FreeKill/lua/client/client.lua

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-- SPDX-License-Identifier: GPL-3.0-or-later
---@class Client : AbstractRoom
---@field public client fk.Client
---@field public players ClientPlayer[] @ 所有参战玩家的数组
---@field public alive_players ClientPlayer[] @ 所有存活玩家的数组
---@field public observers ClientPlayer[] @ 观察者的数组
---@field public current ClientPlayer @ 当前回合玩家
---@field public discard_pile integer[] @ 弃牌堆
---@field public observing boolean
---@field public record any
---@field public last_update_ui integer @ 上次刷新状态技UI的时间
Client = AbstractRoom:subclass('Client')
-- load client classes
ClientPlayer = require "client.clientplayer"
fk.client_callback = {}
-- 总而言之就是会让roomScene.state变为responding或者playing的状态
local pattern_refresh_commands = {
"PlayCard",
"AskForUseActiveSkill",
"AskForUseCard",
"AskForResponseCard",
}
-- 无需进行JSON.parse但可能传入JSON字符串的command
local no_decode_commands = {
"ErrorMsg",
"Heartbeat",
}
function Client:initialize()
AbstractRoom.initialize(self)
self.client = fk.ClientInstance
self.notifyUI = function(self, command, data)
fk.Backend:notifyUI(command, data)
end
self.client.callback = function(_self, command, jsonData, isRequest)
if self.recording then
table.insert(self.record, {math.floor(os.getms() / 1000), isRequest, command, jsonData})
end
local cb = fk.client_callback[command]
local data
if table.contains(no_decode_commands, command) then
data = jsonData
else
local err, ret = pcall(json.decode, jsonData)
if err == false then
-- 不关心报错
data = jsonData
else
data = ret
end
end
if table.contains(pattern_refresh_commands, command) then
Fk.currentResponsePattern = nil
Fk.currentResponseReason = nil
end
if (type(cb) == "function") then
cb(data)
else
self:notifyUI(command, data)
end
if self.recording and command == "GameLog" then
--and os.getms() - self.last_update_ui > 60000 then
-- self.last_update_ui = os.getms()
-- TODO: create a function
-- 刷所有人手牌上限
for _, p in ipairs(self.alive_players) do
self:notifyUI("MaxCard", {
pcardMax = p:getMaxCards(),
id = p.id,
})
end
-- 刷自己的手牌
for _, cid in ipairs(Self:getCardIds("h")) do
self:notifyUI("UpdateCard", cid)
end
end
end
self.discard_pile = {}
self._processing = {}
self.disabled_packs = {}
self.disabled_generals = {}
-- self.last_update_ui = os.getms()
self.recording = false
end
---@param id integer
---@return ClientPlayer
function Client:getPlayerById(id)
if id == Self.id then return Self end
for _, p in ipairs(self.players) do
if p.id == id then return p end
end
return nil
end
---@param cardId integer | Card
---@return CardArea
function Client:getCardArea(cardId)
local cardIds = Card:getIdList(cardId)
local resultPos = {}
for _, cid in ipairs(cardIds) do
if not table.contains(resultPos, Card.PlayerHand) and table.contains(Self.player_cards[Player.Hand], cid) then
table.insert(resultPos, Card.PlayerHand)
end
if not table.contains(resultPos, Card.PlayerEquip) and table.contains(Self.player_cards[Player.Equip], cid) then
table.insert(resultPos, Card.PlayerEquip)
end
for _, t in pairs(Self.special_cards) do
if table.contains(t, cid) then
table.insertIfNeed(resultPos, Card.PlayerSpecial)
end
end
end
if #resultPos == 1 then
return resultPos[1]
end
return Card.Unknown
end
function Client:moveCards(moves)
for _, move in ipairs(moves) do
if move.from and move.fromArea then
local from = self:getPlayerById(move.from)
if move.fromArea == Card.PlayerHand and not Self:isBuddy(self:getPlayerById(move.from)) then
for _ = 1, #move.ids do
table.remove(from.player_cards[Player.Hand])
end
else
if table.contains({ Player.Hand, Player.Equip, Player.Judge, Player.Special }, move.fromArea) then
from:removeCards(move.fromArea, move.ids, move.fromSpecialName)
end
end
elseif move.fromArea == Card.DiscardPile then
table.removeOne(self.discard_pile, move.ids[1])
end
if move.to and move.toArea then
local ids = move.ids
if (move.toArea == Card.PlayerHand and not Self:isBuddy(self:getPlayerById(move.to))) or
(move.toArea == Card.PlayerSpecial and not move.moveVisible) then
ids = {-1}
end
self:getPlayerById(move.to):addCards(move.toArea, ids, move.specialName)
elseif move.toArea == Card.DiscardPile then
table.insert(self.discard_pile, move.ids[1])
end
-- FIXME: 需要系统化的重构
if move.fromArea == Card.Processing then
for _, v in ipairs(move.ids) do
self._processing[v] = nil
end
end
if move.toArea == Card.Processing then
for _, v in ipairs(move.ids) do
self._processing[v] = true
end
end
if (move.ids[1] ~= -1) then
Fk:filterCard(move.ids[1], ClientInstance:getPlayerById(move.to))
end
end
end
---@param msg LogMessage
local function parseMsg(msg, nocolor)
local self = ClientInstance
local data = msg
local function getPlayerStr(pid, color)
if nocolor then color = "white" end
if not pid then
return ""
end
local p = self:getPlayerById(pid)
local str = '<font color="%s"><b>%s</b></font>'
if p.general == "anjiang" and (p.deputyGeneral == "anjiang"
or not p.deputyGeneral) then
local ret = Fk:translate("seat#" .. p.seat)
return string.format(str, color, ret)
end
local ret = p.general
ret = Fk:translate(ret)
if p.deputyGeneral and p.deputyGeneral ~= "" then
ret = ret .. "/" .. Fk:translate(p.deputyGeneral)
end
ret = string.format(str, color, ret)
return ret
end
local from = getPlayerStr(data.from, "#0C8F0C")
---@type any
local to = data.to or Util.DummyTable
local to_str = {}
for _, id in ipairs(to) do
table.insert(to_str, getPlayerStr(id, "#CC3131"))
end
to = table.concat(to_str, ", ")
---@type any
local card = data.card or Util.DummyTable
local allUnknown = true
local unknownCount = 0
for _, id in ipairs(card) do
if id ~= -1 then
allUnknown = false
else
unknownCount = unknownCount + 1
end
end
if allUnknown then
card = ""
else
local card_str = {}
for _, id in ipairs(card) do
table.insert(card_str, Fk:getCardById(id, true):toLogString())
end
if unknownCount > 0 then
table.insert(card_str, Fk:translate("unknown_card")
.. unknownCount == 1 and "x" .. unknownCount or "")
end
card = table.concat(card_str, ", ")
end
local function parseArg(arg)
arg = arg or ""
arg = Fk:translate(arg)
arg = string.format('<font color="%s"><b>%s</b></font>', nocolor and "white" or "#0598BC", arg)
return arg
end
local arg = parseArg(data.arg)
local arg2 = parseArg(data.arg2)
local arg3 = parseArg(data.arg3)
local log = Fk:translate(data.type)
log = string.gsub(log, "%%from", from)
log = string.gsub(log, "%%to", to)
log = string.gsub(log, "%%card", card)
log = string.gsub(log, "%%arg2", arg2)
log = string.gsub(log, "%%arg3", arg3)
log = string.gsub(log, "%%arg", arg)
return log
end
---@param msg LogMessage
function Client:appendLog(msg)
local text = parseMsg(msg)
self:notifyUI("GameLog", text)
if msg.toast then
self:notifyUI("ShowToast", text)
end
end
---@param msg LogMessage
function Client:setCardNote(ids, msg)
for _, id in ipairs(ids) do
if id ~= -1 then
self:notifyUI("SetCardFootnote", { id, parseMsg(msg, true) })
end
end
end
fk.client_callback["SetCardFootnote"] = function(data)
ClientInstance:setCardNote(data[1], data[2]);
end
local function setup(id, name, avatar)
local self = fk.Self
self:setId(id)
self:setScreenName(name)
self:setAvatar(avatar)
Self = ClientPlayer:new(fk.Self)
end
fk.client_callback["Setup"] = function(data)
-- jsonData: [ int id, string screenName, string avatar ]
local id, name, avatar = data[1], data[2], data[3]
setup(id, name, avatar)
end
fk.client_callback["EnterRoom"] = function(_data)
Self = ClientPlayer:new(fk.Self)
ClientInstance = Client:new() -- clear old client data
ClientInstance.players = {Self}
ClientInstance.alive_players = {Self}
ClientInstance.discard_pile = {}
local data = _data[3]
ClientInstance.enter_room_data = json.encode(_data);
ClientInstance.room_settings = data
table.insertTableIfNeed(
data.disabledPack,
Fk.game_mode_disabled[data.gameMode]
)
ClientInstance.disabled_packs = data.disabledPack
ClientInstance.disabled_generals = data.disabledGenerals
ClientInstance:notifyUI("EnterRoom", _data)
end
fk.client_callback["AddPlayer"] = function(data)
-- jsonData: [ int id, string screenName, string avatar ]
-- when other player enter the room, we create clientplayer(C and lua) for them
local id, name, avatar, time = data[1], data[2], data[3], data[5]
local player = fk.ClientInstance:addPlayer(id, name, avatar)
player:addTotalGameTime(time or 0) -- 以防再次智迟
local p = ClientPlayer:new(player)
table.insert(ClientInstance.players, p)
table.insert(ClientInstance.alive_players, p)
ClientInstance:notifyUI("AddPlayer", data)
end
fk.client_callback["RemovePlayer"] = function(data)
-- jsonData: [ int id ]
local id = data[1]
for _, p in ipairs(ClientInstance.players) do
if p.player:getId() == id then
table.removeOne(ClientInstance.players, p)
table.removeOne(ClientInstance.alive_players, p)
break
end
end
if id ~= Self.id then
fk.ClientInstance:removePlayer(id)
ClientInstance:notifyUI("RemovePlayer", data)
end
end
fk.client_callback["AddObserver"] = function(data)
-- jsonData: [ int id, string screenName, string avatar ]
-- when observer enter the room, we create lua clientplayer for them
local id, name, avatar = data[1], data[2], data[3]
local player = {
getId = function() return id end,
getScreenName = function() return name end,
getAvatar = function() return avatar end,
}
local p = ClientPlayer:new(player)
table.insert(ClientInstance.observers, p)
-- ClientInstance:notifyUI("ServerMessage", string.format(Fk:translate("$AddObserver"), name))
end
fk.client_callback["RemoveObserver"] = function(data)
local id = data[1]
for _, p in ipairs(ClientInstance.observers) do
if p.player:getId() == id then
table.removeOne(ClientInstance.observers, p)
-- ClientInstance:notifyUI("ServerMessage", string.format(Fk:translate("$RemoveObserver"), p.player:getScreenName()))
break
end
end
end
fk.client_callback["ArrangeSeats"] = function(data)
local n = #ClientInstance.players
local players = {}
for i = 1, n do
local p = ClientInstance:getPlayerById(data[i])
p.seat = i
table.insert(players, p)
end
for i = 1, #players - 1 do
players[i].next = players[i + 1]
end
players[#players].next = players[1]
ClientInstance.players = players
ClientInstance:notifyUI("ArrangeSeats", data)
end
fk.client_callback["PropertyUpdate"] = function(data)
-- jsonData: [ int id, string property_name, value ]
local id, name, value = data[1], data[2], data[3]
local p = ClientInstance:getPlayerById(id)
p[name] = value
if name == "dead" then
if value == true then
table.removeOne(ClientInstance.alive_players, p)
else
table.insertIfNeed(ClientInstance.alive_players, p)
end
end
ClientInstance:notifyUI("PropertyUpdate", data)
end
fk.client_callback["AskForCardChosen"] = function(data)
-- jsonData: [ int target_id, string flag, int reason ]
local id, flag, reason, prompt = data[1], data[2], data[3], data[4]
local target = ClientInstance:getPlayerById(id)
local hand = target.player_cards[Player.Hand]
local equip = target.player_cards[Player.Equip]
local judge = target.player_cards[Player.Judge]
local ui_data = flag
if type(flag) == "string" then
if not string.find(flag, "h") then
hand = {}
end
if not string.find(flag, "e") then
equip = {}
end
if not string.find(flag, "j") then
judge = {}
end
ui_data = {
_id = id,
_reason = reason,
card_data = {},
_prompt = prompt,
}
if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end
if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end
if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end
else
ui_data._id = id
ui_data._reason = reason
ui_data._prompt = prompt
end
ClientInstance:notifyUI("AskForCardChosen", ui_data)
end
fk.client_callback["AskForCardsChosen"] = function(data)
-- jsonData: [ int target_id, int min, int max, string flag, int reason ]
local id, min, max, flag, reason, prompt = table.unpack(data)
--data[1], data[2], data[3], data[4], data[5], data[6]
local target = ClientInstance:getPlayerById(id)
local hand = target.player_cards[Player.Hand]
local equip = target.player_cards[Player.Equip]
local judge = target.player_cards[Player.Judge]
local ui_data = flag
if type(flag) == "string" then
if not string.find(flag, "h") then
hand = {}
end
if not string.find(flag, "e") then
equip = {}
end
if not string.find(flag, "j") then
judge = {}
end
ui_data = {
_id = id,
_min = min,
_max = max,
_reason = reason,
card_data = {},
_prompt = prompt,
}
if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end
if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end
if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end
else
ui_data._id = id
ui_data._min = min
ui_data._max = max
ui_data._reason = reason
ui_data._prompt = prompt
end
ClientInstance:notifyUI("AskForCardsChosen", ui_data)
end
--- separated moves to many moves(one card per move)
---@param moves CardsMoveStruct[]
local function separateMoves(moves)
local ret = {} ---@type CardsMoveInfo[]
local function containArea(area, relevant, defaultVisible) --处理区的处理?
local areas = relevant
and {Card.PlayerEquip, Card.PlayerJudge, Card.PlayerHand}
or {Card.PlayerEquip, Card.PlayerJudge}
return table.contains(areas, area) or (defaultVisible and table.contains({Card.Processing, Card.DiscardPile}, area))
end
for _, move in ipairs(moves) do
local singleVisible = move.moveVisible
if not singleVisible then
if move.visiblePlayers then
local visiblePlayers = move.visiblePlayers
if type(visiblePlayers) == "number" then
if Self:isBuddy(visiblePlayers) then
singleVisible = true
end
elseif type(visiblePlayers) == "table" then
if table.find(visiblePlayers, function(pid) return Self:isBuddy(pid) end) then
singleVisible = true
end
end
else
if move.to and move.toArea == Card.PlayerSpecial and Self:isBuddy(move.to) then
singleVisible = true
end
end
end
if not singleVisible then
singleVisible = containArea(move.toArea, move.to and Self:isBuddy(move.to), move.moveVisible == nil)
end
for _, info in ipairs(move.moveInfo) do
table.insert(ret, {
ids = {info.cardId},
from = move.from,
to = move.to,
toArea = move.toArea,
fromArea = info.fromArea,
moveReason = move.moveReason,
specialName = move.specialName,
fromSpecialName = info.fromSpecialName,
proposer = move.proposer,
moveVisible = singleVisible or containArea(info.fromArea, move.from and Self:isBuddy(move.from), move.moveVisible == nil)
})
end
end
return ret
end
--- merge separated moves that information is the same
local function mergeMoves(moves)
local ret = {}
local temp = {}
for _, move in ipairs(moves) do
local info = string.format("%q,%q,%q,%q,%s,%s,%q",
move.from, move.to, move.fromArea, move.toArea,
move.specialName, move.fromSpecialName, move.proposer)
if temp[info] == nil then
temp[info] = {
ids = {},
from = move.from,
to = move.to,
fromArea = move.fromArea,
toArea = move.toArea,
moveReason = move.moveReason,
specialName = move.specialName,
fromSpecialName = move.fromSpecialName,
proposer = move.proposer,
}
end
table.insert(temp[info].ids, move.moveVisible and move.ids[1] or -1)
end
for _, v in pairs(temp) do
table.insert(ret, v)
end
return ret
end
local function sendMoveCardLog(move)
local client = ClientInstance ---@class Client
if #move.ids == 0 then return end
local hidden = table.contains(move.ids, -1)
local msgtype
if move.toArea == Card.PlayerHand then
if move.fromArea == Card.PlayerSpecial then
client:appendLog{
type = "$GetCardsFromPile",
from = move.to,
arg = move.fromSpecialName,
arg2 = #move.ids,
card = move.ids,
}
elseif move.fromArea == Card.DrawPile then
client:appendLog{
type = "$DrawCards",
from = move.to,
card = move.ids,
arg = #move.ids,
}
elseif move.fromArea == Card.Processing then
client:appendLog{
type = "$GotCardBack",
from = move.to,
card = move.ids,
arg = #move.ids,
}
elseif move.fromArea == Card.DiscardPile then
client:appendLog{
type = "$RecycleCard",
from = move.to,
card = move.ids,
arg = #move.ids,
}
elseif move.from then
client:appendLog{
type = "$MoveCards",
from = move.from,
to = { move.to },
arg = #move.ids,
card = move.ids,
}
else
client:appendLog{
type = "$PreyCardsFromPile",
from = move.to,
card = move.ids,
arg = #move.ids,
}
end
elseif move.toArea == Card.PlayerEquip then
client:appendLog{
type = "$InstallEquip",
from = move.to,
card = move.ids,
}
elseif move.toArea == Card.PlayerJudge then
if move.from ~= move.to and move.fromArea == Card.PlayerJudge then
client:appendLog{
type = "$LightningMove",
from = move.from,
to = { move.to },
card = move.ids,
}
elseif move.from then
client:appendLog{
type = "$PasteCard",
from = move.from,
to = { move.to },
card = move.ids,
}
end
elseif move.toArea == Card.PlayerSpecial then
client:appendLog{
type = "$AddToPile",
arg = move.specialName,
arg2 = #move.ids,
from = move.to,
card = move.ids,
}
elseif move.fromArea == Card.PlayerEquip then
client:appendLog{
type = "$UninstallEquip",
from = move.from,
card = move.ids,
}
elseif move.toArea == Card.Processing then
if move.fromArea == Card.DrawPile and (move.moveReason == fk.ReasonPut or move.moveReason == fk.ReasonJustMove) then
if hidden then
client:appendLog{
type = "$ViewCardFromDrawPile",
from = move.proposer,
arg = #move.ids,
}
else
client:appendLog{
type = "$TurnOverCardFromDrawPile",
from = move.proposer,
card = move.ids,
arg = #move.ids,
}
client:setCardNote(move.ids, {
type = "$$TurnOverCard",
from = move.proposer,
})
end
end
elseif move.from and move.toArea == Card.DrawPile then
msgtype = hidden and "$PutCard" or "$PutKnownCard"
client:appendLog{
type = msgtype,
from = move.from,
card = move.ids,
arg = #move.ids,
}
client:setCardNote(move.ids, {
type = "$$PutCard",
from = move.from,
})
elseif move.toArea == Card.DiscardPile then
if move.moveReason == fk.ReasonDiscard then
if move.proposer and move.proposer ~= move.from then
client:appendLog{
type = "$DiscardOther",
from = move.from,
to = {move.proposer},
card = move.ids,
arg = #move.ids,
}
else
client:appendLog{
type = "$DiscardCards",
from = move.from,
card = move.ids,
arg = #move.ids,
}
end
elseif move.moveReason == fk.ReasonPutIntoDiscardPile then
client:appendLog{
type = "$PutToDiscard",
card = move.ids,
arg = #move.ids,
}
end
-- elseif move.toArea == Card.Void then
-- nop
end
-- TODO: footnote
if move.moveReason == fk.ReasonDiscard then
client:setCardNote(move.ids, {
type = "$$DiscardCards",
from = move.from
})
end
end
fk.client_callback["MoveCards"] = function(raw_moves)
-- jsonData: CardsMoveStruct[]
local separated = separateMoves(raw_moves)
ClientInstance:moveCards(separated)
local merged = mergeMoves(separated)
ClientInstance:notifyUI("MoveCards", merged)
for _, move in ipairs(merged) do
sendMoveCardLog(move)
end
end
fk.client_callback["ShowCard"] = function(data)
local from = data.from
local cards = data.cards
ClientInstance:notifyUI("MoveCards", {
{
ids = cards,
fromArea = Card.DrawPile,
toArea = Card.Processing,
}
})
end
-- 说是限定技,其实也适用于觉醒技、转换技、使命技
---@param skill Skill
---@param times integer
local function updateLimitSkill(pid, skill, times)
if not skill.visible then return end
if skill:isSwitchSkill() then
local _times = ClientInstance:getPlayerById(pid):getSwitchSkillState(skill.switchSkillName) == fk.SwitchYang and 0 or 1
if times == -1 then _times = -1 end
ClientInstance:notifyUI("UpdateLimitSkill", { pid, skill.switchSkillName, _times })
elseif skill.frequency == Skill.Limited or skill.frequency == Skill.Wake or skill.frequency == Skill.Quest then
ClientInstance:notifyUI("UpdateLimitSkill", { pid, skill.name, times })
end
end
fk.client_callback["LoseSkill"] = function(data)
-- jsonData: [ int player_id, string skill_name ]
local id, skill_name, fake = data[1], data[2], data[3]
local target = ClientInstance:getPlayerById(id)
local skill = Fk.skills[skill_name]
if not fake then
target:loseSkill(skill)
if skill.visible then
ClientInstance:notifyUI("LoseSkill", data)
end
elseif skill.visible then
-- 按理说能弄得更好的但还是复制粘贴舒服
local sks = { table.unpack(skill.related_skills) }
--[[ 需要大伙都适配好main_skill或者讨论出更好方案才行。不敢轻举妄动
local sks = table.filter(skill.related_skills, function(s)
return s.main_skill == skill
end)
--]]
table.insert(sks, skill)
table.removeOne(target.player_skills, skill)
local chk = false
if table.find(sks, function(s) return s:isInstanceOf(TriggerSkill) end) then
chk = true
ClientInstance:notifyUI("LoseSkill", data)
end
local active = table.filter(sks, function(s)
return s:isInstanceOf(ActiveSkill) or s:isInstanceOf(ViewAsSkill)
end)
if #active > 0 then
chk = true
ClientInstance:notifyUI("LoseSkill", {
id, skill_name,
})
end
if not chk then
ClientInstance:notifyUI("LoseSkill", {
id, skill_name,
})
end
end
updateLimitSkill(id, skill, -1)
end
fk.client_callback["AddSkill"] = function(data)
-- jsonData: [ int player_id, string skill_name ]
local id, skill_name, fake = data[1], data[2], data[3]
local target = ClientInstance:getPlayerById(id)
local skill = Fk.skills[skill_name]
if not fake then
target:addSkill(skill)
if skill.visible then
ClientInstance:notifyUI("AddSkill", data)
end
elseif skill.visible then
-- 添加假技能:服务器只会传一个主技能来。
-- 若有主动技则添加按钮,若有触发技则添加预亮按钮。
-- 无视状态技。
local sks = { table.unpack(skill.related_skills) }
table.insert(sks, skill)
table.insert(target.player_skills, skill)
local chk = false
if table.find(sks, function(s) return s:isInstanceOf(TriggerSkill) end) then
chk = true
ClientInstance:notifyUI("AddSkill", data)
end
local active = table.filter(sks, function(s)
return s:isInstanceOf(ActiveSkill) or s:isInstanceOf(ViewAsSkill)
end)
if #active > 0 then
chk = true
ClientInstance:notifyUI("AddSkill", {
id, skill_name,
})
end
-- 面板上总得有点啥东西表明自己有技能吧 = =
if not chk then
ClientInstance:notifyUI("AddSkill", {
id, skill_name,
})
end
end
if skill.frequency == Skill.Quest then
return
end
updateLimitSkill(id, skill, target:usedSkillTimes(skill_name, Player.HistoryGame))
end
fk.client_callback["AskForUseActiveSkill"] = function(data)
-- jsonData: [ string skill_name, string prompt, bool cancelable. json extra_data ]
local skill = Fk.skills[data[1]]
local extra_data = data[4]
skill._extra_data = extra_data
Fk.currentResponseReason = extra_data.skillName
ClientInstance:notifyUI("AskForUseActiveSkill", data)
end
fk.client_callback["AskForUseCard"] = function(data)
Fk.currentResponsePattern = data[2]
ClientInstance:notifyUI("AskForUseCard", data)
end
fk.client_callback["AskForResponseCard"] = function(data)
Fk.currentResponsePattern = data[2]
ClientInstance:notifyUI("AskForResponseCard", data)
end
fk.client_callback["SetPlayerMark"] = function(data)
-- jsonData: [ int id, string mark, int value ]
local player, mark, value = data[1], data[2], data[3]
local p = ClientInstance:getPlayerById(player)
p:setMark(mark, value)
if string.sub(mark, 1, 1) == "@" then
if mark:startsWith("@[") and mark:find(']') then
local close = mark:find(']')
local mtype = mark:sub(3, close - 1)
local spec = Fk.qml_marks[mtype]
if spec then
local text = spec.how_to_show(mark, value, p)
if text == "#hidden" then return end
end
end
ClientInstance:notifyUI("SetPlayerMark", data)
end
end
fk.client_callback["SetBanner"] = function(data)
-- jsonData: [ int id, string mark, int value ]
local mark, value = data[1], data[2]
ClientInstance:setBanner(mark, value)
if string.sub(mark, 1, 1) == "@" then
ClientInstance:notifyUI("SetBanner", data)
end
end
fk.client_callback["SetCardMark"] = function(data)
-- jsonData: [ int id, string mark, int value ]
local card, mark, value = data[1], data[2], data[3]
Fk:getCardById(card):setMark(mark, value)
ClientInstance:notifyUI("UpdateCard", card)
end
fk.client_callback["Chat"] = function(data)
-- jsonData: { int type, int sender, string msg }
if data.type == 1 then
data.general = ""
data.time = os.date("%H:%M:%S")
ClientInstance:notifyUI("Chat", data)
return
end
local p = ClientInstance:getPlayerById(data.sender)
if not p then
for _, pl in ipairs(ClientInstance.observers) do
if pl.id == data.sender then
p = pl; break
end
end
if not p then return end
data.general = ""
else
data.general = p.general
end
data.userName = p.player:getScreenName()
data.time = os.date("%H:%M:%S")
ClientInstance:notifyUI("Chat", data)
end
fk.client_callback["GameLog"] = function(data)
ClientInstance:appendLog(data)
end
fk.client_callback["LogEvent"] = function(data)
if data.type == "Death" then
table.removeOne(
ClientInstance.alive_players,
ClientInstance:getPlayerById(data.to)
)
end
ClientInstance:notifyUI("LogEvent", data)
end
fk.client_callback["AddCardUseHistory"] = function(data)
Self:addCardUseHistory(data[1], data[2])
end
fk.client_callback["SetCardUseHistory"] = function(data)
Self:setCardUseHistory(data[1], data[2], data[3])
end
fk.client_callback["AddSkillUseHistory"] = function(data)
local playerid, skill_name, time = data[1], data[2], data[3]
local player = ClientInstance:getPlayerById(playerid)
player:addSkillUseHistory(skill_name, time)
local skill = Fk.skills[skill_name]
if not skill or skill.frequency == Skill.Quest then return end
updateLimitSkill(playerid, Fk.skills[skill_name], player:usedSkillTimes(skill_name, Player.HistoryGame))
end
fk.client_callback["SetSkillUseHistory"] = function(data)
local id, skill_name, time, scope = data[1], data[2], data[3], data[4]
local player = ClientInstance:getPlayerById(id)
player:setSkillUseHistory(skill_name, time, scope)
local skill = Fk.skills[skill_name]
if not skill or skill.frequency == Skill.Quest then return end
updateLimitSkill(id, Fk.skills[skill_name], player:usedSkillTimes(skill_name, Player.HistoryGame))
end
fk.client_callback["AddVirtualEquip"] = function(data)
local cname = data.name
local player = ClientInstance:getPlayerById(data.player)
local subcards = data.subcards
local c = Fk:cloneCard(cname)
c:addSubcards(subcards)
player:addVirtualEquip(c)
end
fk.client_callback["RemoveVirtualEquip"] = function(data)
local player = ClientInstance:getPlayerById(data.player)
player:removeVirtualEquip(data.id)
end
fk.client_callback["Heartbeat"] = function()
ClientInstance.client:notifyServer("Heartbeat", "")
end
fk.client_callback["ChangeSelf"] = function(data)
local p = ClientInstance:getPlayerById(data.id)
p.player_cards[Player.Hand] = data.handcards
p.special_cards = data.special_cards
ClientInstance:notifyUI("ChangeSelf", data.id)
end
fk.client_callback["UpdateQuestSkillUI"] = function(data)
local player, skillName, usedTimes = data[1], data[2], data[3]
updateLimitSkill(player, Fk.skills[skillName], usedTimes)
end
fk.client_callback["UpdateGameData"] = function(data)
local player, total, win, run = data[1], data[2], data[3], data[4]
player = ClientInstance:getPlayerById(player)
if player then
player.player:setGameData(total, win, run)
end
ClientInstance:notifyUI("UpdateGameData", data)
end
fk.client_callback["AddTotalGameTime"] = function(data)
local player, time = data[1], data[2]
player = ClientInstance:getPlayerById(player)
if player then
player.player:addTotalGameTime(time)
if player == Self then
ClientInstance:notifyUI("AddTotalGameTime", data)
end
end
end
fk.client_callback["StartGame"] = function(jsonData)
local c = ClientInstance
c.record = {
fk.FK_VER,
os.date("%Y%m%d%H%M%S"),
c.enter_room_data,
json.encode { Self.id, fk.Self:getScreenName(), fk.Self:getAvatar() },
-- RESERVED
"",
"",
"",
"",
"",
"",
}
for _, p in ipairs(c.players) do
if p.id ~= Self.id then
table.insert(c.record, {
math.floor(os.getms() / 1000),
false,
"AddPlayer",
json.encode {
p.player:getId(),
p.player:getScreenName(),
p.player:getAvatar(),
true,
p.player:getTotalGameTime(),
},
})
end
end
c.recording = true
c:notifyUI("StartGame", jsonData)
end
fk.client_callback["GameOver"] = function(jsonData)
local c = ClientInstance
if c.recording then
c.recording = false
c.record[2] = table.concat({
c.record[2],
Self.player:getScreenName(),
c.room_settings.gameMode,
Self.general,
Self.role,
jsonData,
}, ".")
-- c.client:saveRecord(json.encode(c.record), c.record[2])
end
c:notifyUI("GameOver", jsonData)
end
fk.client_callback["EnterLobby"] = function(jsonData)
local c = ClientInstance
---[[
if c.recording and not c.observing then
c.recording = false
c.record[2] = table.concat({
c.record[2],
Self.player:getScreenName(),
c.room_settings.gameMode,
Self.general,
Self.role,
"",
}, ".")
-- c.client:saveRecord(json.encode(c.record), c.record[2])
end
--]]
c:notifyUI("EnterLobby", jsonData)
end
fk.client_callback["PrintCard"] = function(data)
local n, s, num = table.unpack(data)
local cd = Fk:cloneCard(n, s, num)
Fk:_addPrintedCard(cd)
end
fk.client_callback["AddBuddy"] = function(data)
local c = ClientInstance
local id, hand = table.unpack(data)
local to = c:getPlayerById(id)
Self:addBuddy(to)
to.player_cards[Player.Hand] = hand
end
fk.client_callback["RmBuddy"] = function(data)
local c = ClientInstance
local id = data
local to = c:getPlayerById(id)
Self:removeBuddy(to)
to.player_cards[Player.Hand] = table.map(to.player_cards, function() return -1 end)
end
local function loadPlayerSummary(pdata)
local f = fk.client_callback["PropertyUpdate"]
local id = pdata.d[1]
local properties = {
"general", "deputyGeneral", "maxHp", "hp", "shield", "gender", "kingdom",
"dead", "role", "rest", "seat", "phase", "faceup", "chained",
"sealedSlots",
}
for _, k in ipairs(properties) do
if pdata.p[k] ~= nil then
f{ id, k, pdata.p[k] }
end
end
local card_moves = {}
local cards = pdata.c
if #cards[Player.Hand] ~= 0 then
local info = {}
for _, i in ipairs(cards[Player.Hand]) do
table.insert(info, { cardId = i, fromArea = Card.DrawPile })
end
local move = { moveInfo = info, to = id, toArea = Card.PlayerHand }
table.insert(card_moves, move)
end
if #cards[Player.Equip] ~= 0 then
local info = {}
for _, i in ipairs(cards[Player.Equip]) do
table.insert(info, { cardId = i, fromArea = Card.DrawPile })
end
local move = { moveInfo = info, to = id, toArea = Card.PlayerEquip }
table.insert(card_moves, move)
end
if #cards[Player.Judge] ~= 0 then
local info = {}
for _, i in ipairs(cards[Player.Judge]) do
table.insert(info, { cardId = i, fromArea = Card.DrawPile })
end
local move = { moveInfo = info, to = id, toArea = Card.PlayerJudge }
table.insert(card_moves, move)
end
for k, v in pairs(pdata.sc) do
local info = {}
for _, i in ipairs(v) do
table.insert(info, { cardId = i, fromArea = Card.DrawPile })
end
local move = {
moveInfo = info,
to = id,
toArea = Card.PlayerSpecial,
specialName = k,
moveVisible = true,
}
table.insert(card_moves, move)
end
if #card_moves > 0 then
-- TODO: visibility
fk.client_callback["MoveCards"](card_moves)
end
f = fk.client_callback["SetPlayerMark"]
for k, v in pairs(pdata.m) do
f{ id, k, v }
end
f = fk.client_callback["AddSkill"]
for _, v in pairs(pdata.s) do
f{ id, v }
end
f = fk.client_callback["AddCardUseHistory"]
for k, v in pairs(pdata.ch) do
if v[1] > 0 then
f{ k, v[1] }
end
end
f = fk.client_callback["SetSkillUseHistory"]
for k, v in pairs(pdata.sh) do
if v[4] > 0 then
f{ id, k, v[1], 1 }
f{ id, k, v[2], 2 }
f{ id, k, v[3], 3 }
f{ id, k, v[4], 4 }
end
end
end
local function loadRoomSummary(data)
local players = data.p
fk.client_callback["StartGame"]("")
for _, pid in ipairs(data.circle) do
if pid ~= data.you then
fk.client_callback["AddPlayer"](players[tostring(pid)].d)
end
end
fk.client_callback["ArrangeSeats"](data.circle)
for _, d in ipairs(data.pc) do
local cd = Fk:cloneCard(table.unpack(d))
Fk:_addPrintedCard(cd)
end
for cid, marks in pairs(data.cm) do
for k, v in pairs(marks) do
Fk:getCardById(tonumber(cid)):setMark(k, v)
ClientInstance:notifyUI("UpdateCard", cid)
end
end
for k, v in pairs(data.b) do
fk.client_callback["SetBanner"]{ k, v }
end
for _, pid in ipairs(data.circle) do
local pdata = data.p[tostring(pid)]
loadPlayerSummary(pdata)
end
ClientInstance:notifyUI("UpdateDrawPile", data.dp)
ClientInstance:notifyUI("UpdateRoundNum", data.rnd)
end
fk.client_callback["Reconnect"] = function(data)
local players = data.p
local setup_data = players[tostring(data.you)].d
setup(setup_data[1], setup_data[2], setup_data[3])
fk.client_callback["AddTotalGameTime"]{ setup_data[1], setup_data[5] }
local enter_room_data = data.d
table.insert(enter_room_data, 1, #data.circle)
fk.client_callback["EnterLobby"]("")
fk.client_callback["EnterRoom"](enter_room_data)
loadRoomSummary(data)
end
fk.client_callback["Observe"] = function(data)
local players = data.p
local setup_data = players[tostring(data.you)].d
setup(setup_data[1], setup_data[2], setup_data[3])
local enter_room_data = data.d
table.insert(enter_room_data, 1, #data.circle)
fk.client_callback["EnterRoom"](enter_room_data)
fk.client_callback["StartGame"]("")
loadRoomSummary(data)
end
-- Create ClientInstance (used by Lua)
ClientInstance = Client:new()
dofile "lua/client/client_util.lua"
if FileIO.pwd():endsWith("packages/freekill-core") then
FileIO.cd("../..")
end