import QtQuick import ".." import "../../skin-bank.js" as SkinBank /* Layout of EquipArea: * | Treasure | | Weapon | | Armor | | +1 | -1 | +---------------+ */ Column { height: 88 width: 138 property int itemHeight: Math.floor(height / 4) property var items: [treasureItem, weaponItem, armorItem, defensiveHorseItem, offensiveHorseItem] property var subtypes: ["treasure", "weapon", "armor", "defensive_horse", "offensive_horse"] property int length: area.length InvisibleCardArea { id: area anchors.centerIn: parent checkExisting: true } EquipItem { id: treasureItem width: parent.width height: itemHeight opacity: 0 } EquipItem { id: weaponItem width: parent.width height: itemHeight opacity: 0 } EquipItem { id: armorItem width: parent.width height: itemHeight opacity: 0 } Row { width: parent.width height: itemHeight Item { width: Math.ceil(parent.width / 2) height: itemHeight EquipItem { id: defensiveHorseItem width: parent.width height: itemHeight icon: "horse" opacity: 0 } } Item { width: Math.floor(parent.width / 2) height: itemHeight EquipItem { id: offensiveHorseItem width: parent.width height: itemHeight icon: "horse" opacity: 0 } } } function add(inputs) { area.add(inputs); let card, item; if (inputs instanceof Array) { for (let i = 0; i < inputs.length; i++) { card = inputs[i]; item = items[subtypes.indexOf(card.subtype)]; item.setCard(card); item.show(); } } else { card = inputs; item = items[subtypes.indexOf(card.subtype)]; item.setCard(card); item.show(); } } function remove(outputs) { let result = area.remove(outputs); for (let i = 0; i < result.length; i++) { let card = result[i]; for (let j = 0; j < items.length; j++) { let item = items[j]; if (item.cid === card.cid) { item.reset(); item.hide(); } } } return result; } function updateCardPosition(animated) { area.updateCardPosition(animated); } function getAllCards() { return area.cards; } }