-- SPDX-License-Identifier: GPL-3.0-or-later Fk:loadTranslationTable({ -- Lobby -- ["Room List"] = "房间列表", -- ["Enter"] = "进入", -- ["Observe"] = "旁观", -- ["Edit Profile"] = "编辑个人信息", -- ["Username"] = "用户名", -- ["Avatar"] = "头像", -- ["Old Password"] = "旧密码", -- ["New Password"] = "新密码", -- ["Update Avatar"] = "更新头像", -- ["Update Password"] = "更新密码", -- ["Lobby BG"] = "大厅壁纸", -- ["Room BG"] = "房间背景", -- ["Game BGM"] = "游戏BGM", -- ["Create Room"] = "创建房间", -- ["Room Name"] = "房间名字", ["$RoomName"] = "%1's room", ["Player num"] = "Player Count", -- ["Enable free assign"] = "自由选将", -- ["Generals Overview"] = "武将一览", -- ["Cards Overview"] = "卡牌一览", -- ["Scenarios Overview"] = "玩法一览", -- ["Replay"] = "录像", -- ["About"] = "关于", ["about_freekill_description"] = "About FreeKill
" .. "FreeKill is an open-source Bang!-like board game, which is aim to extensive.
" .. "
Repo: https://github.com/Notify-ctrl/FreeKill", ["about_qt_description"] = "About Qt
" .. "Qt是一个C++图形界面应用程序开发框架,拥有强大的跨平台能力以及易于使用的API。
" .. "
本程序使用Qt 6.2+,主要利用QtQuick开发UI,同时也使用Qt的网络库开发服务端程序。
" .. "
官网: https://www.qt.io", ["about_lua_description"] = "About Lua
" .. "Lua是一种小巧、灵活、高效的脚本语言,广泛用于游戏开发中。
" .. "
本程序使用Lua 5.4,利用其完全实现了整个游戏逻辑。
" .. "
官网: https://www.lua.org", ["about_ossl_description"] = "About OpenSSL
" .. "OpenSSL是一个开源包,用来提供安全通信与各种加密支持。
" .. "
本程序目前用到了crypto库,以获得RSA加密算法支持。
" .. "
官网: https://www.openssl.org", ["about_gplv3_description"] = "About GPLv3
" .. "GNU通用公共许可协议(简称GPL)是一个广泛使用的自由软件许可证条款,它确保广大用户自由地使用、学习、共享或修改软件。
" .. "
由于Qt是按照GPLv3协议开源的库,与此同时本程序用到的readline库也属于GPLv3库,再加上QSanguosha也是以GPLv3协议开源的软件(从中借鉴了不少代码和思路),因此这个项目也使用GPLv3协议开源。
" .. "
官网: https://gplv3.fsf.org", ["about_sqlite_description"] = "About SQLite
" .. "SQLite是一个轻量级的数据库,具有占用资源低、运行效率快、嵌入性好等优点。
" .. "
FreeKill使用sqlite3在服务端保存用户的各种信息。
" .. "
官网: https://www.sqlite.org", ["about_git2_description"] = "About Libgit2
" .. "Libgit2是一个轻量级的、跨平台的、纯C实现的库,支持Git的大部分核心操作,并且支持几乎任何能与C语言交互的编程语言。
" .. "
FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下载、更新、管理等等功能。
" .. "
官网: https://libgit2.org", -- ["Exit Lobby"] = "退出大厅", -- ["OK"] = "确定", -- ["Cancel"] = "取消", -- ["End"] = "结束", -- ["Quit"] = "退出", ["$WelcomeToLobby"] = "Welcome to FreeKill lobby!", -- Room ["$EnterRoom"] = "Successfully entered the room.", ["$Choice"] = "%1: Please choose", ["$ChooseGeneral"] = "Please choose %1 general(s)", -- ["Fight"] = "出战", ["#PlayCard"] = "Your turn now, please use a card", ["#AskForGeneral"] = "", ["#AskForSkillInvoke"] = "Do you want to use skill %1?", ["#AskForChoice"] = "%1: Please choose", ["#choose-trigger"] = "Please choose the skill to use", ["trigger"] = "Trigger skill", -- ["Please arrange cards"] = "请拖拽移动卡牌", -- [" thinking..."] = " 思考中...", ["AskForGeneral"] = "Choosing general", ["AskForGuanxing"] = "Stargazing", ["AskForChoice"] = "Making choice", ["AskForPindian"] = "pindian", ["PlayCard"] = "Playing card", ["AskForCardChosen"] = "Choosing card", ["#AskForChooseCard"] = "%1:请选择其一张卡牌", ["$ChooseCard"] = "请选择一张卡牌", ["$Hand"] = "Hand", ["$Equip"] = "Equip", ["$Judge"] = "Judge", ["#AskForUseActiveSkill"] = "请使用技能 %1", ["#AskForUseCard"] = "请使用卡牌 %1", ["#AskForResponseCard"] = "请打出卡牌 %1", ["#AskForNullification"] = "是否为目标为 %dest 的 %arg 使用无懈可击?", ["#AskForNullificationWithoutTo"] = "是否对 %src 使用的 %arg 使用无懈可击?", ["#AskForDiscard"] = "请弃置 %arg 张牌,最少 %arg2 张", ["#askForPindian"] = "请选择一张手牌作为拼点牌", -- ["Trust"] = "托管", -- ["Sort Cards"] = "牌序", -- ["Chat"] = "聊天", ["Log"] = "Game Log", -- ["Trusting ..."] = "托管中 ...", -- ["Observing ..."] = "旁观中 ...", ["$GameOver"] = "Game Over", ["$Winner"] = "Winner is %1", -- ["Back To Lobby"] = "返回大厅", }, "en_US") -- Game concepts Fk:loadTranslationTable({ ["lord"] = "Lord", ["loyalist"] = "Loyalist", ["rebel"] = "Rebel", ["renegade"] = "Renegade", ["lord+loyalist"] = "Lord and Loyalist", ["normal_damage"] = "Normal", ["fire_damage"] = "Fire", ["thunder_damage"] = "Thunder", ["phase_judge"] = "Judge phase", ["phase_draw"] = "Draw phase", ["phase_play"] = "Play phase", ["phase_discard"] = "Discard phase", }, "en_US") -- related to sendLog Fk:loadTranslationTable({ -- game processing ["$AppendSeparator"] = '------------------------------', ["$GameStart"] = "== Game Started ==", ["$GameEnd"] = "== Game Over ==", -- get/lose skill ["#AcquireSkill"] = '%from acquired the skill "%arg"', ["#LoseSkill"] = '%from lost the skill "%arg"', -- moveCards (they are sent by notifyMoveCards) ["$DrawCards"] = "%from drew %arg card(s) %card", ["$DiscardCards"] = "%from discarded %arg card(s) %card", -- phase ["#PhaseSkipped"] = "%from skipped %arg", -- useCard ["#UseCard"] = "%from used card %card", ["#UseCardToTargets"] = "%from used card %card,and the target was %to", ["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to", ["#UseCardToCard"] = "%from 使用了牌 %card,目标是 %arg", ["#ResponsePlayCard"] = "%from 打出了牌 %card", ["#UseVCard"] = "%from 将 %card 当 %arg 使用", ["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to", ["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg", ["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出", ["#UseV0Card"] = "%from 使用了 %arg", ["#UseV0CardToTargets"] = "%from 使用了 %arg,目标是 %to", ["#UseV0CardToCard"] = "%from 使用了 %arg2,目标是 %arg", ["#ResponsePlayV0Card"] = "%from 打出了 %arg", ["#FilterCard"] = "由于 %arg 的效果,与 %from 相关的 %arg2 被视为了 %arg3", -- skill ["#InvokeSkill"] = '%from used skill "%arg"', -- judge ["#StartJudgeReason"] = "%from 开始了 %arg 的判定", ["#InitialJudge"] = "%from 的判定牌为 %card", ["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card", ["#JudgeResult"] = "%from 的判定结果为 %card", -- turnOver ["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg", ["face_up"] = "face up", ["face_down"] = "face down", -- damage, heal and lose HP ["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害", ["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害", ["#LoseHP"] = "%from 失去了 %arg 点体力", ["#HealHP"] = "%from 回复了 %arg 点体力", ["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg,体力上限为 %arg2", -- dying and death ["#EnterDying"] = "%from 进入了濒死阶段", ["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to", ["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源", -- misc ["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下", }, "en_US")