() end)
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end,
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on_cost = function(self, event, target, player, data)
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local room = player.room
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local targets = table.map(table.filter(room:getOtherPlayers(player), function(p)
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return not p:isKongcheng() end), function (p) return p.id end)
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local result = room:askForChoosePlayers(player, targets, 1, 2, "#tuxi-ask", self.name)
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if #result > 0 then
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self.cost_data = result
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return true
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end
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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for _, id in ipairs(self.cost_data) do
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if player.dead then return end
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local p = room:getPlayerById(id)
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if not p.dead then
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local c = room:askForCardChosen(player, p, "h", self.name)
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room:obtainCard(player.id, c, false, fk.ReasonPrey)
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end
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end
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return true
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end,
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}
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local zhangliao = General:new(extension, "zhangliao", "wei", 4)
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zhangliao:addSkill(tuxi)
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local luoyi = fk.CreateTriggerSkill{
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name = "luoyi",
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anim_type = "offensive",
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events = {fk.DrawNCards},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and data.n > 0
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end,
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on_use = function(self, event, target, player, data)
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data.n = data.n - 1
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end,
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}
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local luoyi_trigger = fk.CreateTriggerSkill{
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name = "#luoyi_trigger",
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mute = true,
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events = {fk.DamageCaused},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:usedSkillTimes("luoyi", Player.HistoryTurn) > 0 and
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not data.chain and data.card and (data.card.trueName == "slash" or data.card.name == "duel")
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end,
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on_cost = function(self, event, target, player, data)
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return true
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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player:broadcastSkillInvoke("luoyi")
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room:notifySkillInvoked(player, "luoyi")
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data.damage = data.damage + 1
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end,
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}
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local xuchu = General:new(extension, "xuchu", "wei", 4)
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luoyi:addRelatedSkill(luoyi_trigger)
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xuchu:addSkill(luoyi)
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local tiandu = fk.CreateTriggerSkill{
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name = "tiandu",
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anim_type = "drawcard",
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events = {fk.FinishJudge},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and player.room:getCardArea(data.card) == Card.Processing
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end,
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on_use = function(self, event, target, player, data)
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player.room:obtainCard(player.id, data.card, true, fk.ReasonJustMove)
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end,
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}
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local yiji = fk.CreateTriggerSkill{
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name = "yiji",
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anim_type = "masochism",
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events = {fk.Damaged},
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on_trigger = function(self, event, target, player, data)
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self.cancel_cost = false
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for _ = 1, data.damage do
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if self.cancel_cost or not player:hasSkill(self) then break end
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self:doCost(event, target, player, data)
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end
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end,
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on_cost = function(self, event, target, player, data)
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local room = player.room
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if room:askForSkillInvoke(player, self.name, data) then
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return true
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end
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self.cancel_cost = true
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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local ids = room:getNCards(2)
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local fakemove = {
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toArea = Card.PlayerHand,
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to = player.id,
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moveInfo = table.map(ids, function(id) return {cardId = id, fromArea = Card.Void} end),
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moveReason = fk.ReasonJustMove,
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}
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room:notifyMoveCards({player}, {fakemove})
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for _, id in ipairs(ids) do
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room:setCardMark(Fk:getCardById(id), "yiji", 1)
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end
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player.tag["yiji_ids"] = ids --存储遗技卡牌表
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while table.find(ids, function(id) return Fk:getCardById(id):getMark("yiji") > 0 end) do
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if not room:askForUseActiveSkill(player, "yiji_active", "#yiji-give", true) then
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for _, id in ipairs(ids) do
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room:setCardMark(Fk:getCardById(id), "yiji", 0)
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end
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ids = table.filter(ids, function(id) return room:getCardArea(id) ~= Card.PlayerHand end)
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fakemove = {
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from = player.id,
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toArea = Card.Void,
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moveInfo = table.map(ids, function(id) return {cardId = id, fromArea = Card.PlayerHand} end),
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moveReason = fk.ReasonGive,
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}
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room:notifyMoveCards({player}, {fakemove})
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room:moveCards({
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fromArea = Card.Void,
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ids = ids,
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to = player.id,
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toArea = Card.PlayerHand,
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moveReason = fk.ReasonGive,
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skillName = self.name,
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})
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end
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end
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end,
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}
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local yiji_active = fk.CreateActiveSkill{
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name = "yiji_active",
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mute = true,
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min_card_num = 1,
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target_num = 1,
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card_filter = function(self, to_select, selected, targets)
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return Fk:getCardById(to_select):getMark("yiji") > 0
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end,
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target_filter = function(self, to_select, selected, selected_cards)
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return #selected == 0
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end,
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on_use = function(self, room, effect)
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local player = room:getPlayerById(effect.from)
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local target = room:getPlayerById(effect.tos[1])
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room:doIndicate(player.id, {target.id})
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for _, id in ipairs(effect.cards) do
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room:setCardMark(Fk:getCardById(id), "yiji", 0)
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end
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local fakemove = {
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from = player.id,
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toArea = Card.Void,
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moveInfo = table.map(effect.cards, function(id) return {cardId = id, fromArea = Card.PlayerHand} end),
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moveReason = fk.ReasonGive,
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}
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room:notifyMoveCards({player}, {fakemove})
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room:moveCards({
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fromArea = Card.Void,
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ids = effect.cards,
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to = target.id,
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toArea = Card.PlayerHand,
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moveReason = fk.ReasonGive,
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skillName = self.name,
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})
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end,
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}
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local guojia = General:new(extension, "guojia", "wei", 3)
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Fk:addSkill(yiji_active)
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guojia:addSkill(tiandu)
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guojia:addSkill(yiji)
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local luoshen = fk.CreateTriggerSkill{
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name = "luoshen",
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anim_type = "drawcard",
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events = {fk.EventPhaseStart},
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name) and player.phase == Player.Start
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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while true do
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local judge = {
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who = player,
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reason = self.name,
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pattern = ".|.|spade,club",
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}
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room:judge(judge)
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if judge.card.color ~= Card.Black or player.dead or not room:askForSkillInvoke(player, self.name) then
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break
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end
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end
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end,
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}
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local luoshen_obtain = fk.CreateTriggerSkill{
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name = "#luoshen_obtain",
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mute = true,
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frequency = Skill.Compulsory,
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events = {fk.FinishJudge},
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can_trigger = function(self, event, target, player, data)
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return target == player and not player.dead and data.reason == "luoshen" and data.card.color == Card.Black and
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player.room:getCardArea(data.card) == Card.Processing
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end,
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on_use = function(self, event, target, player, data)
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player.room:obtainCard(player.id, data.card)
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end,
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}
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luoshen:addRelatedSkill(luoshen_obtain)
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local qingguo = fk.CreateViewAsSkill{
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name = "qingguo",
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anim_type = "defensive",
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pattern = "jink",
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card_filter = function(self, to_select, selected)
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if #selected == 1 then return false end
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return Fk:getCardById(to_select).color == Card.Black
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and Fk:currentRoom():getCardArea(to_select) == Player.Hand
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end,
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view_as = function(self, cards)
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if #cards ~= 1 then
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return nil
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end
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local c = Fk:cloneCard("jink")
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c.skillName = self.name
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c:addSubcard(cards[1])
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return c
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end,
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}
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local zhenji = General:new(extension, "zhenji", "wei", 3, 3, General.Female)
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zhenji:addSkill(luoshen)
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zhenji:addSkill(qingguo)
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local rende = fk.CreateActiveSkill{
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name = "rende",
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anim_type = "support",
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card_filter = function(self, to_select, selected)
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return Fk:currentRoom():getCardArea(to_select) == Card.PlayerHand
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end,
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target_filter = function(self, to_select, selected)
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return #selected == 0 and to_select ~= Self.id
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end,
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target_num = 1,
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min_card_num = 1,
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on_use = function(self, room, effect)
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local target = room:getPlayerById(effect.tos[1])
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local player = room:getPlayerById(effect.from)
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local cards = effect.cards
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local marks = player:getMark("_rende_cards-phase")
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room:moveCardTo(cards, Player.Hand, target, fk.ReasonGive, self.name, nil, false, player.id)
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room:addPlayerMark(player, "_rende_cards-phase", #cards)
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if marks < 2 and marks + #cards >= 2 and not player.dead and player:isWounded() then
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room:recover{
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who = player,
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num = 1,
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recoverBy = player,
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skillName = self.name
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}
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end
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end,
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}
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local jijiang = fk.CreateViewAsSkill{
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name = "jijiang$",
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anim_type = "offensive",
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pattern = "slash",
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card_filter = function(self, to_select, selected)
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return false
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end,
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view_as = function(self, cards)
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if #cards ~= 0 then
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return nil
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end
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local c = Fk:cloneCard("slash")
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c.skillName = self.name
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return c
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end,
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enabled_at_play = function(self, player)
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return player:getMark("jijiang-failed-phase") == 0 and not table.every(Fk:currentRoom().alive_players, function(p)
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return p == player or p.kingdom ~= "shu"
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end)
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end,
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enabled_at_response = function(self, player)
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return not table.every(Fk:currentRoom().alive_players, function(p)
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return p == player or p.kingdom ~= "shu"
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end)
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end,
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}
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local jijiangResponse = fk.CreateTriggerSkill{
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||
name = "#jijiangResponse",
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events = {fk.PreCardUse, fk.PreCardRespond},
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||
mute = true,
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priority = 10,
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can_trigger = function(self, event, target, player, data)
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return target == player and player:hasSkill(self.name, true) and table.contains(data.card.skillNames, "jijiang")
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end,
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on_cost = function(self, event, target, player, data)
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local room = player.room
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room:doIndicate(player.id, TargetGroup:getRealTargets(data.tos))
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return true
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end,
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on_use = function(self, event, target, player, data)
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local room = player.room
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||
for _, p in ipairs(room:getOtherPlayers(player)) do
|
||
if p.kingdom == "shu" then
|
||
local cardResponded = room:askForResponse(p, "slash", "slash", "#jijiang-ask:" .. player.id, true)
|
||
if cardResponded then
|
||
room:responseCard({
|
||
from = p.id,
|
||
card = cardResponded,
|
||
skipDrop = true,
|
||
})
|
||
|
||
data.card = cardResponded
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
|
||
if event == fk.PreCardUse and player.phase == Player.Play then
|
||
room:setPlayerMark(player, "jijiang-failed-phase", 1)
|
||
end
|
||
return true
|
||
end,
|
||
refresh_events = {fk.CardUsing},
|
||
can_refresh = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name, true) and player:getMark("jijiang-failed-phase") > 0
|
||
end,
|
||
on_refresh = function(self, event, target, player, data)
|
||
player.room:setPlayerMark(player, "jijiang-failed-phase", 0)
|
||
end,
|
||
}
|
||
jijiang:addRelatedSkill(jijiangResponse)
|
||
|
||
local liubei = General:new(extension, "liubei", "shu", 4)
|
||
liubei:addSkill(rende)
|
||
liubei:addSkill(jijiang)
|
||
|
||
local wusheng = fk.CreateViewAsSkill{
|
||
name = "wusheng",
|
||
anim_type = "offensive",
|
||
pattern = "slash",
|
||
card_filter = function(self, to_select, selected)
|
||
if #selected == 1 then return false end
|
||
return Fk:getCardById(to_select).color == Card.Red
|
||
end,
|
||
view_as = function(self, cards)
|
||
if #cards ~= 1 then
|
||
return nil
|
||
end
|
||
local c = Fk:cloneCard("slash")
|
||
c.skillName = self.name
|
||
c:addSubcard(cards[1])
|
||
return c
|
||
end,
|
||
}
|
||
local guanyu = General:new(extension, "guanyu", "shu", 4)
|
||
guanyu:addSkill(wusheng)
|
||
|
||
local paoxiaoAudio = fk.CreateTriggerSkill{
|
||
name = "#paoxiaoAudio",
|
||
visible = false,
|
||
refresh_events = {fk.CardUsing},
|
||
can_refresh = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name) and
|
||
data.card.trueName == "slash" and
|
||
player:usedCardTimes("slash") > 1
|
||
end,
|
||
on_refresh = function(self, event, target, player, data)
|
||
player:broadcastSkillInvoke("paoxiao")
|
||
player.room:doAnimate("InvokeSkill", {
|
||
name = "paoxiao",
|
||
player = player.id,
|
||
skill_type = "offensive",
|
||
})
|
||
end,
|
||
}
|
||
local paoxiao = fk.CreateTargetModSkill{
|
||
name = "paoxiao",
|
||
frequency = Skill.Compulsory,
|
||
bypass_times = function(self, player, skill, scope)
|
||
if player:hasSkill(self.name) and skill.trueName == "slash_skill"
|
||
and scope == Player.HistoryPhase then
|
||
return true
|
||
end
|
||
end,
|
||
}
|
||
paoxiao:addRelatedSkill(paoxiaoAudio)
|
||
local zhangfei = General:new(extension, "zhangfei", "shu", 4)
|
||
zhangfei:addSkill(paoxiao)
|
||
|
||
local guanxing = fk.CreateTriggerSkill{
|
||
name = "guanxing",
|
||
anim_type = "control",
|
||
events = {fk.EventPhaseStart},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name) and
|
||
player.phase == Player.Start
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
local room = player.room
|
||
room:askForGuanxing(player, room:getNCards(math.min(5, #room.alive_players)))
|
||
end,
|
||
}
|
||
local kongchengAudio = fk.CreateTriggerSkill{
|
||
name = "#kongchengAudio",
|
||
refresh_events = {fk.AfterCardsMove},
|
||
can_refresh = function(self, event, target, player, data)
|
||
if not player:hasSkill(self.name) then return end
|
||
if not player:isKongcheng() then return end
|
||
for _, move in ipairs(data) do
|
||
if move.from == player.id then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if info.fromArea == Card.PlayerHand then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
on_refresh = function(self, event, target, player, data)
|
||
player:broadcastSkillInvoke("kongcheng")
|
||
player.room:notifySkillInvoked(player, "kongcheng", "defensive")
|
||
end,
|
||
}
|
||
local kongcheng = fk.CreateProhibitSkill{
|
||
name = "kongcheng",
|
||
frequency = Skill.Compulsory,
|
||
is_prohibited = function(self, from, to, card)
|
||
if to:hasSkill(self.name) and to:isKongcheng() then
|
||
return card.trueName == "slash" or card.trueName == "duel"
|
||
end
|
||
end,
|
||
}
|
||
kongcheng:addRelatedSkill(kongchengAudio)
|
||
local zhugeliang = General:new(extension, "zhugeliang", "shu", 3)
|
||
zhugeliang:addSkill(guanxing)
|
||
zhugeliang:addSkill(kongcheng)
|
||
|
||
local longdan = fk.CreateViewAsSkill{
|
||
name = "longdan",
|
||
pattern = "slash,jink",
|
||
card_filter = function(self, to_select, selected)
|
||
if #selected == 1 then return false end
|
||
local _c = Fk:getCardById(to_select)
|
||
local c
|
||
if _c.trueName == "slash" then
|
||
c = Fk:cloneCard("jink")
|
||
elseif _c.name == "jink" then
|
||
c = Fk:cloneCard("slash")
|
||
else
|
||
return false
|
||
end
|
||
return (Fk.currentResponsePattern == nil and Self:canUse(c)) or (Fk.currentResponsePattern and Exppattern:Parse(Fk.currentResponsePattern):match(c))
|
||
end,
|
||
view_as = function(self, cards)
|
||
if #cards ~= 1 then
|
||
return nil
|
||
end
|
||
local _c = Fk:getCardById(cards[1])
|
||
local c
|
||
if _c.trueName == "slash" then
|
||
c = Fk:cloneCard("jink")
|
||
elseif _c.name == "jink" then
|
||
c = Fk:cloneCard("slash")
|
||
end
|
||
c.skillName = self.name
|
||
c:addSubcard(cards[1])
|
||
return c
|
||
end,
|
||
}
|
||
local zhaoyun = General:new(extension, "zhaoyun", "shu", 4)
|
||
zhaoyun:addSkill(longdan)
|
||
|
||
local mashu = fk.CreateDistanceSkill{
|
||
name = "mashu",
|
||
frequency = Skill.Compulsory,
|
||
correct_func = function(self, from, to)
|
||
if from:hasSkill(self.name) then
|
||
return -1
|
||
end
|
||
end,
|
||
}
|
||
local tieqi = fk.CreateTriggerSkill{
|
||
name = "tieqi",
|
||
anim_type = "offensive",
|
||
events = {fk.TargetSpecified},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name) and
|
||
data.card.trueName == "slash"
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
local room = player.room
|
||
local judge = {
|
||
who = player,
|
||
reason = self.name,
|
||
pattern = ".|.|heart,diamond",
|
||
}
|
||
room:judge(judge)
|
||
if judge.card.color == Card.Red then
|
||
data.disresponsive = true
|
||
end
|
||
end,
|
||
}
|
||
local machao = General:new(extension, "machao", "shu", 4)
|
||
machao:addSkill(mashu)
|
||
machao:addSkill(tieqi)
|
||
|
||
local jizhi = fk.CreateTriggerSkill{
|
||
name = "jizhi",
|
||
anim_type = "drawcard",
|
||
events = {fk.CardUsing},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name) and data.card:isCommonTrick() and
|
||
(not data.card:isVirtual() or #data.card.subcards == 0)
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
player:drawCards(1, self.name)
|
||
end,
|
||
}
|
||
local qicai = fk.CreateTargetModSkill{
|
||
name = "qicai",
|
||
frequency = Skill.Compulsory,
|
||
bypass_distances = function(self, player, skill, card)
|
||
return player:hasSkill(self.name) and card and card.type == Card.TypeTrick
|
||
end,
|
||
}
|
||
local huangyueying = General:new(extension, "huangyueying", "shu", 3, 3, General.Female)
|
||
huangyueying:addSkill(jizhi)
|
||
huangyueying:addSkill(qicai)
|
||
|
||
local zhiheng = fk.CreateActiveSkill{
|
||
name = "zhiheng",
|
||
anim_type = "drawcard",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
|
||
end,
|
||
card_filter = function(self, to_select, selected)
|
||
return not Self:prohibitDiscard(Fk:getCardById(to_select))
|
||
end,
|
||
target_num = 0,
|
||
min_card_num = 1,
|
||
on_use = function(self, room, effect)
|
||
local from = room:getPlayerById(effect.from)
|
||
room:throwCard(effect.cards, self.name, from, from)
|
||
if from:isAlive() then
|
||
from:drawCards(#effect.cards, self.name)
|
||
end
|
||
end,
|
||
}
|
||
|
||
local jiuyuan = fk.CreateTriggerSkill{
|
||
name = "jiuyuan$",
|
||
anim_type = "support",
|
||
frequency = Skill.Compulsory,
|
||
events = {fk.PreHpRecover},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return
|
||
target == player and
|
||
player:hasSkill(self.name) and
|
||
data.card and
|
||
data.card.trueName == "peach" and
|
||
data.recoverBy and
|
||
data.recoverBy.kingdom == "wu" and
|
||
data.recoverBy ~= player
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
data.num = data.num + 1
|
||
end,
|
||
}
|
||
|
||
local sunquan = General:new(extension, "sunquan", "wu", 4)
|
||
sunquan:addSkill(zhiheng)
|
||
sunquan:addSkill(jiuyuan)
|
||
|
||
local qixi = fk.CreateViewAsSkill{
|
||
name = "qixi",
|
||
anim_type = "control",
|
||
pattern = "dismantlement",
|
||
card_filter = function(self, to_select, selected)
|
||
if #selected == 1 then return false end
|
||
return Fk:getCardById(to_select).color == Card.Black
|
||
end,
|
||
view_as = function(self, cards)
|
||
if #cards ~= 1 then
|
||
return nil
|
||
end
|
||
local c = Fk:cloneCard("dismantlement")
|
||
c.skillName = self.name
|
||
c:addSubcard(cards[1])
|
||
return c
|
||
end,
|
||
}
|
||
local ganning = General:new(extension, "ganning", "wu", 4)
|
||
ganning:addSkill(qixi)
|
||
|
||
local keji = fk.CreateTriggerSkill{
|
||
name = "keji",
|
||
anim_type = "defensive",
|
||
events = {fk.EventPhaseChanging},
|
||
can_trigger = function(self, event, target, player, data)
|
||
if target == player and player:hasSkill(self.name) and data.to == Player.Discard then
|
||
local room = player.room
|
||
local logic = room.logic
|
||
local e = logic:getCurrentEvent():findParent(GameEvent.Turn, true)
|
||
if e == nil then return false end
|
||
local end_id = e.id
|
||
local events = logic.event_recorder[GameEvent.UseCard] or Util.DummyTable
|
||
for i = #events, 1, -1 do
|
||
e = events[i]
|
||
if e.id <= end_id then break end
|
||
local use = e.data[1]
|
||
if use.from == player.id and use.card.trueName == "slash" then
|
||
return false
|
||
end
|
||
end
|
||
events = logic.event_recorder[GameEvent.RespondCard] or Util.DummyTable
|
||
for i = #events, 1, -1 do
|
||
e = events[i]
|
||
if e.id <= end_id then break end
|
||
local resp = e.data[1]
|
||
if resp.from == player.id and resp.card.trueName == "slash" then
|
||
return false
|
||
end
|
||
end
|
||
return true
|
||
end
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
return true
|
||
end
|
||
}
|
||
local lvmeng = General:new(extension, "lvmeng", "wu", 4)
|
||
lvmeng:addSkill(keji)
|
||
|
||
local kurou = fk.CreateActiveSkill{
|
||
name = "kurou",
|
||
anim_type = "drawcard",
|
||
card_filter = function(self, to_select, selected, selected_targets)
|
||
return false
|
||
end,
|
||
on_use = function(self, room, effect)
|
||
local from = room:getPlayerById(effect.from)
|
||
room:loseHp(from, 1, self.name)
|
||
if from:isAlive() then
|
||
from:drawCards(2, self.name)
|
||
end
|
||
end
|
||
}
|
||
local huanggai = General:new(extension, "huanggai", "wu", 4)
|
||
huanggai:addSkill(kurou)
|
||
|
||
local yingzi = fk.CreateTriggerSkill{
|
||
name = "yingzi",
|
||
anim_type = "drawcard",
|
||
events = {fk.DrawNCards},
|
||
on_use = function(self, event, target, player, data)
|
||
data.n = data.n + 1
|
||
end,
|
||
}
|
||
local fanjian = fk.CreateActiveSkill{
|
||
name = "fanjian",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
|
||
end,
|
||
card_filter = function() return false end,
|
||
target_filter = function(self, to_select, selected)
|
||
return #selected == 0 and to_select ~= Self.id
|
||
end,
|
||
target_num = 1,
|
||
on_use = function(self, room, effect)
|
||
local player = room:getPlayerById(effect.from)
|
||
local target = room:getPlayerById(effect.tos[1])
|
||
local choice = room:askForChoice(target, {"spade", "heart", "club", "diamond"}, self.name)
|
||
local card = room:askForCardChosen(target, player, 'h', self.name)
|
||
room:obtainCard(target.id, card, true, fk.ReasonPrey)
|
||
if Fk:getCardById(card):getSuitString() ~= choice and target:isAlive() then
|
||
room:damage{
|
||
from = player,
|
||
to = target,
|
||
damage = 1,
|
||
skillName = self.name,
|
||
}
|
||
end
|
||
end,
|
||
}
|
||
local zhouyu = General:new(extension, "zhouyu", "wu", 3)
|
||
zhouyu:addSkill(yingzi)
|
||
zhouyu:addSkill(fanjian)
|
||
|
||
local guose = fk.CreateViewAsSkill{
|
||
name = "guose",
|
||
anim_type = "control",
|
||
pattern = "indulgence",
|
||
card_filter = function(self, to_select, selected)
|
||
if #selected == 1 then return false end
|
||
return Fk:getCardById(to_select).suit == Card.Diamond
|
||
end,
|
||
view_as = function(self, cards)
|
||
if #cards ~= 1 then
|
||
return nil
|
||
end
|
||
local c = Fk:cloneCard("indulgence")
|
||
c.skillName = self.name
|
||
c:addSubcard(cards[1])
|
||
return c
|
||
end,
|
||
}
|
||
local liuli = fk.CreateTriggerSkill{
|
||
name = "liuli",
|
||
anim_type = "defensive",
|
||
events = {fk.TargetConfirming},
|
||
can_trigger = function(self, event, target, player, data)
|
||
local ret = target == player and player:hasSkill(self.name) and
|
||
data.card.trueName == "slash"
|
||
if ret then
|
||
local room = player.room
|
||
local from = room:getPlayerById(data.from)
|
||
for _, p in ipairs(room.alive_players) do
|
||
if p ~= player and p.id ~= data.from and player:inMyAttackRange(p) and not from:isProhibited(p, data.card) then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
on_cost = function(self, event, target, player, data)
|
||
local room = player.room
|
||
local prompt = "#liuli-target"
|
||
local targets = {}
|
||
local from = room:getPlayerById(data.from)
|
||
for _, p in ipairs(room.alive_players) do
|
||
if p ~= player and p.id ~= data.from and player:inMyAttackRange(p) and not from:isProhibited(p, data.card) then
|
||
table.insert(targets, p.id)
|
||
end
|
||
end
|
||
if #targets == 0 then return false end
|
||
local plist, cid = room:askForChooseCardAndPlayers(player, targets, 1, 1, nil, prompt, self.name, true)
|
||
if #plist > 0 then
|
||
self.cost_data = {plist[1], cid}
|
||
return true
|
||
end
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
local room = player.room
|
||
local to = self.cost_data[1]
|
||
room:doIndicate(player.id, { to })
|
||
room:throwCard(self.cost_data[2], self.name, player, player)
|
||
AimGroup:cancelTarget(data, player.id)
|
||
AimGroup:addTargets(room, data, to)
|
||
end,
|
||
}
|
||
local daqiao = General:new(extension, "daqiao", "wu", 3, 3, General.Female)
|
||
daqiao:addSkill(guose)
|
||
daqiao:addSkill(liuli)
|
||
|
||
local qianxun = fk.CreateProhibitSkill{
|
||
name = "qianxun",
|
||
frequency = Skill.Compulsory,
|
||
is_prohibited = function(self, from, to, card)
|
||
if to:hasSkill(self.name) then
|
||
return card.name == "indulgence" or card.name == "snatch"
|
||
end
|
||
end,
|
||
}
|
||
local lianying = fk.CreateTriggerSkill{
|
||
name = "lianying",
|
||
anim_type = "drawcard",
|
||
events = {fk.AfterCardsMove},
|
||
can_trigger = function(self, event, target, player, data)
|
||
if not player:hasSkill(self.name) then return end
|
||
if not player:isKongcheng() then return end
|
||
for _, move in ipairs(data) do
|
||
if move.from == player.id then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if info.fromArea == Card.PlayerHand then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
player:drawCards(1, self.name)
|
||
end,
|
||
}
|
||
local luxun = General:new(extension, "luxun", "wu", 3)
|
||
luxun:addSkill(qianxun)
|
||
luxun:addSkill(lianying)
|
||
|
||
local xiaoji = fk.CreateTriggerSkill{
|
||
name = "xiaoji",
|
||
anim_type = "drawcard",
|
||
events = {fk.AfterCardsMove},
|
||
can_trigger = function(self, event, target, player, data)
|
||
if not player:hasSkill(self.name) then return end
|
||
for _, move in ipairs(data) do
|
||
if move.from == player.id then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if info.fromArea == Card.PlayerEquip then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end,
|
||
on_trigger = function(self, event, target, player, data)
|
||
local i = 0
|
||
for _, move in ipairs(data) do
|
||
if move.from == player.id then
|
||
for _, info in ipairs(move.moveInfo) do
|
||
if info.fromArea == Card.PlayerEquip then
|
||
i = i + 1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
self.cancel_cost = false
|
||
for _ = 1, i do
|
||
if self.cancel_cost or not player:hasSkill(self) then break end
|
||
self:doCost(event, target, player, data)
|
||
end
|
||
end,
|
||
on_cost = function(self, event, target, player, data)
|
||
if player.room:askForSkillInvoke(player, self.name) then
|
||
return true
|
||
end
|
||
self.cancel_cost = true
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
player:drawCards(2, self.name)
|
||
end,
|
||
}
|
||
local jieyin = fk.CreateActiveSkill{
|
||
name = "jieyin",
|
||
anim_type = "support",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
|
||
end,
|
||
card_filter = function(self, to_select, selected)
|
||
return #selected < 2 and Fk:currentRoom():getCardArea(to_select) == Player.Hand
|
||
end,
|
||
target_filter = function(self, to_select, selected)
|
||
local target = Fk:currentRoom():getPlayerById(to_select)
|
||
return target:isWounded() and
|
||
(target.gender == General.Male or target.gender == General.Bigender)
|
||
and #selected < 1 and to_select ~= Self.id
|
||
end,
|
||
target_num = 1,
|
||
card_num = 2,
|
||
on_use = function(self, room, effect)
|
||
local from = room:getPlayerById(effect.from)
|
||
local target = room:getPlayerById(effect.tos[1])
|
||
room:throwCard(effect.cards, self.name, from, from)
|
||
if target:isAlive() and target:isWounded() then
|
||
room:recover({
|
||
who = room:getPlayerById(effect.tos[1]),
|
||
num = 1,
|
||
recoverBy = from,
|
||
skillName = self.name
|
||
})
|
||
end
|
||
if from:isAlive() and from:isWounded() then
|
||
room:recover({
|
||
who = from,
|
||
num = 1,
|
||
recoverBy = from,
|
||
skillName = self.name
|
||
})
|
||
end
|
||
end
|
||
}
|
||
local sunshangxiang = General:new(extension, "sunshangxiang", "wu", 3, 3, General.Female)
|
||
sunshangxiang:addSkill(xiaoji)
|
||
sunshangxiang:addSkill(jieyin)
|
||
|
||
local qingnang = fk.CreateActiveSkill{
|
||
name = "qingnang",
|
||
anim_type = "support",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
|
||
end,
|
||
card_filter = function(self, to_select, selected, targets)
|
||
return #selected == 0 and Fk:currentRoom():getCardArea(to_select) == Player.Hand and
|
||
not Self:prohibitDiscard(Fk:getCardById(to_select))
|
||
end,
|
||
target_filter = function(self, to_select, selected, cards)
|
||
return #selected == 0 and Fk:currentRoom():getPlayerById(to_select):isWounded()
|
||
end,
|
||
target_num = 1,
|
||
card_num = 1,
|
||
on_use = function(self, room, effect)
|
||
local from = room:getPlayerById(effect.from)
|
||
room:throwCard(effect.cards, self.name, from, from)
|
||
if from:isAlive() and from:isWounded() then
|
||
room:recover({
|
||
who = room:getPlayerById(effect.tos[1]),
|
||
num = 1,
|
||
recoverBy = from,
|
||
skillName = self.name
|
||
})
|
||
end
|
||
end,
|
||
}
|
||
local jijiu = fk.CreateViewAsSkill{
|
||
name = "jijiu",
|
||
anim_type = "support",
|
||
pattern = "peach",
|
||
card_filter = function(self, to_select, selected)
|
||
if #selected == 1 then return false end
|
||
return Fk:getCardById(to_select).color == Card.Red
|
||
end,
|
||
view_as = function(self, cards)
|
||
if #cards ~= 1 then
|
||
return nil
|
||
end
|
||
local c = Fk:cloneCard("peach")
|
||
c.skillName = self.name
|
||
c:addSubcard(cards[1])
|
||
return c
|
||
end,
|
||
enabled_at_play = function(self, player)
|
||
return false
|
||
end,
|
||
enabled_at_response = function(self, player)
|
||
return player.phase == Player.NotActive
|
||
end,
|
||
}
|
||
local huatuo = General:new(extension, "huatuo", "qun", 3)
|
||
huatuo:addSkill(qingnang)
|
||
huatuo:addSkill(jijiu)
|
||
|
||
local wushuang = fk.CreateTriggerSkill{
|
||
name = "wushuang",
|
||
anim_type = "offensive",
|
||
frequency = Skill.Compulsory,
|
||
events = {fk.TargetSpecified, fk.TargetConfirmed},
|
||
can_trigger = function(self, event, target, player, data)
|
||
if not player:hasSkill(self.name) then
|
||
return false
|
||
end
|
||
|
||
if event == fk.TargetSpecified then
|
||
return target == player and table.contains({ "slash", "duel" }, data.card.trueName)
|
||
else
|
||
return data.to == player.id and data.card.trueName == "duel"
|
||
end
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
data.fixedResponseTimes = data.fixedResponseTimes or {}
|
||
if data.card.trueName == "slash" then
|
||
data.fixedResponseTimes["jink"] = 2
|
||
else
|
||
data.fixedResponseTimes["slash"] = 2
|
||
data.fixedAddTimesResponsors = data.fixedAddTimesResponsors or {}
|
||
table.insert(data.fixedAddTimesResponsors, (event == fk.TargetSpecified and data.to or data.from))
|
||
end
|
||
end,
|
||
}
|
||
local lvbu = General:new(extension, "lvbu", "qun", 4)
|
||
lvbu:addSkill(wushuang)
|
||
|
||
local lijian = fk.CreateActiveSkill{
|
||
name = "lijian",
|
||
anim_type = "offensive",
|
||
can_use = function(self, player)
|
||
return player:usedSkillTimes(self.name, Player.HistoryPhase) == 0
|
||
end,
|
||
card_filter = function(self, to_select, selected)
|
||
return #selected == 0 and not Self:prohibitDiscard(Fk:getCardById(to_select))
|
||
end,
|
||
target_filter = function(self, to_select, selected)
|
||
if #selected < 2 and to_select ~= Self.id then
|
||
local target = Fk:currentRoom():getPlayerById(to_select)
|
||
return target.gender == General.Male or target.gender == General.Bigender
|
||
end
|
||
end,
|
||
target_num = 2,
|
||
min_card_num = 1,
|
||
on_use = function(self, room, use)
|
||
local player = room:getPlayerById(use.from)
|
||
room:throwCard(use.cards, self.name, player, player)
|
||
local duel = Fk:cloneCard("duel")
|
||
duel.skillName = self.name
|
||
local new_use = { ---@type CardUseStruct
|
||
from = use.tos[2],
|
||
tos = { { use.tos[1] } },
|
||
card = duel,
|
||
prohibitedCardNames = { "nullification" },
|
||
}
|
||
room:useCard(new_use)
|
||
end,
|
||
}
|
||
local biyue = fk.CreateTriggerSkill{
|
||
name = "biyue",
|
||
anim_type = "drawcard",
|
||
events = {fk.EventPhaseStart},
|
||
can_trigger = function(self, event, target, player, data)
|
||
return target == player and player:hasSkill(self.name)
|
||
and player.phase == Player.Finish
|
||
end,
|
||
on_use = function(self, event, target, player, data)
|
||
player:drawCards(1, self.name)
|
||
end,
|
||
}
|
||
local diaochan = General:new(extension, "diaochan", "qun", 3, 3, General.Female)
|
||
diaochan:addSkill(lijian)
|
||
diaochan:addSkill(biyue)
|
||
|
||
local role_getlogic = function()
|
||
local role_logic = GameLogic:subclass("role_logic")
|
||
|
||
function role_logic:chooseGenerals()
|
||
local room = self.room ---@class Room
|
||
local generalNum = room.settings.generalNum
|
||
local n = room.settings.enableDeputy and 2 or 1
|
||
local lord = room:getLord()
|
||
local lord_generals = {}
|
||
local lord_num = 3
|
||
|
||
if lord ~= nil then
|
||
room.current = lord
|
||
local generals = table.connect(room:findGenerals(function(g)
|
||
return table.find(Fk.generals[g].skills, function(s) return s.lordSkill end)
|
||
end, lord_num), room:getNGenerals(generalNum))
|
||
if #room.general_pile < (#room.players - 1) * generalNum then
|
||
room:gameOver("")
|
||
end
|
||
lord_generals = room:askForGeneral(lord, generals, n)
|
||
local lord_general, deputy
|
||
if type(lord_generals) == "table" then
|
||
deputy = lord_generals[2]
|
||
lord_general = lord_generals[1]
|
||
else
|
||
lord_general = lord_generals
|
||
lord_generals = {lord_general}
|
||
end
|
||
|
||
generals = table.filter(generals, function(g) return not table.contains(lord_generals, g) end)
|
||
room:returnToGeneralPile(generals)
|
||
|
||
room:setPlayerGeneral(lord, lord_general, true)
|
||
room:askForChooseKingdom({lord})
|
||
room:broadcastProperty(lord, "general")
|
||
room:broadcastProperty(lord, "kingdom")
|
||
room:setDeputyGeneral(lord, deputy)
|
||
room:broadcastProperty(lord, "deputyGeneral")
|
||
end
|
||
|
||
local nonlord = room:getOtherPlayers(lord, true)
|
||
local generals = room:getNGenerals(#nonlord * generalNum)
|
||
table.shuffle(generals)
|
||
for i, p in ipairs(nonlord) do
|
||
local arg = table.slice(generals, (i - 1) * generalNum + 1, i * generalNum + 1)
|
||
p.request_data = json.encode{ arg, n }
|
||
p.default_reply = table.random(arg, n)
|
||
end
|
||
|
||
room:notifyMoveFocus(nonlord, "AskForGeneral")
|
||
room:doBroadcastRequest("AskForGeneral", nonlord)
|
||
|
||
local selected = {}
|
||
for _, p in ipairs(nonlord) do
|
||
if p.general == "" and p.reply_ready then
|
||
local general_ret = json.decode(p.client_reply)
|
||
local general = general_ret[1]
|
||
local deputy = general_ret[2]
|
||
table.insertTableIfNeed(selected, general_ret)
|
||
room:setPlayerGeneral(p, general, true, true)
|
||
room:setDeputyGeneral(p, deputy)
|
||
else
|
||
room:setPlayerGeneral(p, p.default_reply[1], true, true)
|
||
room:setDeputyGeneral(p, p.default_reply[2])
|
||
end
|
||
p.default_reply = ""
|
||
end
|
||
|
||
generals = table.filter(generals, function(g) return not table.contains(selected, g) end)
|
||
room:returnToGeneralPile(generals)
|
||
|
||
room:askForChooseKingdom(nonlord)
|
||
end
|
||
|
||
return role_logic
|
||
end
|
||
|
||
local role_mode = fk.CreateGameMode{
|
||
name = "aaa_role_mode", -- just to let it at the top of list
|
||
minPlayer = 2,
|
||
maxPlayer = 8,
|
||
logic = role_getlogic,
|
||
is_counted = function(self, room)
|
||
return #room.players >= 5
|
||
end,
|
||
surrender_func = function(self, playedTime)
|
||
local roleCheck = false
|
||
local roleText = ""
|
||
local roleTable = {
|
||
{ "lord" },
|
||
{ "lord", "rebel" },
|
||
{ "lord", "rebel", "renegade" },
|
||
{ "lord", "loyalist", "rebel", "renegade" },
|
||
{ "lord", "loyalist", "rebel", "rebel", "renegade" },
|
||
{ "lord", "loyalist", "rebel", "rebel", "rebel", "renegade" },
|
||
{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "renegade" },
|
||
{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "rebel", "renegade" },
|
||
}
|
||
|
||
roleTable = roleTable[#Fk:currentRoom().players]
|
||
|
||
if Self.role == "renegade" then
|
||
local rebelNum = #table.filter(roleTable, function(role)
|
||
return role == "rebel"
|
||
end)
|
||
|
||
for _, p in ipairs(Fk:currentRoom().players) do
|
||
if p.role == "rebel" then
|
||
if not p.dead then
|
||
break
|
||
else
|
||
rebelNum = rebelNum - 1
|
||
end
|
||
end
|
||
end
|
||
|
||
roleCheck = rebelNum == 0
|
||
roleText = "left lord and loyalist alive"
|
||
elseif Self.role == "rebel" then
|
||
local rebelNum = #table.filter(roleTable, function(role)
|
||
return role == "rebel"
|
||
end)
|
||
|
||
local renegadeDead = not table.find(roleTable, function(role)
|
||
return role == "renegade"
|
||
end)
|
||
for _, p in ipairs(Fk:currentRoom().players) do
|
||
if p.role == "renegade" and p.dead then
|
||
renegadeDead = true
|
||
end
|
||
|
||
if p ~= Self and p.role == "rebel" then
|
||
if not p.dead then
|
||
break
|
||
else
|
||
rebelNum = rebelNum - 1
|
||
end
|
||
end
|
||
end
|
||
|
||
roleCheck = renegadeDead and rebelNum == 1
|
||
roleText = "left one rebel alive"
|
||
else
|
||
if Self.role == "loyalist" then
|
||
return { { text = "loyalist never surrender", passed = false } }
|
||
else
|
||
if #Fk:currentRoom().alive_players == 2 then
|
||
roleCheck = true
|
||
else
|
||
local lordNum = #table.filter(roleTable, function(role)
|
||
return role == "lord" or role == "loyalist"
|
||
end)
|
||
|
||
local renegadeDead = not table.find(roleTable, function(role)
|
||
return role == "renegade"
|
||
end)
|
||
for _, p in ipairs(Fk:currentRoom().players) do
|
||
if p.role == "renegade" and p.dead then
|
||
renegadeDead = true
|
||
end
|
||
|
||
if p ~= Self and (p.role == "lord" or p.role == "loyalist") then
|
||
if not p.dead then
|
||
break
|
||
else
|
||
lordNum = lordNum - 1
|
||
end
|
||
end
|
||
end
|
||
|
||
roleCheck = renegadeDead and lordNum == 1
|
||
end
|
||
end
|
||
|
||
roleText = "left you alive"
|
||
end
|
||
|
||
return {
|
||
{ text = "time limitation: 5 min", passed = playedTime >= 300 },
|
||
{ text = roleText, passed = roleCheck },
|
||
}
|
||
end,
|
||
}
|
||
extension:addGameMode(role_mode)
|
||
Fk:loadTranslationTable{
|
||
["time limitation: 5 sec"] = "游戏时长达到5秒(测试用)",
|
||
["left lord and loyalist alive"] = "仅剩你和主忠方存活",
|
||
["left one rebel alive"] = "反贼仅剩你存活且不存在存活内奸",
|
||
["left you alive"] = "主忠方仅剩你存活且其他阵营仅剩一方",
|
||
["loyalist never surrender"] = "忠臣永不投降!",
|
||
}
|
||
|
||
local anjiang = General(extension, "anjiang", "unknown", 5)
|
||
anjiang.gender = General.Agender
|
||
anjiang.total_hidden = true
|
||
|
||
Fk:loadTranslationTable{
|
||
["anjiang"] = "暗将",
|
||
}
|
||
|
||
-- load translations of this package
|
||
dofile "packages/standard/i18n/init.lua"
|
||
|
||
return extension
|