-- SPDX-License-Identifier: GPL-3.0-or-later
Fk:loadTranslationTable{
-- Lobby
["Room List"] = "房间列表",
["Enter"] = "进入",
["Observe"] = "旁观",
["Edit Profile"] = "编辑个人信息",
["Username"] = "用户名",
["Avatar"] = "头像",
["Old Password"] = "旧密码",
["New Password"] = "新密码",
["Update Avatar"] = "更新头像",
["Update Password"] = "更新密码",
["Lobby BG"] = "大厅壁纸",
["Room BG"] = "房间背景",
["Game BGM"] = "游戏BGM",
["Poster Girl"] = "看板娘",
["BGM Volume"] = "BGM音量",
["Effect Volume"] = "音效音量",
["Userinfo Settings"] = "个人信息",
["BG Settings"] = "游戏背景",
["Audio Settings"] = "音频",
["Disable message audio"] = "禁用聊天语音",
["Back"] = "返回",
["Create Room"] = "创建房间",
["Room Name"] = "房间名字",
["$RoomName"] = "%1的房间",
["Player num"] = "玩家数目",
["Select generals num"] = "选将数目",
["No enough generals"] = "可用武将不足!",
["Operation timeout"] = "操作时长(秒)",
["Luck Card Times"] = "手气卡次数",
["Room Password"] = "房间密码",
["Please input room's password"] = "请输入房间的密码",
["Add Robot"] = "添加机器人",
["Start Game"] = "开始游戏",
["Ready"] = "准备",
["Cancel Ready"] = "取消准备",
["Game Mode"] = "游戏模式",
["Enable free assign"] = "自由选将",
["Enable deputy general"] = "启用副将机制",
["General Settings"] = "通常设置",
["Package Settings"] = "拓展包设置",
["General Packages"] = "武将拓展包",
["Card Packages"] = "卡牌拓展包",
["Select All"] = "全选",
["Revert Selection"] = "反选",
["Give Flower"] = "送花",
["Give Egg"] = "砸蛋",
["Give Shoe"] = "拖鞋",
["Kick From Room"] = "踢出房间",
["Win=%1 Run=%2 Total=%3"] = "胜率%1% 逃率%2% 总场次%3",
["$OnlineInfo"] = "大厅人数:%1,总在线人数:%2",
["Generals Overview"] = "武将一览",
["Cards Overview"] = "卡牌一览",
["Special card skills:"] = "卡牌的特殊用法:",
["Every suit & number:"] = "所有的花色和点数:",
["Scenarios Overview"] = "玩法一览",
["Replay"] = "录像",
["About"] = "关于",
["about_freekill_description"] = [[
# 关于新月杀
以便于DIY为首要目的的开源三国杀游戏。
项目链接: https://github.com/Notify-ctrl/FreeKill
]],
["about_qt_description"] = [[
# 关于Qt
Qt是一个C++图形界面应用程序开发框架,拥有强大的跨平台能力以及易于使用的API。
本程序使用Qt 6.2+,主要利用QtQuick开发UI,同时也使用Qt的网络库开发服务端程序。
官网: https://www.qt.io
]],
["about_lua_description"] = [[
# 关于Lua
Lua是一种小巧、灵活、高效的脚本语言,广泛用于游戏开发中。
本程序使用Lua 5.4,利用其完全实现了整个游戏逻辑。
官网: https://www.lua.org
]],
["about_ossl_description"] = [[
# 关于OpenSSL
OpenSSL是一个开源包,用来提供安全通信与各种加密支持。
本程序目前用到了crypto库,以获得RSA加密算法支持。
官网: https://www.openssl.org
]],
["about_gplv3_description"] = [[
# 关于GPLv3
GNU通用公共许可协议(简称GPL)是一个广泛使用的自由软件许可证条款,它确保广大用户自由地使用、学习、共享或修改软件。
由于Qt是按照GPLv3协议开源的库,与此同时本程序用到的readline库也属于GPLv3库,再加上QSanguosha也是以GPLv3协议开源的软件(从中借鉴了不少代码和思路),因此这个项目也使用GPLv3协议开源。
官网: https://gplv3.fsf.org
]],
["about_sqlite_description"] = [[
# 关于SQLite
SQLite是一个轻量级的数据库,具有占用资源低、运行效率快、嵌入性好等优点。
FreeKill使用sqlite3在服务端保存用户的各种信息。
官网: https://www.sqlite.org
]],
["about_git2_description"] = [[
# 关于Libgit2
Libgit2是一个轻量级的、跨平台的、纯C实现的库,支持Git的大部分核心操作,并且支持几乎任何能与C语言交互的编程语言。
FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下载、更新、管理等等功能。
官网: https://libgit2.org
]],
["Exit Lobby"] = "退出大厅",
["OK"] = "确定",
["Cancel"] = "取消",
["End"] = "结束",
["Quit"] = "退出",
["BanGeneral"] = "禁将",
["ResumeGeneral"] = "解禁",
["Death audio"] = "阵亡",
["$WelcomeToLobby"] = "欢迎进入新月杀游戏大厅!",
-- Room
["$EnterRoom"] = "成功加入房间。",
["#currentRoundNum"] = "第 %1 轮",
["$Choice"] = "%1:请选择",
["$ChooseGeneral"] = "请选择 %1 名武将",
["Same General Convert"] = "替换武将",
["Fight"] = "出战",
["Show General Detail"] = "查看技能",
["#PlayCard"] = "出牌阶段,请使用一张牌",
["#AskForGeneral"] = "请选择 1 名武将",
["#AskForSkillInvoke"] = "你想发动技能“%1”吗?",
["#AskForLuckCard"] = "你想使用手气卡吗?还可以使用 %1 次,剩余手气卡∞张",
["AskForLuckCard"] = "手气卡",
["#AskForChoice"] = "%1:请选择",
["#choose-trigger"] = "请选择一项技能发动",
["trigger"] = "选择技能",
["Please arrange cards"] = "请拖拽移动卡牌",
["Please click to move card"] = "请点击移动卡牌",
[" thinking..."] = " 思考中...",
["AskForGeneral"] = "选择武将",
["AskForGuanxing"] = "观星",
["AskForExchange"] = "换牌",
["AskForChoice"] = "选择",
["AskForKingdom"] = "选择势力",
["AskForPindian"] = "拼点",
["AskForMoveCardInBoard"] = "移动卡牌",
["PlayCard"] = "出牌",
["AskForCardChosen"] = "选牌",
["AskForCardsChosen"] = "选牌",
["#AskForChooseCard"] = "%1:请选择其一张卡牌",
["$ChooseCard"] = "请选择一张卡牌",
["$Hand"] = "手牌区",
["$Equip"] = "装备区",
["$Judge"] = "判定区",
["#AskForUseActiveSkill"] = "请使用技能 %1",
["#AskForUseCard"] = "请使用卡牌 %1",
["#AskForResponseCard"] = "请打出卡牌 %1",
["#AskForNullification"] = "是否为目标为 %dest 的 %arg 使用无懈可击?",
["#AskForNullificationWithoutTo"] = "是否对 %src 使用的 %arg 使用无懈可击?",
["#AskForPeaches"] = "%src 生命危急,需要 %arg 个桃",
["#AskForPeachesSelf"] = "你生命危急,需要 %arg 个桃或酒",
["#AskForDiscard"] = "请弃置 %arg 张牌,最少 %arg2 张",
["#AskForCard"] = "请选择 %arg 张牌,最少 %arg2 张",
["#askForPindian"] = "请选择一张手牌作为拼点牌",
["#StartPindianReason"] = "%from 由于 %arg 而发起拼点",
["#ShowPindianCard"] = "%from 的拼点牌是 %card",
["#ShowPindianResult"] = "%from 在 %from 和 %to 之间的拼点中 %arg",
["pindianwin"] = "赢",
["pindiannotwin"] = "没赢",
["#ChooseInitialKingdom"] = "请选择初始势力(不可变更)",
["#RevealGeneral"] = "%from 亮出 %arg %arg2",
["mainGeneral"] = "主将",
["deputyGeneral"] = "副将",
["seat#1"] = "一号位",
["seat#2"] = "二号位",
["seat#3"] = "三号位",
["seat#4"] = "四号位",
["seat#5"] = "五号位",
["seat#6"] = "六号位",
["seat#7"] = "七号位",
["seat#8"] = "八号位",
["@ControledBy"] = "控制者",
["Trust"] = "托管",
["Sort Cards"] = "牌序",
["Chat"] = "聊天",
["Log"] = "战报",
["Trusting ..."] = "托管中 ...",
["Observing ..."] = "旁观中 ...",
["$GameOver"] = "游戏结束",
["$Winner"] = "%1 获胜",
["$NoWinner"] = "平局!",
["Back To Room"] = "回到房间",
["Back To Lobby"] = "返回大厅",
["Bulletin Info"] = [==[
## v0.2.2
1. 增加退出时确定
2. 修因心跳引起的贯石斧飞刀
3. 修标记区遮住宝物牌
4. exchangePile (我还没仔细测试)
5. 事件记录器与相应的查找函数
6. Qml/JS大部分let能改的都改成const了,顺便修一些三等号bug
7. 增加hasMark函数,等效于getMark ~= 0
8. 复活
9. 修正cancelable默认
10. move私有牌的-1时其他人视角正常
11. 处理区的牌增加脚注和转化牌牌名(未完全完善)
12. askForChoices堆一个detailed参数以显示详情
13. 武将一览界面上新播放语音
___
## v0.2.3
啥也没干,光修bug去了
1. 修事件记录器查询
2. 修安卓没法退出
3. 修某些秘密选人播放指示线
4. 修安卓不能正常退出
5. 修不保存密码
6. 修复技能失效bug,增加可令非锁定技失效的全局标记
7. 修谋徐盛太脆皮bug
8. 修神貂蝉bug
9. 修弃牌阶段可以取消跳过bug
10. 各种或小或大的优化
]==],
}
-- Game concepts
Fk:loadTranslationTable{
["lord"] = "主公",
["loyalist"] = "忠臣",
["rebel"] = "反贼",
["renegade"] = "内奸",
["lord+loyalist"] = "主忠",
["normal_damage"] = "无属性",
["fire_damage"] = "火属性",
["thunder_damage"] = "雷属性",
["ice_damage"] = "冰属性",
["hp_lost"] = "体力流失",
["phase_start"] = "准备阶段",
["phase_judge"] = "判定阶段",
["phase_draw"] = "摸牌阶段",
["phase_play"] = "出牌阶段",
["phase_discard"] = "弃牌阶段",
["phase_finish"] = "结束阶段",
["chained"] = "横置",
["not-chained"] = "重置",
["pile_draw"] = "牌堆",
["pile_discard"] = "弃牌堆",
["processing_area"] = "处理区",
["Top"] = "牌堆顶",
["Bottom"] = "牌堆底",
["Shuffle"] = "洗牌",
["general_card"] = "武将牌",
["General"] = "武将",
["Hp"] = "体力",
["Damage"] = "伤害",
["Lost"] = "失去",
["Distance"] = "距离",
["Judge"] = "判定",
["Retrial"] = "改判",
}
-- related to sendLog
Fk:loadTranslationTable{
-- game processing
["$AppendSeparator"] = '------------------------------',
["$GameStart"] = "== 游戏开始 ==",
["$GameEnd"] = "== 游戏结束 ==",
-- get/lose skill
["#AcquireSkill"] = "%from 获得了技能 “%arg”",
["#LoseSkill"] = "%from 失去了技能 “%arg”",
-- moveCards (they are sent by notifyMoveCards)
["$PutCard"] = "%from 的 %arg 张牌被置于牌堆顶",
["$PutKnownCard"] = "%from 的牌 %card 被置于牌堆顶",
["$RemoveCardFromGame"] = "%arg2 张牌被作为 %arg 移出游戏",
["$AddToPile"] = "%card 被作为 %arg 移出游戏",
["$GetCardsFromPile"] = "%from 从 %arg 中获得了 %arg2 张牌 %card",
["$DrawCards"] = "%from 摸了 %arg 张牌 %card",
["$PreyCardsFromPile"] = "%from 获得了 %arg 张牌 %card",
["$GotCardBack"] = "%from 收回了 %arg 张牌 %card",
["$RecycleCard"] = "%from 从弃牌堆回收了 %arg 张牌 %card",
["$MoveCards"] = "%to 从 %from 处获得了 %arg 张牌 %card",
["$LightningMove"] = "%card 从 %from 转移到了 %to",
["$PasteCard"] = "%from 给 %to 贴了张 %card",
["$DiscardCards"] = "%from 弃置了 %arg 张牌 %card",
["$InstallEquip"] = "%from 装备了 %card",
["$UninstallEquip"] = "%from 卸载了 %card",
["#ShowCard"] = "%from 展示了牌 %card",
["#Recast"] = "%from 重铸了 %card",
["#RecastBySkill"] = "%from 发动了 “%arg” 重铸了 %card",
-- phase
["#PhaseSkipped"] = "%from 跳过了 %arg",
["#GainAnExtraTurn"] = "%from 开始进行一个额外的回合",
["#GainAnExtraPhase"] = "%from 开始进行一个额外的 %arg",
-- useCard
["#UseCard"] = "%from 使用了牌 %card",
["#UseCardToTargets"] = "%from 使用了牌 %card,目标是 %to",
["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to",
["#UseCardToCard"] = "%from 使用了牌 %card,目标是 %arg",
["#ResponsePlayCard"] = "%from 打出了牌 %card",
["#UseVCard"] = "%from 将 %card 当 %arg 使用",
["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to",
["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg",
["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出",
["#UseV0Card"] = "%from 使用了 %arg",
["#UseV0CardToTargets"] = "%from 使用了 %arg,目标是 %to",
["#UseV0CardToCard"] = "%from 使用了 %arg2,目标是 %arg",
["#ResponsePlayV0Card"] = "%from 打出了 %arg",
["#FilterCard"] = "由于 %arg 的效果,与 %from 相关的 %arg2 被视为了 %arg3",
-- skill
["#InvokeSkill"] = "%from 发动了 “%arg”",
-- judge
["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
["#InitialJudge"] = "%from 的判定牌为 %card",
["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
["#JudgeResult"] = "%from 的判定结果为 %card",
-- turnOver
["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
["face_up"] = "正面朝上",
["face_down"] = "背面朝上",
-- damage, heal and lose HP
["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害",
["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害",
["#LoseHP"] = "%from 失去了 %arg 点体力",
["#HealHP"] = "%from 回复了 %arg 点体力",
["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg,体力上限为 %arg2",
["#LoseMaxHP"] = "%from 减了 %arg 点体力上限",
["#HealMaxHP"] = "%from 加了 %arg 点体力上限",
-- dying and death
["#EnterDying"] = "%from 进入了濒死阶段",
["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to",
["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源",
["#Revive"] = "%from 竟然复活了",
-- misc
["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下",
["#ChainStateChange"] = "%from %arg 了武将牌",
["#ChainDamage"] = "%from 处于连环状态,将受到传导的伤害",
}
-- card footnote
Fk:loadTranslationTable{
["$$DiscardCards"] = "%from弃置",
["$$PutCard"] = "%from置于",
["##UseCard"] = "%from使用",
["##UseCardTo"] = "%from对%to",
["##ResponsePlayCard"] = "%from打出",
["##ShowCard"] = "%from展示",
["##JudgeCard"] = "%arg判定",
}