-- SPDX-License-Identifier: GPL-3.0-or-later --- Card记录了FreeKill所有卡牌的基础信息。 --- --- 它包含了ID、所属包、牌名、花色、点数等等 --- ---@class Card : Object ---@field public id integer @ 标志某一张卡牌唯一的数字,从1开始。若此牌是虚拟牌,则其id为0。服务器启动时为卡牌赋予ID。 ---@field public package Package @ 卡牌所属的扩展包 ---@field public name string @ 卡牌的名字 ---@field public suit Suit @ 卡牌的花色(四色及无花色) ---@field public number integer @ 卡牌的点数(0到K) ---@field public trueName string @ 卡牌的真名,一般用于分辨杀。 ---@field public color Color @ 卡牌的颜色(分为黑色、红色、无色) ---@field public type CardType @ 卡牌的种类(基本牌、锦囊牌、装备牌) ---@field public sub_type CardSubtype @ 卡牌的子种类(例如延时锦囊牌、武器、防具等) ---@field public area CardArea @ 卡牌所在区域(例如手牌区,判定区,装备区,牌堆,弃牌堆···) ---@field public mark table @ 当前拥有的所有标记,用烂了 ---@field public subcards integer[] ---@field public skillName string @ for virtual cards ---@field public skillNames string[] ---@field public skill Skill ---@field public special_skills string[] | nil ---@field public is_damage_card boolean local Card = class("Card") ---@alias Suit integer Card.Spade = 1 Card.Club = 2 Card.Heart = 3 Card.Diamond = 4 Card.NoSuit = 5 ---@alias Color integer Card.Black = 1 Card.Red = 2 Card.NoColor = 3 ---@alias CardType integer Card.TypeBasic = 1 Card.TypeTrick = 2 Card.TypeEquip = 3 ---@alias CardSubtype integer Card.SubtypeNone = 1 Card.SubtypeDelayedTrick = 2 Card.SubtypeWeapon = 3 Card.SubtypeArmor = 4 Card.SubtypeDefensiveRide = 5 Card.SubtypeOffensiveRide = 6 Card.SubtypeTreasure = 7 ---@alias CardArea integer Card.Unknown = 0 Card.PlayerHand = 1 Card.PlayerEquip = 2 Card.PlayerJudge = 3 Card.PlayerSpecial = 4 Card.Processing = 5 Card.DrawPile = 6 Card.DiscardPile = 7 Card.Void = 8 --- Card的构造函数。具体负责构建Card实例的函数,请参见fk_ex部分。 function Card:initialize(name, suit, number, color) self.name = name self.suit = suit or Card.NoSuit self.number = number or 0 local name_splited = name:split("__") self.trueName = name_splited[#name_splited] if suit == Card.Spade or suit == Card.Club then self.color = Card.Black elseif suit == Card.Heart or suit == Card.Diamond then self.color = Card.Red elseif color ~= nil then self.color = color else self.color = Card.NoColor end self.package = nil self.id = 0 self.type = 0 self.sub_type = Card.SubTypeNone self.skill = nil self.subcards = {} self.skillName = nil -- "" self._skillName = "" self.skillNames = {} self.mark = {} local mt = table.simpleClone(getmetatable(self)) local newidx = mt.__newindex or rawset mt.__newindex = function(t, k, v) if k == "skillName" then table.insertIfNeed(self.skillNames, v) t._skillName = v else return newidx(t, k, v) end end local idx = mt.__index or rawget mt.__index = function(t, k) if k == "skillName" then return t._skillName end if type(idx) == "table" then return idx[k] end if type(idx) == "function" then return idx(t, k) end end setmetatable(self, mt) end function Card:__tostring() return string.format("", self.name, self:getSuitString(), self.number) end --- 克隆特定卡牌并赋予花色与点数。 --- --- 会将skill/special_skills/equip_skill继承到克隆牌中。 ---@param suit Suit @ 克隆后的牌的花色 ---@param number integer @ 克隆后的牌的点数 ---@return Card @ 产品 function Card:clone(suit, number) local newCard = self.class:new(self.name, suit, number) newCard.skill = self.skill newCard.special_skills = self.special_skills newCard.equip_skill = self.equip_skill newCard.is_damage_card = self.is_damage_card return newCard end --- 检测是否为虚拟卡牌,如果其ID为0及以下,则为虚拟卡牌。 function Card:isVirtual() return self.id <= 0 end --- 获取卡牌的ID。 --- --- 如果牌是虚拟牌,则返回其第一张子卡的id,没有子卡就返回nil ---@return integer | nil function Card:getEffectiveId() if self:isVirtual() then return #self.subcards > 0 and self.subcards[1] or nil end return self.id end local function updateColorAndNumber(card) local color = Card.NoColor local number = 0 local different_color = false for i, id in ipairs(card.subcards) do local c = Fk:getCardById(id) number = math.min(number + c.number, 13) if i == 1 then card.suit = c.suit else card.suit = Card.NoSuit end if color ~= c.color then if not different_color then if c.color ~= Card.NoColor then different_color = true end color = c.color else color = Card.NoColor end end end card.color = color card.number = number end --- 将一张子卡牌加入某张牌中(是addSubcards的基础函数,常用addSubcards)。 ---@param card integer|Card @ 要加入的子卡 function Card:addSubcard(card) if type(card) == "number" then table.insert(self.subcards, card) else assert(card:isInstanceOf(Card)) -- assert(not card:isVirtual(), "Can not add virtual card as subcard") if card:isVirtual() then table.insertTable(self.subcards, card.subcards) else table.insert(self.subcards, card.id) end for _, skill in ipairs(card.skillNames) do self.skillName = skill end end updateColorAndNumber(self) end --- 将一批子卡牌加入某张牌中(常用于将这批牌弃置/交给某个角色···)。 ---@param cards integer[] | Card[] @ 要加入的子卡列表 function Card:addSubcards(cards) for _, c in ipairs(cards) do self:addSubcard(c) end end --- 清空加入某张牌中的子卡牌。 function Card:clearSubcards() self.subcards = {} updateColorAndNumber(self) end --- 判断此牌能否符合一个卡牌规则。 function Card:matchPattern(pattern) return Exppattern:Parse(pattern):match(self) end --- 获取卡牌花色并返回花色文字描述(如 黑桃、红桃、梅花、方块)。 ---@return string @ 描述花色的字符串 function Card:getSuitString() local suit = self.suit if suit == Card.Spade then return "spade" elseif suit == Card.Heart then return "heart" elseif suit == Card.Club then return "club" elseif suit == Card.Diamond then return "diamond" else return "nosuit" end end --- 获取卡牌颜色并返回点数颜色描述(例如黑色/红色/无色)。 ---@return string @ 描述颜色的字符串 function Card:getColorString() local color = self.color if color == Card.Black then return "black" elseif color == Card.Red then return "red" end return "nocolor" end --- 获取卡牌类型并返回点数类型描述(例如基本牌/锦囊牌/装备牌)。 function Card:getTypeString() local t = self.type if t == Card.TypeBasic then return "basic" elseif t == Card.TypeTrick then return "trick" elseif t == Card.TypeEquip then return "equip" end return "notype" end --- 获取卡牌点数并返回点数文字描述(仅限A/J/Q/K)。 local function getNumberStr(num) if num == 1 then return "A" elseif num == 11 then return "J" elseif num == 12 then return "Q" elseif num == 13 then return "K" end return tostring(num) end --- 为卡牌赋予Mark。 ---@param mark string @ 标记 ---@param count integer @ 为标记赋予的数量 -- mark name and UI: -- 'xxx': invisible mark -- '@mark': mark with extra data (maybe string or number) -- '@@mark': mark without data function Card:addMark(mark, count) count = count or 1 local num = self.mark[mark] num = num or 0 self:setMark(mark, math.max(num + count, 0)) end --- 为卡牌移除Mark。 ---@param mark string @ 标记 ---@param count integer @ 为标记删除的数量 function Card:removeMark(mark, count) count = count or 1 local num = self.mark[mark] num = num or 0 self:setMark(mark, math.max(num - count, 0)) end --- 为卡牌设置Mark至指定数量。 ---@param mark string @ 标记 ---@param count integer @ 为标记删除的数量 function Card:setMark(mark, count) if self.mark[mark] ~= count then self.mark[mark] = count end end --- 获取卡牌对应Mark的数量。 ---@param mark string @ 标记 ---@param count integer @ 为标记删除的数量 function Card:getMark(mark) return (self.mark[mark] or 0) end --- 获取卡牌有哪些Mark。 function Card:getMarkNames() local ret = {} for k, _ in pairs(self.mark) do table.insert(ret, k) end return ret end -- for sendLog --- 获取卡牌的文字信息并准备作为log发送。 function Card:toLogString() local ret = string.format('%s', Fk:translate(self.name) .. "[") if self:isVirtual() and #self.subcards ~= 1 then ret = ret .. Fk:translate(self:getColorString()) else ret = ret .. Fk:translate("log_" .. self:getSuitString()) if self.number > 0 then ret = ret .. string.format('%s', self.color == Card.Red and "#CC3131" or "black", getNumberStr(self.number)) end end ret = ret .. ']' return ret end --- 静态方法。传入下列类型之一的参数,返回id列表。 ---@param c integer|integer[]|Card|Card[] ---@return integer[] function Card:getIdList(c) error("This is a static method. Please use Card:getIdList instead") end function Card.static:getIdList(c) if type(c) == "number" then return {c} end if c.class and c:isInstanceOf(Card) then if c:isVirtual() then return table.clone(c.subcards) else return {c.id} end end -- array local ret = {} for _, c2 in ipairs(c) do table.insertTable(ret, Card:getIdList(c2)) end return ret end return Card