// SPDX-License-Identifier: GPL-3.0-or-later var generalsOverviewPage, cardsOverviewPage; var clientPageCreated = false; function createClientPages() { if (!clientPageCreated) { clientPageCreated = true; generalsOverviewPage = generalsOverview.createObject(mainWindow); cardsOverviewPage = cardsOverview.createObject(mainWindow); mainWindow.generalsOverviewPage = generalsOverviewPage; mainWindow.cardsOverviewPage = cardsOverviewPage; } } var callbacks = {}; let sheduled_download = ""; callbacks["NetworkDelayTest"] = function(jsonData) { // jsonData: RSA pub key let cipherText if (config.savedPassword[config.serverAddr] !== undefined && config.savedPassword[config.serverAddr].shorten_password === config.password) { cipherText = config.savedPassword[config.serverAddr].password; if (Debugging) console.log("use remembered password", config.password); } else { cipherText = Backend.pubEncrypt(jsonData, config.password); } config.cipherText = cipherText; Backend.replyDelayTest(config.screenName, cipherText); } callbacks["ErrorMsg"] = function(jsonData) { console.log("ERROR: " + jsonData); toast.show(qsTr(jsonData), 5000); mainWindow.busy = false; if (sheduled_download !== "") { mainWindow.busy = true; Pacman.loadSummary(sheduled_download, true); sheduled_download = ""; } } callbacks["UpdatePackage"] = (jsonData) => sheduled_download = jsonData; callbacks["UpdateBusyText"] = function(jsonData) { mainWindow.busyText = jsonData; } callbacks["DownloadComplete"] = function() { mainWindow.busy = false; mainStack.currentItem.downloadComplete(); // should be pacman page } callbacks["BackToStart"] = function(jsonData) { while (mainStack.depth > 1) { mainStack.pop(); } } callbacks["EnterLobby"] = function(jsonData) { // depth == 1 means the lobby page is not present in mainStack createClientPages(); if (mainStack.depth === 1) { // we enter the lobby successfully, so save password now. config.lastLoginServer = config.serverAddr; config.savedPassword[config.serverAddr] = { username: config.screenName, password: config.cipherText, shorten_password: config.cipherText.slice(0, 8) } mainStack.push(lobby); } else { mainStack.pop(); } mainWindow.busy = false; } callbacks["EnterRoom"] = function(jsonData) { // jsonData: int capacity, int timeout let data = JSON.parse(jsonData); config.roomCapacity = data[0]; config.roomTimeout = data[1] - 1; let roomSettings = data[2]; config.enableFreeAssign = roomSettings.enableFreeAssign; mainStack.push(room); mainWindow.busy = false; } callbacks["UpdateRoomList"] = function(jsonData) { let current = mainStack.currentItem; // should be lobby current.roomModel.clear(); JSON.parse(jsonData).forEach(function(room) { current.roomModel.append({ roomId: room[0], roomName: room[1], gameMode: room[2], playerNum: room[3], capacity: room[4], }); }); } callbacks["UpdatePlayerNum"] = (j) => { let current = mainStack.currentItem; // should be lobby let data = JSON.parse(j); let l = data[0]; let s = data[1]; current.lobbyPlayerNum = l; current.serverPlayerNum = s; } callbacks["Chat"] = function(jsonData) { // jsonData: { string userName, string general, string time, string msg } let current = mainStack.currentItem; // lobby(TODO) or room let data = JSON.parse(jsonData); let pid = data.sender; let userName = data.userName; let general = Backend.translate(data.general); let time = data.time; let msg = data.msg; if (general === "") current.addToChat(pid, data, `[${time}] ${userName}: ${msg}`); else current.addToChat(pid, data, `[${time}] ${userName}(${general}): ${msg}`); }