FreeKill/lua/core/general.lua

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-- SPDX-License-Identifier: GPL-3.0-or-later
--- General用来描述一个武将。
---
--- 所谓武将,就是所属包、武将基础信息的集合。
---
--- 也许···类似于身份证?
---
---@class General : Object
---@field public package Package @ 武将所属包
---@field public name string @ 武将名字
---@field public trueName string @ 武将真名,也许可以分辨标界?
---@field public kingdom string @ 武将所属势力
---@field public subkingdom string @ 武将副势力
---@field public hp integer @ 武将初始体力
---@field public maxHp integer @ 武将初始最大体力
---@field public mainMaxHpAdjustedValue integer @ 主将体力上限调整
---@field public deputyMaxHpAdjustedValue integer @ 副将体力上限调整
---@field public shield integer @ 初始护甲
---@field public gender Gender @ 武将性别
---@field public skills Skill[] @ 武将技能
---@field public other_skills string[] @ 武将身上属于其他武将的技能,通过字符串调用
---@field public related_skills Skill[] @ 武将相关的不属于其他武将的技能,例如邓艾的急袭
---@field public related_other_skills string [] @ 武将相关的属于其他武将的技能,例如孙策的英姿
---@field public companions string [] @ 有珠联璧合关系的武将
---@field public hidden boolean @ 不在选将框里出现,可以点将,可以在武将一览里查询到
---@field public total_hidden boolean @ 完全隐藏
General = class("General")
---@alias Gender integer
General.Male = 1
General.Female = 2
General.Bigender = 3
General.Agender = 4
--- 构造函数,不可随意调用。
---@param package Package @ 武将所属包
---@param name string @ 武将名字
---@param kingdom string @ 武将所属势力
---@param hp integer @ 武将初始体力
---@param maxHp integer @ 武将初始最大体力
---@param gender Gender @ 武将性别
function General:initialize(package, name, kingdom, hp, maxHp, gender)
self.package = package
self.name = name
local name_splited = name:split("__")
self.trueName = name_splited[#name_splited]
self.kingdom = kingdom
self.hp = hp
self.maxHp = maxHp or hp
self.gender = gender or General.Male
self.mainMaxHpAdjustedValue = 0
self.deputyMaxHpAdjustedValue = 0
self.shield = 0
self.subkingdom = nil
self.skills = {} -- skills first added to this general
self.other_skills = {} -- skill belongs other general, e.g. "mashu" of pangde
self.related_skills = {} -- skills related to this general, but not first added to it, e.g. "jixi" of dengai
self.related_other_skills = {} -- skills related to this general and belong to other generals, e.g. "yingzi" of sunce
self.companions = {}
package:addGeneral(self)
end
function General:__tostring()
return string.format("<General %s>", self.name)
end
--- 为武将增加技能,需要注意增加其他武将技能时的处理方式。
---@param skill Skill|string @ (单个)武将技能
function General:addSkill(skill)
if (type(skill) == "string") then
table.insert(self.other_skills, skill)
elseif (skill.class and skill.class:isSubclassOf(Skill)) then
table.insert(self.skills, skill)
skill.package = self.package
end
end
--- 为武将增加相关技能,需要注意增加其他武将技能时的处理方式。
---@param skill Skill|string @ (单个)武将技能
function General:addRelatedSkill(skill)
if (type(skill) == "string") then
table.insert(self.related_other_skills, skill)
elseif (skill.class and skill.class:isSubclassOf(Skill)) then
table.insert(self.related_skills, skill)
Fk:addSkill(skill)
skill.package = self.package
end
end
--- 获取武将所有技能。
---@param include_lord? boolean
---@return string[]
function General:getSkillNameList(include_lord)
local ret = {}
local other_skills = table.map(self.other_skills, Util.Name2SkillMapper)
local skills = table.connect(self.skills, other_skills)
for _, skill in ipairs(skills) do
if include_lord or not skill.lordSkill then
table.insert(ret, skill.name)
end
end
-- table.insertTable(ret, self.other_skills)
return ret
end
--- 为武将增加珠联璧合关系武将1个或多个只需写trueName。
---@param name string[] @ 武将真名(表)
function General:addCompanions(name)
if type(name) == "table" then
table.insertTable(self.companions, name)
elseif type(name) == "string" then
table.insert(self.companions, name)
end
end
return General