import QtQuick import ".." import "../skin-bank.js" as SkinBank GraphicsBox { property alias generalList: generalList // property var generalList: [] property int choiceNum: 1 property var choices: [] property var selectedItem: [] property bool loaded: false ListModel { id: generalList } id: root title.text: Backend.translate("$ChooseGeneral").arg(choiceNum) width: generalArea.width + body.anchors.leftMargin + body.anchors.rightMargin height: body.implicitHeight + body.anchors.topMargin + body.anchors.bottomMargin Column { id: body anchors.fill: parent anchors.margins: 40 anchors.bottomMargin: 20 Item { id: generalArea width: (generalList.count >= 5 ? Math.ceil(generalList.count / 2) : Math.max(3, generalList.count)) * 97 height: generalList.count >= 5 ? 290 : 150 z: 1 Repeater { id: generalMagnetList model: generalList.count Item { width: 93 height: 130 x: (index % Math.ceil(generalList.count / (generalList.count >= 5 ? 2 : 1))) * 98 + (generalList.count >= 5 && index > generalList.count / 2 && generalList.count % 2 == 1 ? 50 : 0) y: generalList.count < 5 ? 0 : (index < generalList.count / 2 ? 0 : 135) } } } Item { id: splitLine width: parent.width - 80 height: 6 anchors.horizontalCenter: parent.horizontalCenter clip: true } Item { width: parent.width height: 165 Row { id: resultArea anchors.centerIn: parent spacing: 10 Repeater { id: resultList model: choiceNum Rectangle { color: "#1D1E19" radius: 3 width: 93 height: 130 } } } } Item { id: buttonArea width: parent.width height: 40 MetroButton { id: fightButton anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom text: Backend.translate("Fight") width: 120 height: 35 enabled: false onClicked: close(); } } } Repeater { id: generalCardList model: generalList GeneralCardItem { name: model.name selectable: true draggable: true onClicked: { let toSelect = true; for (let i = 0; i < selectedItem.length; i++) { if (selectedItem[i] === this) { toSelect = false; selectedItem.splice(i, 1); } } if (toSelect && selectedItem.length < choiceNum) selectedItem.push(this); updatePosition(); } onRightClicked: { if (selectedItem.indexOf(this) === -1 && config.enableFreeAssign) roomScene.startCheat("RoomElement/Cheat/FreeAssign.qml", { card: this }); } onReleased: { if (!isClicked) arrangeCards(); } } } function arrangeCards() { let item, i; selectedItem = []; for (i = 0; i < generalList.count; i++) { item = generalCardList.itemAt(i); if (item.y > splitLine.y) selectedItem.push(item); } selectedItem.sort((a, b) => a.x - b.x); if (selectedItem.length > choiceNum) selectedItem.splice(choiceNum, selectedItem.length - choiceNum); updatePosition(); } function updatePosition() { choices = []; let item, magnet, pos, i; for (i = 0; i < selectedItem.length && i < resultList.count; i++) { item = selectedItem[i]; choices.push(item.name); magnet = resultList.itemAt(i); pos = root.mapFromItem(resultArea, magnet.x, magnet.y); if (item.origX !== pos.x || item.origY !== item.y) { item.origX = pos.x; item.origY = pos.y; item.goBack(true); } } fightButton.enabled = (choices.length == choiceNum); for (i = 0; i < generalCardList.count; i++) { item = generalCardList.itemAt(i); if (selectedItem.indexOf(item) != -1) continue; magnet = generalMagnetList.itemAt(i); pos = root.mapFromItem(generalMagnetList.parent, magnet.x, magnet.y); if (item.origX !== pos.x || item.origY !== item.y) { item.origX = pos.x; item.origY = pos.y; item.goBack(true); } } } }