import QtQuick import QtQuick.Controls import QtQuick.Layouts ColumnLayout { spacing: 20 RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Room Name") } TextField { id: roomName font.pixelSize: 18 text: Backend.translate("$RoomName").arg(Self.screenName) } } RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Player num") } SpinBox { id: playerNum from: 2 to: 8 onValueChanged: { config.preferedPlayerNum = value; } } } RowLayout { anchors.rightMargin: 8 spacing: 16 Text { text: Backend.translate("Game Mode") } ComboBox { id: gameModeCombo textRole: "name" model: ListModel { id: gameModeList } onCurrentIndexChanged: { let data = gameModeList.get(currentIndex); playerNum.from = data.minPlayer; playerNum.to = data.maxPlayer; config.preferedMode = data.orig_name; } } } CheckBox { id: freeAssignCheck checked: Debugging ? true : false text: Backend.translate("Enable free assign") } RowLayout { anchors.rightMargin: 8 spacing: 16 Button { text: Backend.translate("OK") onClicked: { root.finished(); mainWindow.busy = true; ClientInstance.notifyServer( "CreateRoom", JSON.stringify([roomName.text, playerNum.value, { enableFreeAssign: freeAssignCheck.checked, gameMode: config.preferedMode, disabledPack: config.disabledPack, }]) ); } } Button { text: Backend.translate("Cancel") onClicked: { root.finished(); } } } Component.onCompleted: { let mode_data = JSON.parse(Backend.callLuaFunction("GetGameModes", [])); let i = 0; for (let d of mode_data) { gameModeList.append(d); if (d.orig_name == config.preferedMode) { gameModeCombo.currentIndex = i; } i += 1; } playerNum.value = config.preferedPlayerNum; } }