GameRule = fk.CreateTriggerSkill{ name = "game_rule", events = { fk.GameStart, fk.TurnStart, fk.EventPhaseProceeding, fk.EventPhaseEnd, fk.EventPhaseChanging, }, priority = 0, can_trigger = function(self, event, target, player, data) return (target == player) or (target == nil) end, on_trigger = function(self, event, target, player, data) if RoomInstance.tag["SkipGameRule"] then RoomInstance.tag["SkipGameRule"] = false return false end if target == nil then if event == fk.GameStart then print("Game started") RoomInstance.tag["FirstRound"] = true end return false end local room = player.room switch(event, { [fk.TurnStart] = function() player = room.current if room.tag["FirstRound"] == true then room.tag["FirstRound"] = false player:setFlag("Global_FirstRound") end -- TODO: send log player:addMark("Global_TurnCount") player:setMark("damage_point_round", 0) if not player.faceup then player:setFlag("-Global_FirstRound") player:turnOver() elseif not player.dead then --player:play() room:askForSkillInvoke(player, "rule") end end, }) return false end, }