---@meta ---@class fk.Server FServer = {} ---@type fk.Server fk.ServerInstance = {} ---@class fk.Room --- Room (C++) FRoom = {} ---@param owner fk.ServerPlayer ---@param name string ---@param capacity integer function FServer:createRoom(owner,name,capacity)end ---@param id integer ---@return fk.Room room function FServer:findRoom(id)end ---@return fk.Room room function FServer:lobby()end ---@param id integer ---@return fk.ServerPlayer player function FServer:findPlayer(id)end ---@return fk.SQLite3 db function FServer:getDatabase()end function FRoom:getServer()end function FRoom:getId()end function FRoom:isLobby()end function FRoom:getName()end function FRoom:setName(name)end function FRoom:getCapacity()end function FRoom:setCapacity(capacity)end function FRoom:isFull()end function FRoom:isAbandoned()end function FRoom:addPlayer(player)end function FRoom:removePlayer(player)end function FRoom:getOwner()end function FRoom:setOwner(owner)end function FRoom:getPlayers()end function FRoom:findPlayer(id)end function FRoom:getTimeout()end function FRoom:isStarted()end function FRoom:doBroadcastNotify(targets,command,jsonData)end function FRoom:gameOver()end