GameEvent.functions[GameEvent.DrawInitial] = function(self) local room = self.room for _, p in ipairs(room.alive_players) do room.logic:trigger(fk.DrawInitialCards, p, { num = 4 }) end end GameEvent.functions[GameEvent.Turn] = function(self) local room = self.room room.logic:trigger(fk.TurnStart, room.current) end