GameEvent.functions[GameEvent.Judge] = function(self) local data = table.unpack(self.data) local self = self.room local who = data.who self.logic:trigger(fk.StartJudge, who, data) data.card = data.card or Fk:getCardById(self:getNCards(1)[1]) if data.reason ~= "" then self:sendLog{ type = "#StartJudgeReason", from = who.id, arg = data.reason, } end self:sendLog{ type = "#InitialJudge", from = who.id, card = {data.card.id}, } self:moveCardTo(data.card, Card.Processing, nil, fk.ReasonPut) self.logic:trigger(fk.AskForRetrial, who, data) self.logic:trigger(fk.FinishRetrial, who, data) Fk:filterCard(data.card.id, who, data) self:sendLog{ type = "#JudgeResult", from = who.id, card = {data.card.id}, } if data.pattern then self:delay(400); self:setCardEmotion(data.card.id, data.card:matchPattern(data.pattern) and "judgegood" or "judgebad") self:delay(900); end if self.logic:trigger(fk.FinishJudge, who, data) then self.logic:breakEvent() end if self:getCardArea(data.card.id) == Card.Processing then self:moveCardTo(data.card, Card.DiscardPile, nil, fk.ReasonPutIntoDiscardPile) end end GameEvent.cleaners[GameEvent.Judge] = function(self) local data = table.unpack(self.data) local self = self.room if self:getCardArea(data.card.id) == Card.Processing then self:moveCardTo(data.card, Card.DiscardPile, nil, fk.ReasonPutIntoDiscardPile) end if not self.interrupted then return end -- prohibit access to judge.card setmetatable(data, { __index = function(self, key) if key == "card" then error("__manuallyBreak") end return rawget(self, key) end }) end