.. SPDX-License-Identifier: GFDL-1.3-or-later 所有触发时机 ============ 下表列出了所有触发时机,以及它们对应的相关变量。 (摸鱼了,没写完所有变量) .. container:: center +---------------------------+---------------------------+------------+ | **时机** | **相关变量** | **可重写** | +===========================+===========================+============+ | 游戏开始时 | | | +---------------------------+---------------------------+------------+ | 回合即将开始时 | | | +---------------------------+---------------------------+------------+ | 阶段开始时 | | | +---------------------------+---------------------------+------------+ | 阶段结束时 | | | +---------------------------+---------------------------+------------+ | 阶段被跳过时 | | | +---------------------------+---------------------------+------------+ | 摸牌阶段摸牌时 | ` | | | | `'摸牌数量'``\ :数字类型 | | +---------------------------+---------------------------+------------+ | 摸牌阶段摸牌后 | 同上 | | +---------------------------+---------------------------+------------+ | 分发起始手牌时 | 同上 | | +---------------------------+---------------------------+------------+ | 分发起始手牌后 | 同上 | | +---------------------------+---------------------------+------------+ | 回复体力时 | | | +---------------------------+---------------------------+------------+ | ` | | | | `'回复的牌'``\ :卡牌类型 | | | +---------------------------+---------------------------+------------+ | ``'回复值'``\ :数字类型 | | | +---------------------------+---------------------------+------------+ | 回复体力后 | 同上 | | +---------------------------+---------------------------+------------+ | 失去体力前 | ``'失去值'``\ :数字类型 | | +---------------------------+---------------------------+------------+ | 失去体力后 | 同上 | | +---------------------------+---------------------------+------------+ | 体力变化后 | | | +---------------------------+---------------------------+------------+ | 体力上限变化后 | | | +---------------------------+---------------------------+------------+ | 失去技能后 | ``'技能'``\ :字符串类型 | | +---------------------------+---------------------------+------------+ | 获得技能后 | 同上 | | +---------------------------+---------------------------+------------+ | 开始判定时 | | | +---------------------------+---------------------------+------------+ | 改判前 | | | +---------------------------+---------------------------+------------+ | 改判后 | | | +---------------------------+---------------------------+------------+ | 判定完成后 | | | +---------------------------+---------------------------+------------+ | 拼点时 | | | +---------------------------+---------------------------+------------+ | 拼点后 | | | +---------------------------+---------------------------+------------+ | 翻面后 | | | +---------------------------+---------------------------+------------+ | 连环状态改变后 | | | +---------------------------+---------------------------+------------+ | 造成伤害时 | | | +---------------------------+---------------------------+------------+ | ` | | | | `'伤害目标'``\ :玩家类型 | | | +---------------------------+---------------------------+------------+ | ``'造 | | | | 成伤害的牌'``\ :卡牌类型 | | | +---------------------------+---------------------------+------------+ | ``'伤害值'``\ :数字类型 | | | +---------------------------+---------------------------+------------+ | ``'伤害属性 | | | | '``\ :枚举值(数字类型) | | | +---------------------------+---------------------------+------------+ | ``'造成伤 | | | | 害的原因'``\ :字符串类型 | | | +---------------------------+---------------------------+------------+ | ``' | | | | 伤害被防止'``\ :布尔类型 | | | +---------------------------+---------------------------+------------+ | ``'伤害 | | | | 是传导伤害'``\ :布尔类型 | | | +---------------------------+---------------------------+------------+ | 受到伤害时 | 同上 | | +---------------------------+---------------------------+------------+ | 造成伤害后 | 同上 | | +---------------------------+---------------------------+------------+ | 受到伤害后 | 同上 | | +---------------------------+---------------------------+------------+ | 造成伤害结算完成后 | 同上 | | +---------------------------+---------------------------+------------+ | 进入濒死时 | | | +---------------------------+---------------------------+------------+ | ``'濒死 | | | | 的伤害来源'``\ :玩家类型 | | | +---------------------------+---------------------------+------------+ | ``'造成濒死 | | | | 的伤害的牌'``\ :卡牌类型 | | | +---------------------------+---------------------------+------------+ | ``'濒 | | | | 死的伤害值'``\ :数字类型 | | | +---------------------------+---------------------------+------------+ | ``'濒死的伤害属性 | | | | '``\ :枚举值(数字类型) | | | +---------------------------+---------------------------+------------+ | ``'造成濒死的伤 | | | | 害的原因'``\ :字符串类型 | | | +---------------------------+---------------------------+------------+ | ``'濒死的 | | | | 伤害被防止'``\ :布尔类型 | | | +---------------------------+---------------------------+------------+ | ``'濒死的伤害 | | | | 是传导伤害'``\ :布尔类型 | | | +---------------------------+---------------------------+------------+ | 进入濒死后 | 同上 | | +---------------------------+---------------------------+------------+ | 脱离濒死后 | 同上 | | +---------------------------+---------------------------+------------+ | 求桃开始时 | 同上 | | +---------------------------+---------------------------+------------+ | 求桃完成后 | 同上 | | +---------------------------+---------------------------+------------+ | 角色阵亡时 | | | +---------------------------+---------------------------+------------+ | ``'死亡 | | | | 的伤害来源'``\ :玩家类型 | | | +---------------------------+---------------------------+------------+ | ``'造成死亡 | | | | 的伤害的牌'``\ :卡牌类型 | | | +---------------------------+---------------------------+------------+ | ``'死 | | | | 亡的伤害值'``\ :数字类型 | | | +---------------------------+---------------------------+------------+ | ``'死亡的伤害属性 | | | | '``\ :枚举值(数字类型) | | | +---------------------------+---------------------------+------------+ | ``'造成死亡的伤 | | | | 害的原因'``\ :字符串类型 | | | +---------------------------+---------------------------+------------+ | ``'死亡的 | | | | 伤害被防止'``\ :布尔类型 | | | +---------------------------+---------------------------+------------+ | ``'死亡的伤害 | | | | 是传导伤害'``\ :布尔类型 | | | +---------------------------+---------------------------+------------+ | 阵亡后判定胜负前 | 同上 | | +---------------------------+---------------------------+------------+ | 阵亡后判定胜负时 | 同上 | | +---------------------------+---------------------------+------------+ | 打出卡牌时 | | | +---------------------------+---------------------------+------------+ | ``' | | | | 响应的目标'``\ :玩家类型 | | | +---------------------------+---------------------------+------------+ | ``'响应 | | | | 的牌被使用'``\ :布尔类型 | | | +---------------------------+---------------------------+------------+ | ``'响应 | | | | 的牌被改判'``\ :布尔类型 | | | +---------------------------+---------------------------+------------+ | ``'响应 | | | | 的牌是手牌'``\ :布尔类型 | | | +---------------------------+---------------------------+------------+ | 打出卡牌后 | 同上 | | +---------------------------+---------------------------+------------+ | 卡牌移动前 | | | +---------------------------+---------------------------+------------+ | 卡牌移动后 | | | +---------------------------+---------------------------+------------+ | 卡牌使用后 | | | +---------------------------+---------------------------+------------+ | 指定目标时 | | | +---------------------------+---------------------------+------------+ | 确定目标时 | | | +---------------------------+---------------------------+------------+ | 指定目标后 | | | +---------------------------+---------------------------+------------+ | 确定目标后 | | | +---------------------------+---------------------------+------------+ | 卡牌生效后 | | | +---------------------------+---------------------------+------------+ | 卡牌结算完成后 | | | +---------------------------+---------------------------+------------+