-- SPDX-License-Identifier: GPL-3.0-or-later local function tellRoomToObserver(self, player) local observee = self.players[1] player:doNotify("Setup", json.encode{ observee.id, observee.serverplayer:getScreenName(), observee.serverplayer:getAvatar(), }) player:doNotify("EnterRoom", json.encode{ #self.players, self.timeout, self.settings }) player:doNotify("StartGame", "") -- send player data for _, p in ipairs(self:getOtherPlayers(observee, true, true)) do player:doNotify("AddPlayer", json.encode{ p.id, p.serverplayer:getScreenName(), p.serverplayer:getAvatar(), }) end local player_circle = {} for i = 1, #self.players do table.insert(player_circle, self.players[i].id) end player:doNotify("ArrangeSeats", json.encode(player_circle)) for _, p in ipairs(self.players) do self:notifyProperty(player, p, "general") self:notifyProperty(player, p, "deputyGeneral") p:marshal(player) end player:doNotify("UpdateDrawPile", #self.draw_pile) player:doNotify("UpdateRoundNum", self:getTag("RoundCount") or 0) table.insert(self.observers, {observee.id, player}) end local function addObserver(self, id) local all_observers = self.room:getObservers() for _, p in fk.qlist(all_observers) do if p:getId() == id then tellRoomToObserver(self, p) self:doBroadcastNotify("AddObserver", json.encode{ p:getId(), p:getScreenName(), p:getAvatar() }) break end end end local function removeObserver(self, id) for _, t in ipairs(self.observers) do local __, p = table.unpack(t) if p:getId() == id then table.removeOne(self.observers, t) self:doBroadcastNotify("RemoveObserver", json.encode{ p:getId(), }) break end end end local request_handlers = {} request_handlers["reconnect"] = function(room, id, reqlist) local p = room:getPlayerById(id) p:reconnect() end request_handlers["observe"] = function(room, id, reqlist) addObserver(room, id) end request_handlers["leave"] = function(room, id, reqlist) removeObserver(room, id) end request_handlers["prelight"] = function(room, id, reqlist) local p = room:getPlayerById(id) p:prelightSkill(reqlist[3], reqlist[4] == "true") end request_handlers["luckcard"] = function(room, id, reqlist) local p = room:getPlayerById(id) local cancel = reqlist[3] == "false" local luck_data = room:getTag("LuckCardData") if not (p and luck_data) then return end local pdata = luck_data[id] if not cancel then pdata.luckTime = pdata.luckTime - 1 luck_data.discardInit(room, p) luck_data.drawInit(room, p, pdata.num) else pdata.luckTime = 0 end if pdata.luckTime > 0 then p:doNotify("AskForLuckCard", pdata.luckTime) end room:setTag("LuckCardData", luck_data) end request_handlers["changeself"] = function(room, id, reqlist) local p = room:getPlayerById(id) local toId = tonumber(reqlist[3]) local from = p local to = room:getPlayerById(toId) local from_sp = from._splayer -- 注意发来信息的玩家的主视角可能已经不是自己了 -- 先换成正确的玩家 from = table.find(room.players, function(p) return table.contains(p._observers, from_sp) end) -- 切换视角 table.removeOne(from._observers, from_sp) table.insert(to._observers, from_sp) from_sp:doNotify("ChangeSelf", json.encode { id = toId, handcards = to:getCardIds(Player.Hand), }) end local function requestLoop(self) local rest_time = 0 while true do local ret = false local request = self.room:fetchRequest() if request ~= "" then ret = true local reqlist = request:split(",") local id = tonumber(reqlist[1]) local command = reqlist[2] request_handlers[command](self, id, reqlist) elseif rest_time > 10 then -- let current thread sleep 10ms -- otherwise CPU usage will be 100% (infinite yield <-> resume loop) fk.QThread_msleep(10) end rest_time = coroutine.yield(ret) end end return requestLoop