import QtQuick import QtQuick.Layouts Flickable { id: root property alias skill_buttons: skill_buttons clip: true contentWidth: panel.width contentHeight: panel.height width: panel.width height: Math.min(180, panel.height) flickableDirection: Flickable.AutoFlickIfNeeded ListModel { id: active_skills } ListModel { id: not_active_skills } Item { id: panel width: Math.max(grid1.width, grid2.width) height: grid1.height + grid2.height Grid { id: grid1 columns: 2 columnSpacing: 2 rowSpacing: 2 Repeater { id: skill_buttons model: active_skills onItemAdded: parent.forceLayout() SkillButton { skill: model.skill type: "active" enabled: false orig: model.orig_skill onPressedChanged: { if (enabled) roomScene.activateSkill(orig, pressed); } } } } Grid { id: grid2 anchors.top: grid1.bottom anchors.topMargin: 2 columns: 3 columnSpacing: 2 rowSpacing: 2 Repeater { model: not_active_skills onItemAdded: parent.forceLayout() SkillButton { skill: model.skill orig: model.orig_skill type: "notactive" } } } } function addSkill(skill_name) { let data = JSON.parse(Backend.callLuaFunction( "GetSkillData", [skill_name] )); if (data.freq = "active") { active_skills.append(data); } else { not_active_skills.append(data); } } function loseSkill(skill_name) { for (let i = 0; i < active_skills.count; i++) { let item = active_skills.at(i); if (item.skill == skill_name) { active_skills.remove(i); } } for (let i = 0; i < not_active_skills.count; i++) { let item = not_active_skills.at(i); if (item.skill == skill_name) { not_active_skills.remove(i); } } } }