---@class Client ---@field client fk.Client ---@field players ClientPlayer[] ---@field alive_players ClientPlayer[] ---@field current ClientPlayer ---@field discard_pile integer[] ---@field status_skills Skill[] Client = class('Client') -- load client classes ClientPlayer = require "client.clientplayer" fk.client_callback = {} function Client:initialize() self.client = fk.ClientInstance self.notifyUI = function(self, command, jsonData) fk.Backend:emitNotifyUI(command, jsonData) end self.client.callback = function(_self, command, jsonData) local cb = fk.client_callback[command] if (type(cb) == "function") then cb(jsonData) else self:notifyUI(command, jsonData); end end self.players = {} -- ClientPlayer[] self.alive_players = {} self.discard_pile = {} self.status_skills = {} for class, skills in pairs(Fk.global_status_skill) do self.status_skills[class] = {table.unpack(skills)} end end ---@param id integer ---@return ClientPlayer function Client:getPlayerById(id) for _, p in ipairs(self.players) do if p.id == id then return p end end return nil end function Client:moveCards(moves) for _, move in ipairs(moves) do if move.from and move.fromArea then local from = self:getPlayerById(move.from) if from.id ~= Self.id and move.fromArea == Card.PlayerHand then for i = 1, #move.ids do table.remove(from.player_cards[Player.Hand]) end else from:removeCards(move.fromArea, move.ids) end elseif move.fromArea == Card.DiscardPile then table.removeOne(self.discard_pile, move.ids[1]) end if move.to and move.toArea then self:getPlayerById(move.to):addCards(move.toArea, move.ids) elseif move.toArea == Card.DiscardPile then table.insert(self.discard_pile, move.ids[1]) end end end ---@param msg LogMessage function Client:appendLog(msg) local data = msg local function getPlayerStr(pid, color) if not pid then return "" end local ret = self:getPlayerById(pid) ret = ret.general ret = Fk:translate(ret) ret = string.format('%s', ret) return ret end local from = getPlayerStr(data.from, "#0C8F0C") local to = data.to or {} local to_str = {} for _, id in ipairs(to) do table.insert(to_str, getPlayerStr(id, "#CC3131")) end to = table.concat(to_str, ", ") local card = data.card or {} local allUnknown = true local unknownCount = 0 for _, id in ipairs(card) do if id ~= -1 then allUnknown = false else unknownCount = unknownCount + 1 end end if allUnknown then card = "" else local card_str = {} for _, id in ipairs(card) do table.insert(card_str, Fk:getCardById(id):toLogString()) end if unknownCount > 0 then table.insert(card_str, Fk:translate("unknown_card") .. unknownCount == 1 and "x" .. unknownCount or "") end card = table.concat(card_str, ", ") end local function parseArg(arg) arg = arg or "" arg = Fk:translate(arg) arg = string.format('%s', arg) return arg end local arg = parseArg(data.arg) local arg2 = parseArg(data.arg2) local arg3 = parseArg(data.arg3) local log = Fk:translate(data.type) log = string.gsub(log, "%%from", from) log = string.gsub(log, "%%to", to) log = string.gsub(log, "%%card", card) log = string.gsub(log, "%%arg2", arg2) log = string.gsub(log, "%%arg3", arg3) log = string.gsub(log, "%%arg", arg) self:notifyUI("GameLog", log) end fk.client_callback["Setup"] = function(jsonData) -- jsonData: [ int id, string screenName, string avatar ] local data = json.decode(jsonData) local id, name, avatar = data[1], data[2], data[3] local self = fk.Self self:setId(id) self:setScreenName(name) self:setAvatar(avatar) Self = ClientPlayer:new(fk.Self) end fk.client_callback["EnterRoom"] = function(jsonData) Self = ClientPlayer:new(fk.Self) ClientInstance.players = {Self} ClientInstance.alive_players = {Self} ClientInstance.discard_pile = {} ClientInstance:notifyUI("EnterRoom", jsonData) end fk.client_callback["AddPlayer"] = function(jsonData) -- jsonData: [ int id, string screenName, string avatar ] -- when other player enter the room, we create clientplayer(C and lua) for them local data = json.decode(jsonData) local id, name, avatar = data[1], data[2], data[3] local player = fk.ClientInstance:addPlayer(id, name, avatar) local p = ClientPlayer:new(player) table.insert(ClientInstance.players, p) table.insert(ClientInstance.alive_players, p) ClientInstance:notifyUI("AddPlayer", jsonData) end fk.client_callback["RemovePlayer"] = function(jsonData) -- jsonData: [ int id ] local data = json.decode(jsonData) local id = data[1] for _, p in ipairs(ClientInstance.players) do if p.player:getId() == id then table.removeOne(ClientInstance.players, p) table.removeOne(ClientInstance.alive_players, p) break end end if id ~= Self.id then fk.ClientInstance:removePlayer(id) ClientInstance:notifyUI("RemovePlayer", jsonData) end end fk.client_callback["ArrangeSeats"] = function(jsonData) local data = json.decode(jsonData) local n = #ClientInstance.players local players = {} for i = 1, n do local p = ClientInstance:getPlayerById(data[i]) p.seat = i table.insert(players, p) end for i = 1, #players - 1 do players[i].next = players[i + 1] end players[#players].next = players[1] ClientInstance.players = players ClientInstance:notifyUI("ArrangeSeats", jsonData) end fk.client_callback["PropertyUpdate"] = function(jsonData) -- jsonData: [ int id, string property_name, value ] local data = json.decode(jsonData) local id, name, value = data[1], data[2], data[3] ClientInstance:getPlayerById(id)[name] = value ClientInstance:notifyUI("PropertyUpdate", jsonData) end fk.client_callback["AskForCardChosen"] = function(jsonData) -- jsonData: [ int target_id, string flag, int reason ] local data = json.decode(jsonData) local id, flag, reason = data[1], data[2], data[3] local target = ClientInstance:getPlayerById(id) local hand = target.player_cards[Player.Hand] local equip = target.player_cards[Player.Equip] local judge = target.player_cards[Player.Judge] if not string.find(flag, "h") then hand = {} end if not string.find(flag, "e") then equip = {} end if not string.find(flag, "j") then judge = {} end local ui_data = {hand, equip, judge, reason} ClientInstance:notifyUI("AskForCardChosen", json.encode(ui_data)) end --- separated moves to many moves(one card per move) ---@param moves CardsMoveStruct[] local function separateMoves(moves) local ret = {} ---@type CardsMoveInfo[] for _, move in ipairs(moves) do for _, info in ipairs(move.moveInfo) do table.insert(ret, { ids = {info.cardId}, from = move.from, to = move.to, toArea = move.toArea, fromArea = info.fromArea, moveReason = move.moveReason, }) end end return ret end --- merge separated moves that information is the same local function mergeMoves(moves) local ret = {} local temp = {} for _, move in ipairs(moves) do local info = string.format("%q,%q,%q,%q", move.from, move.to, move.fromArea, move.toArea) if temp[info] == nil then temp[info] = { ids = {}, from = move.from, to = move.to, fromArea = move.fromArea, toArea = move.toArea, moveReason = move.moveReason, } end table.insert(temp[info].ids, move.ids[1]) end for _, v in pairs(temp) do table.insert(ret, v) end return ret end local function sendMoveCardLog(move) if move.moveReason == fk.ReasonDraw then ClientInstance:appendLog{ type = "$DrawCards", from = move.to, card = move.ids, arg = #move.ids, } elseif move.moveReason == fk.ReasonDiscard then ClientInstance:appendLog{ type = "$DiscardCards", from = move.from, card = move.ids, arg = #move.ids, } end end fk.client_callback["MoveCards"] = function(jsonData) -- jsonData: CardsMoveStruct[] local raw_moves = json.decode(jsonData) local separated = separateMoves(raw_moves) ClientInstance:moveCards(separated) local merged = mergeMoves(separated) for _, move in ipairs(merged) do sendMoveCardLog(move) end ClientInstance:notifyUI("MoveCards", json.encode(merged)) end fk.client_callback["LoseSkill"] = function(jsonData) -- jsonData: [ int player_id, string skill_name ] local data = json.decode(jsonData) local id, skill_name = data[1], data[2] local target = ClientInstance:getPlayerById(id) local skill = Fk.skills[skill_name] target:loseSkill(skill) if skill.visible then ClientInstance:notifyUI("LoseSkill", jsonData) end end fk.client_callback["AddSkill"] = function(jsonData) -- jsonData: [ int player_id, string skill_name ] local data = json.decode(jsonData) local id, skill_name = data[1], data[2] local target = ClientInstance:getPlayerById(id) local skill = Fk.skills[skill_name] target:addSkill(skill) if skill.visible then ClientInstance:notifyUI("AddSkill", jsonData) end end fk.client_callback["AskForUseActiveSkill"] = function(jsonData) -- jsonData: [ string skill_name, string prompt, bool cancelable. json extra_data ] local data = json.decode(jsonData) local skill = Fk.skills[data[1]] local extra_data = json.decode(data[4]) for k, v in pairs(extra_data) do skill[k] = v end ClientInstance:notifyUI("AskForUseActiveSkill", jsonData) end fk.client_callback["SetPlayerMark"] = function(jsonData) -- jsonData: [ int id, string mark, int value ] local data = json.decode(jsonData) local player, mark, value = data[1], data[2], data[3] ClientInstance:getPlayerById(player):setMark(mark, value) -- TODO: if mark is visible, update the UI. end fk.client_callback["Chat"] = function(jsonData) -- jsonData: { int type, string msg } local data = json.decode(jsonData) local p = ClientInstance:getPlayerById(data.type) data.userName = p.player:getScreenName() data.general = p.general data.time = os.date("%H:%M:%S") ClientInstance:notifyUI("Chat", json.encode(data)) end fk.client_callback["GameLog"] = function(jsonData) local data = json.decode(jsonData) ClientInstance:appendLog(data) end fk.client_callback["LogEvent"] = function(jsonData) local data = json.decode(jsonData) if data.type == "Death" then table.removeOne( ClientInstance.alive_players, ClientInstance:getPlayerById(data.to) ) end ClientInstance:notifyUI("LogEvent", jsonData) end fk.client_callback["AddCardUseHistory"] = function(jsonData) local data = json.decode(jsonData) Self:addCardUseHistory(data[1], data[2]) end fk.client_callback["ResetCardUseHistory"] = function(jsonData) if jsonData == "" then jsonData = nil end Self:resetCardUseHistory(jsonData) end -- Create ClientInstance (used by Lua) ClientInstance = Client:new() dofile "lua/client/client_util.lua"