GameEvent.functions[GameEvent.Pindian] = function(self) local pindianData = table.unpack(self.data) local self = self.room self.logic:trigger(fk.StartPindian, pindianData.from, pindianData) if pindianData.reason ~= "" then self:sendLog{ type = "#StartPindianReason", from = pindianData.from.id, arg = pindianData.reason, } end local extraData = { num = 1, min_num = 1, include_equip = false, reason = pindianData.reason } local prompt = "#askForPindian" local data = { "choose_cards_skill", prompt, true, json.encode(extraData) } local targets = {} if not pindianData.fromCard then table.insert(targets, pindianData.from) pindianData.from.request_data = json.encode(data) end for _, to in ipairs(pindianData.tos) do if not (pindianData.results[to.id] and pindianData.results[to.id].toCard) then table.insert(targets, to) to.request_data = json.encode(data) end end self:notifyMoveFocus(targets, "AskForPindian") self:doBroadcastRequest("AskForUseActiveSkill", targets) local moveInfos = {} for _, p in ipairs(targets) do local pindianCard if p.reply_ready then local replyCard = json.decode(p.client_reply).card pindianCard = Fk:getCardById(json.decode(replyCard).subcards[1]) else pindianCard = Fk:getCardById(p:getCardIds(Player.Hand)[1]) end if p == pindianData.from then pindianData.fromCard = pindianCard else pindianData.results[p.id] = pindianData.results[p.id] or {} pindianData.results[p.id].toCard = pindianCard end table.insert(moveInfos, { ids = { pindianCard.id }, from = p.id, toArea = Card.Processing, moveReason = fk.ReasonPut, skillName = pindianData.reason, moveVisible = true, }) end self:moveCards(table.unpack(moveInfos)) self.logic:trigger(fk.PindianCardsDisplayed, nil, pindianData) for toId, result in pairs(pindianData.results) do if pindianData.fromCard.number > result.toCard.number then pindianData.results[toId].winner = pindianData.from elseif pindianData.fromCard.number > result.toCard.number then pindianData.results[toId].winner = Fk:getCardById(toId) end local singlePindianData = { from = pindianData.from, to = self:getPlayerById(toId), fromCard = pindianData.fromCard, toCard = result.toCard, winner = pindianData.results[toId].winner, } self.logic:trigger(fk.PindianResultConfirmed, nil, singlePindianData) end if self.logic:trigger(fk.PindianFinished, pindianData.from, pindianData) then self.logic:breakEvent() end end GameEvent.cleaners[GameEvent.Pindian] = function(self) local pindianData = table.unpack(self.data) local self = self.room local toProcessingArea = {} local leftFromCardIds = self:getSubcardsByRule(pindianData.fromCard, { Card.Processing }) if #leftFromCardIds > 0 then table.insertTable(toProcessingArea, leftFromCardIds) end for _, result in pairs(pindianData.results) do local leftToCardIds = self:getSubcardsByRule(result.toCard, { Card.Processing }) if #leftToCardIds > 0 then table.insertTable(toProcessingArea, leftToCardIds) end end if #toProcessingArea > 0 then self:moveCards({ ids = toProcessingArea, toArea = Card.DiscardPile, moveReason = fk.ReasonPutIntoDiscardPile, }) end if not self.interrupted then return end end