# 1 "./lua/ltable.h" #ifndef ltable_h #define ltable_h #include "lobject.h" #define gnode(t,i) (&(t)->node[i]) #define gval(n) (&(n)->i_val) #define gnext(n) ((n)->u.next) #define invalidateTMcache(t) ((t)->flags &= ~maskflags) #define isdummy(t) ((t)->lastfree == NULL) #define allocsizenode(t) (isdummy(t) ? 0 : sizenode(t)) #define nodefromval(v) cast(Node *, (v)) LUAI_FUNC const TValue *luaH_getint (Table *t, lua_Integer key); LUAI_FUNC void luaH_setint (lua_State *L, Table *t, lua_Integer key, TValue *value); LUAI_FUNC const TValue *luaH_getshortstr (Table *t, TString *key); LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key); LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key); LUAI_FUNC void luaH_newkey (lua_State *L, Table *t, const TValue *key, TValue *value); LUAI_FUNC void luaH_set (lua_State *L, Table *t, const TValue *key, TValue *value); LUAI_FUNC void luaH_finishset (lua_State *L, Table *t, const TValue *key, const TValue *slot, TValue *value); LUAI_FUNC Table *luaH_new (lua_State *L); LUAI_FUNC void luaH_resize (lua_State *L, Table *t, unsigned int nasize, unsigned int nhsize); LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize); LUAI_FUNC void luaH_free (lua_State *L, Table *t); LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key); LUAI_FUNC lua_Unsigned luaH_getn (Table *t); LUAI_FUNC unsigned int luaH_realasize (const Table *t); #if defined(LUA_DEBUG) LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key); LUAI_FUNC int luaH_isdummy (const Table *t); #endif #endif