import QtQuick 2.15 import QtGraphicalEffects 1.15 import QtQuick.Controls 2.15 import "PhotoElement" import "../skin-bank.js" as SkinBank Item { id: root width: 175 height: 233 scale: 0.8 property string general: "" property string screenName: "" property string role: "unknown" property string kingdom: "qun" property string netstate: "online" property alias handcards: handcardAreaItem.length property int maxHp: 0 property int hp: 0 property int seatNumber: 1 property bool isDead: false property bool dying: false property bool faceup: true property bool chained: false property bool drank: false property bool isOwner: false property string status: "normal" property alias handcardArea: handcardAreaItem property alias equipArea: equipAreaItem property alias delayedTrickArea: delayedTrickAreaItem property alias specialArea: handcardAreaItem property alias progressBar: progressBar property alias progressTip: progressTip.text property bool selectable: false property bool selected: false Behavior on x { NumberAnimation { duration: 600; easing.type: Easing.InOutQuad } } Behavior on y { NumberAnimation { duration: 600; easing.type: Easing.InOutQuad } } PixmapAnimation { id: animFrame source: "selected" anchors.centerIn: parent loop: true scale: 1.1 } Image { id: back source: SkinBank.PHOTO_BACK_DIR + root.kingdom } Text { id: generalName x: 5 y: 28 font.family: "FZLiBian-S02" font.pixelSize: 22 opacity: 0.7 horizontalAlignment: Text.AlignHCenter lineHeight: 18 lineHeightMode: Text.FixedHeight color: "white" width: 24 wrapMode: Text.WordWrap text: "" } HpBar { id: hp x: 8 value: root.hp maxValue: root.maxHp anchors.bottom: parent.bottom anchors.bottomMargin: 36 } Image { id: generalImage width: 138 height: 222 smooth: true visible: false fillMode: Image.PreserveAspectCrop source: (general != "") ? SkinBank.GENERAL_DIR + general : "" } Rectangle { id: photoMask x: 31 y: 5 width: 138 height: 222 radius: 8 visible: false } OpacityMask { anchors.fill: photoMask source: generalImage maskSource: photoMask } Colorize { anchors.fill: photoMask source: generalImage saturation: 0 visible: root.isDead } Image { anchors.bottom: parent.bottom anchors.right: parent.right anchors.bottomMargin: 8 anchors.rightMargin: 4 source: SkinBank.PHOTO_DIR + (isOwner ? "owner" : "ready") visible: screenName != "" && !roomScene.isStarted } Image { visible: equipAreaItem.length > 0 source: SkinBank.PHOTO_DIR + "equipbg" x: 31 y: 121 } Image { source: root.status != "normal" ? SkinBank.STATUS_DIR + root.status : "" x: -6 } Image { id: turnedOver visible: !root.faceup source: SkinBank.PHOTO_DIR + "faceturned" x: 29; y: 5 } EquipArea { id: equipAreaItem x: 31 y: 139 } Image { id: chain visible: root.chained source: SkinBank.PHOTO_DIR + "chain" anchors.horizontalCenter: parent.horizontalCenter y: 72 } Image { // id: saveme visible: root.isDead || root.dying source: SkinBank.DEATH_DIR + (root.isDead ? root.role : "saveme") anchors.centerIn: photoMask } Image { id: netstat source: SkinBank.STATE_DIR + root.netstate x: photoMask.x y: photoMask.y } Image { id: handcardNum source: SkinBank.PHOTO_DIR + "handcard" anchors.bottom: parent.bottom anchors.bottomMargin: -6 x: -6 Text { text: root.handcards font.family: "FZLiBian-S02" font.pixelSize: 32 //font.weight: 30 color: "white" anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom anchors.bottomMargin: 4 style: Text.Outline } } RoleComboBox { id: role value: root.role anchors.top: parent.top anchors.topMargin: -4 anchors.right: parent.right anchors.rightMargin: -4 } GlowText { id: seatNum visible: !progressBar.visible anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom anchors.bottomMargin: -32 property var seatChr: ["一", "二", "三", "四", "五", "六", "七", "八"] font.family: "FZLiShu II-S06S" font.pixelSize: 32 text: seatChr[seatNumber - 1] glow.color: "brown" glow.spread: 0.2 glow.radius: 8 glow.samples: 12 } SequentialAnimation { id: trembleAnimation running: false PropertyAnimation { target: root property: "x" to: root.x - 20 easing.type: Easing.InQuad duration: 100 } PropertyAnimation { target: root property: "x" to: root.x easing.type: Easing.OutQuad duration: 100 } } function tremble() { trembleAnimation.start() } ProgressBar { id: progressBar width: parent.width height: 4 anchors.bottom: parent.bottom anchors.bottomMargin: -4 from: 0.0 to: 100.0 visible: false NumberAnimation on value { running: progressBar.visible from: 100.0 to: 0.0 duration: config.roomTimeout * 1000 onFinished: { progressBar.visible = false; root.progressTip = ""; } } } Image { anchors.top: progressBar.bottom anchors.topMargin: 1 source: SkinBank.PHOTO_DIR + "control/tip" visible: progressTip.text != "" Text { id: progressTip font.family: "FZLiBian-S02" font.pixelSize: 18 x: 18 color: "white" text: "" } } PixmapAnimation { id: animSelectable source: "selectable" anchors.centerIn: parent loop: true } InvisibleCardArea { id: handcardAreaItem anchors.centerIn: parent } DelayedTrickArea { id: delayedTrickAreaItem rows: 1 anchors.bottom: parent.bottom anchors.bottomMargin: 8 } InvisibleCardArea { id: defaultArea anchors.centerIn: parent } onGeneralChanged: { if (!roomScene.isStarted) return; generalName.text = Backend.translate(general); let data = JSON.parse(Backend.getGeneralData(general)); kingdom = data.kingdom; } }