import QtQuick import QtQuick.Controls import QtQuick.Layouts import QtMultimedia import "Common" import "RoomElement" import "RoomLogic.js" as Logic import "skin-bank.js" as SkinBank Item { id: roomScene property int playerNum: 0 property var dashboardModel property bool isOwner: false property bool isStarted: false property alias popupBox: popupBox property alias promptText: prompt.text property alias okCancel: okCancel property alias okButton: okButton property alias cancelButton: cancelButton property alias dynamicCardArea: dynamicCardArea property alias tableCards: tablePile.cards property var selected_targets: [] property string responding_card property bool respond_play: false property var extra_data: ({}) Image { source: config.roomBg anchors.fill: parent fillMode: Image.PreserveAspectCrop } MediaPlayer { id: bgm source: config.bgmFile // loops: MediaPlayer.Infinite onPlaybackStateChanged: { if (playbackState == MediaPlayer.StoppedState && roomScene.isStarted) play(); } audioOutput: AudioOutput {} } onIsStartedChanged: { if (isStarted) { bgm.play(); } else { // bgm.stop(); } } // tmp Button { text: "quit" anchors.top: parent.top anchors.right: parent.right onClicked: { // ClientInstance.clearPlayers(); ClientInstance.notifyServer("QuitRoom", "[]"); } } Button { text: "add robot" visible: dashboardModel.isOwner && !isStarted anchors.centerIn: parent onClicked: { ClientInstance.notifyServer("AddRobot", "[]"); } } states: [ State { name: "notactive" }, // Normal status State { name: "playing" }, // Playing cards in playing phase State { name: "responding" }, // all requests need to operate dashboard State { name: "replying" } // requests only operate a popup window ] state: "notactive" transitions: [ Transition { from: "*"; to: "notactive" ScriptAction { script: { promptText = ""; progress.visible = false; okCancel.visible = false; endPhaseButton.visible = false; respond_play = false; extra_data = {}; if (dashboard.pending_skill !== "") dashboard.stopPending(); dashboard.disableAllCards(); dashboard.disableSkills(); dashboard.retractAllPiles(); selected_targets = []; if (popupBox.item != null) { popupBox.item.finished(); } } } }, Transition { from: "*"; to: "playing" ScriptAction { script: { dashboard.enableCards(); dashboard.enableSkills(); progress.visible = true; okCancel.visible = true; endPhaseButton.visible = true; respond_play = false; } } }, Transition { from: "*"; to: "responding" ScriptAction { script: { dashboard.enableCards(responding_card); dashboard.enableSkills(responding_card); progress.visible = true; okCancel.visible = true; } } }, Transition { from: "*"; to: "replying" ScriptAction { script: { dashboard.disableAllCards(); dashboard.disableSkills(); progress.visible = true; respond_play = false; roomScene.okCancel.visible = false; roomScene.okButton.enabled = false; roomScene.cancelButton.enabled = false; } } } ] /* Layout: * +---------------------+ * | Photos, get more | * | in arrangePhotos() | * | tablePile | * | progress,prompt,btn | * +---------------------+ * | dashboard | * +---------------------+ */ ListModel { id: photoModel } Item { id: roomArea width: roomScene.width height: roomScene.height - dashboard.height + 20 Repeater { id: photos model: photoModel Photo { playerid: model.id general: model.general screenName: model.screenName role: model.role kingdom: model.kingdom netstate: model.netstate maxHp: model.maxHp hp: model.hp seatNumber: model.seatNumber dead: model.dead dying: model.dying faceup: model.faceup chained: model.chained drank: model.drank isOwner: model.isOwner onSelectedChanged: { Logic.updateSelectedTargets(playerid, selected); } } } onWidthChanged: Logic.arrangePhotos(); onHeightChanged: Logic.arrangePhotos(); InvisibleCardArea { id: drawPile x: parent.width / 2 y: roomScene.height / 2 } TablePile { id: tablePile width: parent.width * 0.6 height: 150 x: parent.width * 0.2 y: parent.height * 0.6 + 10 } } Item { id: dashboardBtn width: childrenRect.width height: childrenRect.height anchors.bottom: parent.bottom ColumnLayout { MetroButton { text: Backend.translate("Trust") } MetroButton { text: Backend.translate("Sort Cards") } MetroButton { text: Backend.translate("Chat") onClicked: roomDrawer.open(); } } } Dashboard { id: dashboard width: roomScene.width - dashboardBtn.width anchors.top: roomArea.bottom anchors.left: dashboardBtn.right self.playerid: dashboardModel.id self.general: dashboardModel.general self.screenName: dashboardModel.screenName self.role: dashboardModel.role self.kingdom: dashboardModel.kingdom self.netstate: dashboardModel.netstate self.maxHp: dashboardModel.maxHp self.hp: dashboardModel.hp self.seatNumber: dashboardModel.seatNumber self.dead: dashboardModel.dead self.dying: dashboardModel.dying self.faceup: dashboardModel.faceup self.chained: dashboardModel.chained self.drank: dashboardModel.drank self.isOwner: dashboardModel.isOwner onSelectedChanged: { Logic.updateSelectedTargets(self.playerid, selected); } onCardSelected: function(card) { Logic.enableTargets(card); } } GlowText { text: Backend.translate("Observing ...") visible: config.observing color: "#4B83CD" font.family: fontLi2.name font.pixelSize: 48 } Item { id: controls anchors.bottom: dashboard.top anchors.bottomMargin: -60 width: roomScene.width Text { id: prompt visible: progress.visible anchors.top: progress.top anchors.topMargin: -2 color: "white" z: 1 anchors.horizontalCenter: progress.horizontalCenter } ProgressBar { id: progress width: parent.width * 0.6 anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: okCancel.top anchors.bottomMargin: 4 from: 0.0 to: 100.0 visible: false background: Rectangle { implicitWidth: 200 implicitHeight: 14 color: "black" radius: 3 } contentItem: Item { implicitWidth: 200 implicitHeight: 12 Rectangle { width: progress.visualPosition * parent.width height: parent.height radius: 2 color: "red" } } NumberAnimation on value { running: progress.visible from: 100.0 to: 0.0 duration: config.roomTimeout * 1000 onFinished: { roomScene.state = "notactive" } } } Row { id: okCancel anchors.bottom: parent.bottom anchors.horizontalCenter: progress.horizontalCenter spacing: 20 visible: false Button { id: okButton text: Backend.translate("OK") onClicked: Logic.doOkButton(); } Button { id: cancelButton text: Backend.translate("Cancel") onClicked: Logic.doCancelButton(); } } Button { id: endPhaseButton text: Backend.translate("End") anchors.bottom: parent.bottom anchors.bottomMargin: 40 anchors.right: parent.right anchors.rightMargin: 30 visible: false; onClicked: Logic.replyToServer(""); } } Loader { id: popupBox z: 999 onSourceChanged: { if (item === null) return; item.finished.connect(function(){ source = ""; }); item.widthChanged.connect(function(){ popupBox.moveToCenter(); }); item.heightChanged.connect(function(){ popupBox.moveToCenter(); }); moveToCenter(); } function moveToCenter() { item.x = Math.round((roomArea.width - item.width) / 2); item.y = Math.round(roomArea.height * 0.67 - item.height / 2); } } function activateSkill(skill_name, pressed) { if (pressed) { dashboard.startPending(skill_name); cancelButton.enabled = true; } else { Logic.doCancelButton(); } } Drawer { id: roomDrawer width: parent.width * 0.3 / mainWindow.scale height: parent.height / mainWindow.scale dim: false clip: true dragMargin: 0 scale: mainWindow.scale transformOrigin: Item.TopLeft ColumnLayout { anchors.fill: parent SwipeView { Layout.fillWidth: true Layout.fillHeight: true interactive: false currentIndex: drawerBar.currentIndex Item { LogEdit { id: log anchors.fill: parent } } Item { ChatBox { id: chat anchors.fill: parent } } } TabBar { id: drawerBar width: roomDrawer.width TabButton { width: roomDrawer.width / 2 text: Backend.translate("Log") } TabButton { width: roomDrawer.width / 2 text: Backend.translate("Chat") } } } } Drawer { id: cheatDrawer edge: Qt.RightEdge width: parent.width * 0.4 / mainWindow.scale height: parent.height / mainWindow.scale dim: false clip: true dragMargin: 0 scale: mainWindow.scale transformOrigin: Item.TopRight Loader { id: cheatLoader anchors.fill: parent onSourceChanged: { if (item === null) return; item.finish.connect(() => { cheatDrawer.close(); }); } } } Item { id: dynamicCardArea anchors.fill: parent } Rectangle { id: easyChat width: parent.width height: 28 anchors.bottom: parent.bottom visible: false color: "#040403" radius: 3 border.width: 1 border.color: "#A6967A" TextInput { id: easyChatEdit anchors.fill: parent anchors.margins: 6 color: "white" clip: true font.pixelSize: 14 onAccepted: { if (text != "") { ClientInstance.notifyServer( "Chat", JSON.stringify({ type: 0, msg: text }) ); text = ""; easyChat.visible = false; easyChatEdit.enabled = false; } } } } Shortcut { sequence: "T" onActivated: { easyChat.visible = true; easyChatEdit.enabled = true; easyChatEdit.forceActiveFocus(); } } Shortcut { sequence: "D" property bool show_distance: false onActivated: { show_distance = !show_distance; showDistance(show_distance); } } Shortcut { sequence: "Esc" onActivated: { easyChat.visible = false; easyChatEdit.enabled = false; } } Shortcut { sequence: "Return" enabled: okButton.enabled onActivated: Logic.doOkButton(); } Shortcut { sequence: "Space" enabled: cancelButton.enabled onActivated: Logic.doCancelButton(); } function addToChat(pid, raw, msg) { chat.append(msg); let photo = Logic.getPhotoOrSelf(pid); if (photo === undefined) return; photo.chat(raw.msg); } function addToLog(msg) { log.append(msg); } function showDistance(show) { for (let i = 0; i < photoModel.count; i++) { let item = photos.itemAt(i); if (show) { let dis = Backend.callLuaFunction("DistanceTo",[Self.id, item.playerid]); item.distance = parseInt(dis); } else { item.distance = 0; } } } function startCheat(source, data) { cheatLoader.source = source; cheatLoader.item.extra_data = data; cheatDrawer.open(); } Component.onCompleted: { toast.show(Backend.translate("$EnterRoom")); dashboardModel = { id: Self.id, general: Self.avatar, screenName: Self.screenName, role: "unknown", kingdom: "qun", netstate: "online", maxHp: 0, hp: 0, seatNumber: 1, dead: false, dying: false, faceup: true, chained: false, drank: false, isOwner: false } playerNum = config.roomCapacity; let i; for (i = 1; i < playerNum; i++) { photoModel.append({ id: -1, index: i - 1, // For animating seat swap general: "", screenName: "", role: "unknown", kingdom: "qun", netstate: "online", maxHp: 0, hp: 0, seatNumber: i + 1, dead: false, dying: false, faceup: true, chained: false, drank: false, isOwner: false }); } Logic.arrangePhotos(); } }