import QtQuick import Qt5Compat.GraphicalEffects import QtQuick.Controls import "PhotoElement" import "../skin-bank.js" as SkinBank Item { id: root width: 175 height: 233 scale: 0.75 property int playerid property string general: "" property string screenName: "" property string role: "unknown" property string kingdom: "qun" property string netstate: "online" property alias handcards: handcardAreaItem.length property int maxHp: 0 property int hp: 0 property int seatNumber: 1 property bool dead: false property bool dying: false property bool faceup: true property bool chained: false property bool drank: false property bool isOwner: false property int distance: 0 property string status: "normal" property alias handcardArea: handcardAreaItem property alias equipArea: equipAreaItem property alias delayedTrickArea: delayedTrickAreaItem property alias specialArea: handcardAreaItem property alias progressBar: progressBar property alias progressTip: progressTip.text property bool selectable: false property bool selected: false property bool playing: false onPlayingChanged: { if (playing) { animPlaying.start(); } else { animPlaying.stop(); } } Behavior on x { NumberAnimation { duration: 600; easing.type: Easing.InOutQuad } } Behavior on y { NumberAnimation { duration: 600; easing.type: Easing.InOutQuad } } states: [ State { name: "normal" }, State { name: "candidate" } //State { name: "playing" } //State { name: "responding" }, //State { name: "sos" } ] state: "normal" transitions: [ Transition { from: "*"; to: "normal" ScriptAction { script: { animSelectable.stop(); animSelected.stop(); } } }, Transition { from: "*"; to: "candidate" ScriptAction { script: { animSelectable.start(); animSelected.start(); } } } ] PixmapAnimation { id: animPlaying source: "playing" anchors.centerIn: parent loop: true scale: 1.1 visible: root.playing } PixmapAnimation { id: animSelected source: "selected" anchors.centerIn: parent loop: true scale: 1.1 visible: root.state === "candidate" && selected } Image { id: back source: SkinBank.PHOTO_BACK_DIR + root.kingdom } Text { id: generalName x: 5 y: 28 font.family: fontLibian.name font.pixelSize: 22 opacity: 0.7 horizontalAlignment: Text.AlignHCenter lineHeight: 18 lineHeightMode: Text.FixedHeight color: "white" width: 24 wrapMode: Text.WordWrap text: "" } HpBar { id: hp x: 8 value: root.hp maxValue: root.maxHp anchors.bottom: parent.bottom anchors.bottomMargin: 36 } Image { id: generalImage width: 138 height: 222 smooth: true visible: false fillMode: Image.PreserveAspectCrop source: (general != "") ? SkinBank.GENERAL_DIR + general : "" } Rectangle { id: photoMask x: 31 y: 5 width: 138 height: 222 radius: 8 visible: false } OpacityMask { anchors.fill: photoMask source: generalImage maskSource: photoMask } Colorize { anchors.fill: photoMask source: generalImage saturation: 0 visible: root.dead } Image { anchors.bottom: parent.bottom anchors.right: parent.right anchors.bottomMargin: 8 anchors.rightMargin: 4 source: SkinBank.PHOTO_DIR + (isOwner ? "owner" : "ready") visible: screenName != "" && !roomScene.isStarted } Image { visible: equipAreaItem.length > 0 source: SkinBank.PHOTO_DIR + "equipbg" x: 31 y: 121 } Image { source: root.status != "normal" ? SkinBank.STATUS_DIR + root.status : "" x: -6 } Image { id: turnedOver visible: !root.faceup source: SkinBank.PHOTO_DIR + "faceturned" x: 29; y: 5 } EquipArea { id: equipAreaItem x: 31 y: 139 } Image { id: chain visible: root.chained source: SkinBank.PHOTO_DIR + "chain" anchors.horizontalCenter: parent.horizontalCenter y: 72 } Image { // id: saveme visible: root.dead || root.dying source: SkinBank.DEATH_DIR + (root.dead ? root.role : "saveme") anchors.centerIn: photoMask } Image { id: netstat source: SkinBank.STATE_DIR + root.netstate x: photoMask.x y: photoMask.y } Image { id: handcardNum source: SkinBank.PHOTO_DIR + "handcard" anchors.bottom: parent.bottom anchors.bottomMargin: -6 x: -6 Text { text: root.handcards font.family: fontLibian.name font.pixelSize: 32 //font.weight: 30 color: "white" anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom anchors.bottomMargin: 4 style: Text.Outline } } MouseArea { anchors.fill: parent onClicked: { if (parent.state != "candidate" || !parent.selectable) return; parent.selected = !parent.selected; } } RoleComboBox { id: role value: root.role anchors.top: parent.top anchors.topMargin: -4 anchors.right: parent.right anchors.rightMargin: -4 } Image { visible: root.state === "candidate" && !selectable && !selected source: SkinBank.PHOTO_DIR + "disable" x: 31; y: -21 } GlowText { id: seatNum visible: !progressBar.visible anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom anchors.bottomMargin: -32 property var seatChr: ["一", "二", "三", "四", "五", "六", "七", "八"] font.family: fontLi2.name font.pixelSize: 32 text: seatChr[seatNumber - 1] glow.color: "brown" glow.spread: 0.2 glow.radius: 8 //glow.samples: 12 } SequentialAnimation { id: trembleAnimation running: false PropertyAnimation { target: root property: "x" to: root.x - 20 easing.type: Easing.InQuad duration: 100 } PropertyAnimation { target: root property: "x" to: root.x easing.type: Easing.OutQuad duration: 100 } } function tremble() { trembleAnimation.start() } ProgressBar { id: progressBar width: parent.width height: 4 anchors.bottom: parent.bottom anchors.bottomMargin: -4 from: 0.0 to: 100.0 visible: false NumberAnimation on value { running: progressBar.visible from: 100.0 to: 0.0 duration: config.roomTimeout * 1000 onFinished: { progressBar.visible = false; root.progressTip = ""; } } } Image { anchors.top: progressBar.bottom anchors.topMargin: 1 source: SkinBank.PHOTO_DIR + "control/tip" visible: progressTip.text != "" Text { id: progressTip font.family: fontLibian.name font.pixelSize: 18 x: 18 color: "white" text: "" } } PixmapAnimation { id: animSelectable source: "selectable" anchors.centerIn: parent loop: true visible: root.state === "candidate" && selectable } InvisibleCardArea { id: handcardAreaItem anchors.centerIn: parent } DelayedTrickArea { id: delayedTrickAreaItem rows: 1 anchors.bottom: parent.bottom anchors.bottomMargin: 8 } InvisibleCardArea { id: defaultArea anchors.centerIn: parent } Rectangle { id: chat color: "#F2ECD7" radius: 4 opacity: 0 width: parent.width height: childrenRect.height + 8 property string text: "" visible: false Text { width: parent.width - 8 x: 4 y: 4 text: parent.text wrapMode: Text.WrapAnywhere font.family: fontLibian.name font.pixelSize: 20 } SequentialAnimation { id: chatAnim PropertyAnimation { target: chat property: "opacity" to: 0.9 duration: 200 } NumberAnimation { duration: 2500 } PropertyAnimation { target: chat property: "opacity" to: 0 duration: 150 } onFinished: chat.visible = false; } } Rectangle { color: "white" height: 20 width: 20 visible: distance != 0 Text { text: distance anchors.centerIn: parent } } onGeneralChanged: { if (!roomScene.isStarted) return; generalName.text = Backend.translate(general); let data = JSON.parse(Backend.callLuaFunction("GetGeneralData", [general])); kingdom = data.kingdom; } function chat(msg) { chat.text = msg; chat.visible = true; chatAnim.restart(); } }