// SPDX-License-Identifier: GPL-3.0-or-later import QtQuick import QtQuick.Controls import QtQuick.Layouts Flickable { flickableDirection: Flickable.AutoFlickIfNeeded clip: true contentHeight: layout.height ColumnLayout { id: layout width: parent.width RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: luatr("Room Name") } TextField { id: roomName maximumLength: 64 font.pixelSize: 18 Layout.rightMargin: 16 Layout.fillWidth: true text: luatr("$RoomName").arg(Self.screenName) } } RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: luatr("Game Mode") } ComboBox { id: gameModeCombo textRole: "name" model: ListModel { id: gameModeList } onCurrentIndexChanged: { const data = gameModeList.get(currentIndex); playerNum.from = data.minPlayer; playerNum.to = data.maxPlayer; config.preferedMode = data.orig_name; } } } GridLayout { anchors.rightMargin: 8 rowSpacing: 20 columnSpacing: 20 columns: 4 Text { text: luatr("Player num") } Text { text: luatr("Select generals num") } Text { text: luatr("Operation timeout") } Text { text: luatr("Luck Card Times") } SpinBox { id: playerNum from: 2 to: 12 value: config.preferedPlayerNum onValueChanged: { config.preferedPlayerNum = value; } } SpinBox { id: generalNum from: 3 to: 18 value: config.preferredGeneralNum onValueChanged: { config.preferredGeneralNum = value; } } SpinBox { from: 10 to: 60 editable: true value: config.preferredTimeout onValueChanged: { config.preferredTimeout = value; } } SpinBox { from: 0 to: 8 value: config.preferredLuckTime onValueChanged: { config.preferredLuckTime = value; } } } /* Text { id: warning anchors.rightMargin: 8 visible: { const avail = lcall("GetAvailableGeneralsNum"); const ret = avail < config.preferredGeneralNum * config.preferedPlayerNum; return ret; } text: luatr("No enough generals") color: "red" } */ RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: luatr("Room Password") } TextField { id: roomPassword maximumLength: 16 font.pixelSize: 18 Layout.rightMargin: 16 Layout.fillWidth: true } } RowLayout { anchors.rightMargin: 8 spacing: 16 Switch { id: freeAssignCheck checked: Debugging ? true : false text: luatr("Enable free assign") } Switch { id: deputyCheck checked: Debugging ? true : false text: luatr("Enable deputy general") } } RowLayout { anchors.rightMargin: 8 spacing: 16 Button { text: luatr("OK") // enabled: !(warning.visible) onClicked: { config.saveConf(); root.finished(); mainWindow.busy = true; let k, arr; let disabledGenerals = []; for (k in config.curScheme.banPkg) { arr = config.curScheme.banPkg[k]; if (arr.length !== 0) { const generals = lcall("GetGenerals", k); disabledGenerals.push(...generals.filter(g => !arr.includes(g))); } } for (k in config.curScheme.normalPkg) { arr = config.curScheme.normalPkg[k] ?? []; if (arr.length !== 0) disabledGenerals.push(...arr); } let disabledPack = config.curScheme.banCardPkg.slice(); for (k in config.curScheme.banPkg) { if (config.curScheme.banPkg[k].length === 0) disabledPack.push(k); } config.serverHiddenPacks.forEach(p => { if (!disabledPack.includes(p)) { disabledPack.push(p); } }); ClientInstance.notifyServer( "CreateRoom", JSON.stringify([roomName.text, playerNum.value, config.preferredTimeout, { enableFreeAssign: freeAssignCheck.checked, enableDeputy: deputyCheck.checked, gameMode: config.preferedMode, disabledPack: disabledPack, generalNum: config.preferredGeneralNum, luckTime: config.preferredLuckTime, password: roomPassword.text, disabledGenerals, }]) ); } } Button { text: luatr("Cancel") onClicked: { root.finished(); } } } Component.onCompleted: { const mode_data = lcall("GetGameModes"); let i = 0; for (let d of mode_data) { gameModeList.append(d); if (d.orig_name === config.preferedMode) { gameModeCombo.currentIndex = i; } i += 1; } playerNum.value = config.preferedPlayerNum; for (let k in config.curScheme.banPkg) { lcall("UpdatePackageEnable", k, false); } config.curScheme.banCardPkg.forEach(p => lcall("UpdatePackageEnable", p, false)); config.curSchemeChanged(); } } }